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Ichthyic

Recruit
Dec 28, 2018
7
1
I was playing around with a mod called "eclipse weapon and equipment pack", which wasn't fully updated for 1.3 but I was able to get some of it working as random loot drops.

anywho, one of the items is a "cooling pod" (you've seen it if you played roguetech). the way it's supposed to work *sounds* like the way the level 8 guts pilot ability works, but instead it just ends up being an overpowered heatsink.

I've done some modding for the game, so I know the basics, but really am not sure how to go about say, making the guts "cooling ability" apply to an item that you equip on a mech.

Ideally, I'd love to make it such that when equipped on a mech, the cooling ability icon appears in the tray, just like when a pilot has the ability, but instead of recharging over 4 turns, it just has 3 charges per combat you can use any time.

Is it even possible to attach an ability to an item?

thanks for any feedback.

cheers.
 
I discussed this particular item with the Mod's author when he came up with the idea back in BETA. While similar to the skill, it is not the same, as in it is not "triggerable" by user panel. You can mimic quite a number of abilities by scripting within JSONs, but it is not the same as a true skill.
 
I understand it's not the same; that's the point.

I'll take a look at some of the items in the roguetech collection. IIRC, some of them have passive abilities like bulwark, can probably work out the right connections from there.

thanks though.