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idontlikeforms said:
It can be curbed by limiting the monarch DIP rating more liberally. This however causes problems with the AIs being stuck in wars. This stuck in wars problem can be in turn curbed by negative warmonger settings for AIs and AI only events that give extra diplomats. It seems to work fairly well for mto handle it this way in EP. Don't solve the problem but indeed cuts way down on it.

sorry, but you are taking the wrong approach, why give a random event or a nation events where relations improve by anything 50 ( which is 25%) when all you need to do is remove these relation command lines. your way still has a mighty jump upwards and an unwanted diplo, i tested these and i can delay a dipo for 30 years which in the mean time another event will lower the diplo, end result no diplo

again, i do not believe in negative points , all it does is prevent a DOW for 1 or 2 years as the warmonger setting is the trigger (propensity for trigger) to dow, ie if the setting is for the AI to war at, SAY 1000 points (as an example) when all calcs are done , the warmonger of -75 setting will only hold this dow until the other calcs reach 1075.
in my opinion , no point, the min setting I would have is zero, let them war if they are going to war, its a far different game
 
Toio said:
sorry, but you are taking the wrong approach, why give a random event or a nation events where relations improve by anything 50 ( which is 25%) when all you need to do is remove these relation command lines. your way still has a mighty jump upwards and an unwanted diplo, i tested these and i can delay a dipo for 30 years which in the mean time another event will lower the diplo, end result no diplo
I'm not sure what you are talking about here. I'm saying I give the monarchs a low DIP rating and then give them extra diplomats through AI only events and AI only random events. I didn't say anything about relations. The low DIP rating makes diploannexations much less likely. But it then causes the unwanted problem of an AI with low DIP not being able to peace out for longer periods of time. The extra diplomats curb that problem.
Toio said:
again, i do not believe in negative points , all it does is prevent a DOW for 1 or 2 years as the warmonger setting is the trigger (propensity for trigger) to dow, ie if the setting is for the AI to war at, SAY 1000 points (as an example) when all calcs are done , the warmonger of -75 setting will only hold this dow until the other calcs reach 1075.
in my opinion , no point, the min setting I would have is zero, let them war if they are going to war, its a far different game
Well -75 is pretty skimpy. How bout -500 or even lower than that? That's what I use if I really want the AIs to be passive. And -75 is still an improvement over 0. Even at -500 they still occasionnally DOW.
 
idontlikeforms said:
I'm not sure what you are talking about here. I'm saying I give the monarchs a low DIP rating and then give them extra diplomats through AI only events and AI only random events. I didn't say anything about relations. The low DIP rating makes diploannexations much less likely. But it then causes the unwanted problem of an AI with low DIP not being able to peace out for longer periods of time. The extra diplomats curb that problem.
Well -75 is pretty skimpy. How bout -500 or even lower than that? That's what I use if I really want the AIs to be passive. And -75 is still an improvement over 0. Even at -500 they still occasionnally DOW.


i am saying, do not change the monarch's DIP, just remove ALL command lines for ALL events (including random events) that have a positive relation, the likelhood is that one nations relations with another would never reach 200, and then never a diplo,
yes I have tested,

hated when POR was annexed by SPA/CAS , so with the removals of these relation commands, the relations between SPA and CAS/SPA never exceed 160


I use zero as the min for warmonger and let the eventual war happen instead of delaying it ( by some years) with a negative warmonger setting
 
Toio said:
i am saying, do not change the monarch's DIP, just remove ALL command lines for ALL events (including random events) that have a positive relation, the likelhood is that one nations relations with another would never reach 200, and then never a diplo,
yes I have tested,
The problem Toio is that the AIs make gifts to vassals or even just neighbors a very high priority. So you can get rid of events giving relation boosts but the AI itself will keep boosting those relations. At least with a low DIP rating the AI will be less successful in their diploannexation attempts.
 
idontlikeforms said:
The problem Toio is that the AIs make gifts to vassals or even just neighbors a very high priority. So you can get rid of events giving relation boosts but the AI itself will keep boosting those relations. At least with a low DIP rating the AI will be less successful in their diploannexation attempts.

Random events gifts ?

facts are -- the range of relation points is -200 to +200 (400 points)

facts are - dynastic merger only gives 15 points, considering historically that a royal marriage was the most important thing to bond nations together , and since it is only worth 15 points, then we can assume that any command lines (via events) which have relation point at over +15 will and/or could lead to unnecassry diplo's. This is our fault as modders.

the changing of DIP for monarch as u suggested is a means to fix one problem and create another problem, as stated by yourself.

as , an example of relation points, i always had a diplo by CAS or SPA on POR (about 10% of games) , on reading the file I notived that after the canary events the relations for CAS and POR was already +200, due to the +50 for that said event.
On removing the +50 for the canary event , the reading was +160, the +160 never moved in 4 games and all games I ran to 1520. NO more diplos,
this is one example, but I have had many more.

so, in conclusion , why ruin the monarch ratings while the problem was the extreme bonus points we modders hand out in relation command via events
 
Toio said:
Random events gifts ?

facts are -- the range of relation points is -200 to +200 (400 points)

facts are - dynastic merger only gives 15 points, considering historically that a royal marriage was the most important thing to bond nations together , and since it is only worth 15 points, then we can assume that any command lines (via events) which have relation point at over +15 will and/or could lead to unnecassry diplo's. This is our fault as modders.

the changing of DIP for monarch as u suggested is a means to fix one problem and create another problem, as stated by yourself.

as , an example of relation points, i always had a diplo by CAS or SPA on POR (about 10% of games) , on reading the file I notived that after the canary events the relations for CAS and POR was already +200, due to the +50 for that said event.
On removing the +50 for the canary event , the reading was +160, the +160 never moved in 4 games and all games I ran to 1520. NO more diplos,
this is one example, but I have had many more.
It depends on the circumstances. An AI not having enough money to spend on all its colonists and merchants may not spend much on gifts to vassals. Also if they are at war and can't spend enough money on troops they may not too, not to mention that that can't make diplo-annexations while at war.
Toio said:
so, in conclusion , why ruin the monarch ratings while the problem was the extreme bonus points we modders hand out in relation command via events
Well first of all I don't hand out big relation increases in EP. I mostly avoid the relation decreases though. But EP AIs are very healthy and can spare money for gifts. I don't know how the AGCEEP AIs are fairing in this regard cuz I haven't played AGCEEP for a long time. But I think that lower DIP will decrease diplo-annexations more than rigidly refraining from letting AIs have any relation boosts.
 
Well this seems as good as any place to ask this -

This happened to me just now in EP (1.8.1), I pressed ignore about 8/9 times then the Crimea was created, and it looks like the game goes on, should I be worried?

oops911.jpg


BTW - so far Im very happy with the French AI enhancements, they are :cool: , armies in multiple seiges, not overloaded and dying massively in attrition.
 
Capt Janszoon said:
Well this seems as good as any place to ask this -

This happened to me just now in EP (1.8.1), I pressed ignore about 8/9 times then the Crimea was created, and it looks like the game goes on, should I be worried?
This is because the IDs I gave them were already used up. I think I'll just have to give the whole Crimea leader file different numbering. This has happened a few times already unfortunately. And no this isn't a major problem. The game should run just fine anyways.




Capt Janszoon said:
BTW - so far Im very happy with the French AI enhancements, they are :cool: , armies in multiple seiges, not overloaded and dying massively in attrition.
Good to hear. BTW, I made a post in your AAR.
 
idontlikeforms said:
This is because the IDs I gave them were already used up. I think I'll just have to give the whole Crimea leader file different numbering. This has happened a few times already unfortunately. And no this isn't a major problem. The game should run just fine anyways.

Ok good.

idontlikeforms said:
Good to hear. BTW, I made a post in your AAR.

Ya :)