Forgive me if this has been reported, is a known issue or is by design.
Some games seem to include the following modifiers (I am just including the values that are added and also just including INF values)
infantry = {
forest_attack = -10
urban_attack = -15
river_attack = -15
shore_attack = -15
paradrop_attack = -15
fort_attack = 5
blizzard_defense = 5
snow_defense = 5
frozen_defense = 5
rain_defense = 5
storm_defense = 5
muddy_defense = 5
night_defense = 5
desert_defense = 5
urban_defense = 10
desert_move = -15
urban_move = -33
}
Again, these are just the extra values for INF only. I have tried to duplicate this but can not, even following every step. They were first noticed in a save file from a Normal/Coward setting I was testing around May '36. I cannot duplicate these values. Game was 1.06 and Germany was selected in a '36 scenario.
Anyone know if this random addition is by design?
Some games seem to include the following modifiers (I am just including the values that are added and also just including INF values)
infantry = {
forest_attack = -10
urban_attack = -15
river_attack = -15
shore_attack = -15
paradrop_attack = -15
fort_attack = 5
blizzard_defense = 5
snow_defense = 5
frozen_defense = 5
rain_defense = 5
storm_defense = 5
muddy_defense = 5
night_defense = 5
desert_defense = 5
urban_defense = 10
desert_move = -15
urban_move = -33
}
Again, these are just the extra values for INF only. I have tried to duplicate this but can not, even following every step. They were first noticed in a save file from a Normal/Coward setting I was testing around May '36. I cannot duplicate these values. Game was 1.06 and Germany was selected in a '36 scenario.
Anyone know if this random addition is by design?
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