I tried to DL your mod however it kept cutting me off on the file around 1mb or so. Don't know, got another link?
Last edited:
Actually the enhanced AIs allow it to develope historically much better than any other mod I know of. Without enhanced AIs it would be much less historical, not more historical.gdo01 said:I thought the mod was supposed to enhance AI's. How is your experience showing an enhanced AI? Lets not even talk about how ahistorical that sounds. Anyway this belongs in the mod forum, I believe.
Well there is a rar version you can DL. The executeable is in one of the files. Can't remember which one off hand as I'm not on my comp right now. But it should be easy to find as it's an icon. You just need to make sure that it targets EP correctly and also make sure you place the EP folder in yor EU2 file.ImKyleJames said:Sorry about the mix-up but I downloaded a few mods and I got some names confused.
I'm afraid you don't understand how it works. An AI Ireland will almost never DOW Flandern, unless it has a border with it and is stronger. Otherwise it's a very remote possibility.gdo01 said:Uh how is historic for Ireland (a nation that did not really exist until 1919) to invade Flandern? No matter how you look it at it, an enhanced AI can never make an already ahistorical world more historic.
gdo01 said:I was talking about the specific scenario that the poster originally put in this thread before he openned another one with the correct mod. The poster thought that your mod was the one he was playing. Naturally, I assumed he was really using your mod, so I answered. I had been considering getting your mod but reading the completely ahistoric and seemingly complete user-domination of the AI stated by this user, I thought the your mod was all hype.
Later on, the user admitted he was wrong and your mod was not the one he was using. Either way, an hour after he admitted the mistake, you started defending that scenario eventhough it had nothing to do with your mod and had completely nothing to do with a historic scenario. And you still write "an AI makes it strong enough to do what it did historically" but this user first of all was not playing your mod, second of all did not have Ireland under AI control, third of all had probably changed the nations completely from your mod (if it had been your mod) and fourth of all had completely dominated the AI (something that most players should not be able to do in your mod). I really don't see why you were defending that situation since the user obviously played ahistorically against ahistoric countries. I assume that in your mod things like an independent Ireland and Flandern don't happen all the time, so why would you defend that scenario and at the least even think that it had happened normally in your mod?
I was thinking of getting your mod but frankly this misunderstanding coupled with your subsequent defending of something your mod shouldn't even have happen normally has really soured me.
Well gdo how was I supposed to know all that? I just saw the first two posts of this thread and it seemed to me that you didn't understand my mod. How would I be able to know differently? From my perspective it looked to me like you made a spurious argument about how EP wasn't very good. It's comforting to know it wasn't intentional and I certainly am sorry if what I've said offended you in any way but can you at least understand how your comments appeared to me and why I would respond to them the way I did?gdo01 said:I was talking about the specific scenario that the poster originally put in this thread before he openned another one with the correct mod. The poster thought that your mod was the one he was playing. Naturally, I assumed he was really using your mod, so I answered. I had been considering getting your mod but reading the completely ahistoric and seemingly complete user-domination of the AI stated by this user, I thought the your mod was all hype.
Later on, the user admitted he was wrong and your mod was not the one he was using. Either way, an hour after he admitted the mistake, you started defending that scenario eventhough it had nothing to do with your mod and had completely nothing to do with a historic scenario. And you still write "an AI makes it strong enough to do what it did historically" but this user first of all was not playing your mod, second of all did not have Ireland under AI control, third of all had probably changed the nations completely from your mod (if it had been your mod) and fourth of all had completely dominated the AI (something that most players should not be able to do in your mod). I really don't see why you were defending that situation since the user obviously played ahistorically against ahistoric countries. I assume that in your mod things like an independent Ireland and Flandern don't happen all the time, so why would you defend that scenario and at the least even think that it had happened normally in your mod?
I was thinking of getting your mod but frankly this misunderstanding coupled with your subsequent defending of something your mod shouldn't even have happen normally has really soured me.
Capt Janszoon said:Frankly I NEVAR play any mods (tried once - hated the bizillion extra events in agceep(?)), though Im finally willing to give EP a go (for the improved AI).
However the exe download appears to be corrupt and when i extract the files from rar, I get diagnostic messges "1419 Luang Prabang file corrupt", "unexpected end of archive".
Also where to I put the file/s, and can I still play vanilla or do these files overwrite the vanilla files
. I had to uninstall/reinstall EU2 because I did something wrong and it failed to load
![]()
![]()
gdo01 said:Etc.
Capt Janszoon said:Frankly I NEVAR play any mods (tried once - hated the bizillion extra events in agceep(?)), though Im finally willing to give EP a go (for the improved AI).
However the exe download appears to be corrupt and when i extract the files from rar, I get diagnostic messges "1419 Luang Prabang file corrupt", "unexpected end of archive".
Also where to I put the file/s, and can I still play vanilla or do these files overwrite the vanilla files
. I had to uninstall/reinstall EU2 because I did something wrong and it failed to load
![]()
![]()
Check out posts #3 and #8 of this thread. KyleJames has another thread with "attention Archduke" on it and evidently got his two threads mixed up and then fixed them after gdo responded to the incorrect message.CatKnight said:I can't decide if you're a troll, or just very, very poor at comprehension...
Some general advice: Make sure you know what you're talking about next time. You don't win respect through blind aggression. Quite the opposite.
Enjoy your gaming.
What causes this? Is there something I can do to fix the problem?CatKnight said:I'd try d/ling the exe again. If it stops before you get to 3.68 MB.... start again. (and again. and again.) It may take some perseverence, but eventually you'll get a clean copy.
idontlikeforms said:What causes this? Is there something I can do to fix the problem?
He's coming to my house later on tonight. I'll ask him about it then.CatKnight said:I have no idea. Maybe your programmer friend can help?
What happens (to me at least) is I'll click on the link, and it'll begin the download and such fine. However ... I guess a packet corrupts or something, because suddenly it'll abort and rush forward. It'll say, for example, "File complete" but it's only 2.01 MB large when it should be 3.68.
Since it's a random packet (it fails at different points), I don't think it's the file...especially since I eventually succeeded and it ran fine. I was wondering if it was something about the googlepage/server - that it might have been experiencing heavy traffic since...well, it's Google.![]()
CatKnight said:The unmodified AI is very poor at colonization. Russia doesn't explore the Siberian corridor. The Ottomans never get anywhere with Europe. Austria usually goes nuts diploannexing half of Europe....very historical, neh? He modified the AIs to 1) perform better overall to give players a better challenge, and 2) act as they're supposed to act.
Since you seem to have this thing for Ireland, let's talk about that. Ireland won't invade the Low Countries because it's not on the list of its priorities. (In fact, I haven't checked but I imagine Ireland's using his peaceful AI which, not surprisingly, has no such ambitions.) Certainly weird things can still happen. It might get in an alliance with France and help maul Burgundy... but that can and will happen in any mod. It's the price of not having the game determine every possibility in advance and destroy your ability to influence it.
It can be curbed by limiting the monarch DIP rating more liberally. This however causes problems with the AIs being stuck in wars. This stuck in wars problem can be in turn curbed by negative warmonger settings for AIs and AI only events that give extra diplomats. It seems to work fairly well for mto handle it this way in EP. Don't solve the problem but indeed cuts way down on it.Toio said:diploannexing is the bane of EU2 problems and its all the modders fault, we give to many postive relations away and with the natural positive "creep" upwards, we get annecassary dipo's
On ireland, they are sometimes are problem on continental europe, maybe get them to fight each other![]()
CatKnight said:I'd try d/ling the exe again. If it stops before you get to 3.68 MB.... start again. (and again. and again.) It may take some perseverence, but eventually you'll get a clean copy.