I was playing around with a mod called "eclipse weapon and equipment pack", which wasn't fully updated for 1.3 but I was able to get some of it working as random loot drops.
anywho, one of the items is a "cooling pod" (you've seen it if you played roguetech). the way it's supposed to work *sounds* like the way the level 8 guts pilot ability works, but instead it just ends up being an overpowered heatsink.
I've done some modding for the game, so I know the basics, but really am not sure how to go about say, making the guts "cooling ability" apply to an item that you equip on a mech.
Ideally, I'd love to make it such that when equipped on a mech, the cooling ability icon appears in the tray, just like when a pilot has the ability, but instead of recharging over 4 turns, it just has 3 charges per combat you can use any time.
Is it even possible to attach an ability to an item?
thanks for any feedback.
cheers.
anywho, one of the items is a "cooling pod" (you've seen it if you played roguetech). the way it's supposed to work *sounds* like the way the level 8 guts pilot ability works, but instead it just ends up being an overpowered heatsink.
I've done some modding for the game, so I know the basics, but really am not sure how to go about say, making the guts "cooling ability" apply to an item that you equip on a mech.
Ideally, I'd love to make it such that when equipped on a mech, the cooling ability icon appears in the tray, just like when a pilot has the ability, but instead of recharging over 4 turns, it just has 3 charges per combat you can use any time.
Is it even possible to attach an ability to an item?
thanks for any feedback.
cheers.