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Hydra82

Corporal
78 Badges
Apr 2, 2012
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Hey, I have been playing this game for a while now and Carthage is my favorite faction, one thing that I have noticed is that the whole assimilation/integration concept is out of whack for Carthage. What I mean by that is Carthage is a nation that was characterized by having a very small citizen population with a lot of foreigners (freeman/slaves/tribesman). This is great and all at the start, however if you leave them as non-integrated, then overtime, they will all be assimilated into punic pops, leaving your once multicultural multiethnic empire into one with 99% punic pops which makes no sense historically as Carthage had a very small citizen population made up of only punic people. The only workaround is to upgrade them all into the citizen pops to halt the assimilation, which is not a good workaround as technically speaking historically, only carthaginians were citizens in the empire while everyone else were freeman or slaves. Their really should be an option or mod that lets all those diverse pops not be citizens AND also not be assimilated, their should be an assimilation tab that dictates what the assimilation policy is, so all those cultures remain non-integrated yet also are not assimilated but remain the cultures they are, that way, the playthrough feels more historically accurate and gives the player more options.

The other pain in the ass im dealing with is moving pops, to move a certain type of pop from one area to another, you have to manually move all of them province by province which is annoying enough and if they are an island province or across the sea, then forget it. this makes no sense for nations which are maratime empires as this is what they primarily did. Their really should be an option to be able to move pops (with a cost of course) throughout your empire, especially those on islands
 
Hey, I have been playing this game for a while now and Carthage is my favorite faction, one thing that I have noticed is that the whole assimilation/integration concept is out of whack for Carthage. What I mean by that is Carthage is a nation that was characterized by having a very small citizen population with a lot of foreigners (freeman/slaves/tribesman). This is great and all at the start, however if you leave them as non-integrated, then overtime, they will all be assimilated into punic pops, leaving your once multicultural multiethnic empire into one with 99% punic pops which makes no sense historically as Carthage had a very small citizen population made up of only punic people. The only workaround is to upgrade them all into the citizen pops to halt the assimilation, which is not a good workaround as technically speaking historically, only carthaginians were citizens in the empire while everyone else were freeman or slaves. Their really should be an option or mod that lets all those diverse pops not be citizens AND also not be assimilated, their should be an assimilation tab that dictates what the assimilation policy is, so all those cultures remain non-integrated yet also are not assimilated but remain the cultures they are, that way, the playthrough feels more historically accurate and gives the player more options.

The other pain in the ass im dealing with is moving pops, to move a certain type of pop from one area to another, you have to manually move all of them province by province which is annoying enough and if they are an island province or across the sea, then forget it. this makes no sense for nations which are maratime empires as this is what they primarily did. Their really should be an option to be able to move pops (with a cost of course) throughout your empire, especially those on islands
Manually moving you can only salves. There is passive migration for all pop types.
 
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Who knows how Carthage would have advanced if they didn't get Roman'd. The cultural minorities may have ended up becoming Punic'd over time or they may have ended up giving the Massylians citizenship. Hard to say.

As for your pop movement "problem", the idea of moving tens of thousands of people, against their will, over the water is unfeasable, even for a maritime nation. There is natural migration, which is what happens already, but that level of slave movement wasnt a thing in this period.
 
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The only workaround is to upgrade them all into the citizen pops to halt the assimilation, which is not a good workaround as technically speaking historically, only carthaginians were citizens in the empire while everyone else were freeman or slaves.
A citizen pop does not neccessarily represent people with political citizenship, rather it represents a socio-economic class.
 
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A citizen pop does not neccessarily represent people with political citizenship, rather it represents a socio-economic class.
However, citizens will demote to freemen if their culture is not integrated, i.e., they do not have the civic rights of citizens.
 
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so does that mean if I integrate all of them, I will have no freeman in my Empire? I just wish there was an assimilation policy option
No, they will promote following the desired ratio of your territories (you can alter that by buildings).
 
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No, they will promote following the desired ratio of your territories (you can alter that by buildings).
thanks for the reply, just a quick question, how would I mod or change the 4% integrated culture happiness penalty that I get from integrating a new culture, I want to integrate all the cultures in my empire to preserve its multicultural aspect but getting happiness bombed by that 4% makes that unrealistic, I checked defines to try and find that modifier but I can't find it, does anyone know where it is?