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In CORE 0.22 (playing as the US) there is a Tech in the Armor and Artillery tree called 'Assault Gun'. This makes MTLS-1, MTLS-3 and MTLS-6 (whatever they are) obsolete and deactivates 1935 Infantry Tank Design and Development. It doesn't seem to do anything else though - I can't see anything else it is a requirement for, for example, and (or at least the description doesn't say) doesn't activate any new units or technologies.
So what's the point? Can I safely ignore this tech?
Its a prerequisite for other technologies further on, which activate several units. Deactivating the units in the initial tech prevents them from being activated in the subsequent tech. The subsequent tech is thus used to cover to "in" paths in a single tech - what you get depends on which prerequisite tech you researched.
You'll notice that "1935 Infantry Tank Design..." similarly deactivates certain units.
In CORE 0.22 (playing as the US) there is a Tech in the Armor and Artillery tree called 'Assault Gun'. This makes MTLS-1, MTLS-3 and MTLS-6 (whatever they are) obsolete and deactivates 1935 Infantry Tank Design and Development. It doesn't seem to do anything else though - I can't see anything else it is a requirement for, for example, and (or at least the description doesn't say) doesn't activate any new units or technologies.
So what's the point? Can I safely ignore this tech?
I believe it leads to the infantry tank techs. It's sort of an either/or between the Assault Gun and Infantry Tank Prototype techs (both of which lead to I-Tanks) - basically I think it models a sort of critical path choice in how I-Tanks are developed.
I believe it leads to the infantry tank techs. It's sort of an either/or between the Assault Gun and Infantry Tank Prototype techs (both of which lead to I-Tanks) - basically I think it models a sort of critical path choice in how I-Tanks are developed.
Correct. It will give you either the Assault Gun or Infantry tank. The stats of each model range differs somewhat. So it's basically a doctrine choice.