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Personally If this is a space game, I don't think monarch points will be involved. Purely because there won't be a single 'leader' that is above the rest. Perhaps you will have multiple slots per category. EG Science points and then you put in say 1-5 science leaders depending on your nations size, into your science council - each one leads a science team - military points are generated by the number of Admirals and Generals, and political points by the number and skill of your political cabinet. That could work. In other words you have much larger groups of advisors, and perhaps the election is the only more RNG based bit, and that affects generation by modifiers. That however I think is perhaps a more confusing system, and perhaps not the best way forward.
 
I've read it (although it was probably about 20-odd years ago, so things are a bit hazy), but from memory it wasn't a truly feudal society. It had strong feudal elements, but it wasn't feudal in the sense that CK2 was feudal. Again, going on a very hazy memory, but the navigators were a faction as well weren't they, because of the need for them - which illustrates the point - a more complex society (and a spacefaring society is always going to be more complex than a medieval agrarian society) will necessarily have multiple power structures that mean a simple feudal structure to things no longer applies. Greater levels of education and different types of property rights will also mix it up a bit. Frank Herbert was a great sci-fi writer, but he was no political scientist/sociologist.

The political and military structure was certainly feudal, but it never really addressed whether there was serfdom, though the semi-sequels say the Tleilaxu use a strict caste system. What made feudalism realistic in Dune was the Holtzman shields, which made most non-melee combat impractical, and the Spacing Guild's monopoly on interstellar travel. The Guild didn't want the Emperor to centralize power and potentially threaten them, so they ensured most planets had to be effectively autonomous as fiefs. There's no reason the Dune universe couldn't have been largely democratic, though, except that there was strong political pressure for stability and hereditary autocrats were the obvious solution.

The big thing that made feudalism feasible in Dune was the lack of computer technology and the inability to advance non-cataclysmic military technology. In the Old Empire of the prequels, a handful of people are able to conquer everything except for remote vacation planets at the speed of communication, because technology is the great multiplier of potential violence and when the revolutions come, it's not the ability to spend money or persuasion that wins, but the ability to project and monopolize violence.
 
Are we still getting one teaser today before the announcement?
 
Are we still getting one teaser today before the announcement?

I certainly hope so. After I sustained a brutal injury at the printer, I need it.
 
I think that is the point. Random hard times and times of prosperity with good explanation, why they happen

I mean not just happen to have luck, but starting an Ironman game. The luck bonus was already strong enough in the old game afaik, now in EUIV you got on top of it a bonus to the stats. THAT I find too strong, especially since it gets synergy effects.
 
I mean not just happen to have luck, but starting an Ironman game. The luck bonus was already strong enough in the old game afaik, now in EUIV you got on top of it a bonus to the stats. THAT I find too strong, especially since it gets synergy effects.
I guess this is just a matter of personal taste :)
 
I guess this is just a matter of personal taste :)

Of course. And it is not that I have a problem with the modifier per se, just with the added power from the stats. I hate to give the pc extra ressources or whatever to compete with me.
 
The political and military structure was certainly feudal, but it never really addressed whether there was serfdom, though the semi-sequels say the Tleilaxu use a strict caste system. What made feudalism realistic in Dune was the Holtzman shields, which made most non-melee combat impractical, and the Spacing Guild's monopoly on interstellar travel. The Guild didn't want the Emperor to centralize power and potentially threaten them, so they ensured most planets had to be effectively autonomous as fiefs. There's no reason the Dune universe couldn't have been largely democratic, though, except that there was strong political pressure for stability and hereditary autocrats were the obvious solution.

The big thing that made feudalism feasible in Dune was the lack of computer technology and the inability to advance non-cataclysmic military technology. In the Old Empire of the prequels, a handful of people are able to conquer everything except for remote vacation planets at the speed of communication, because technology is the great multiplier of potential violence and when the revolutions come, it's not the ability to spend money or persuasion that wins, but the ability to project and monopolize violence.

Again, this is poor 'ole Herbert not really understanding political systems. Hereditary autocracies are anything but stable. For a stable political system, you want a smooth transition of power between groups, particularly when there are changing power dynamics. If CK2 teaches us anything, succession in hereditary autocracies is anything but stable (and, to be fair, it's a dash more stable in the real world than in CK2, but if you look at the history of hereditary autocracies, it's not that much more stable). Plus, even in feudal times, it wasn't always strictly hereditary. In many cases, the king was 'first among equals', and if the king was out of line, then another noble would challenge and take the title. If Dune universe wanted stability, then a sensible, Westminster-style democracy would have actually been the best way to go (of the forms of Government we're familiar with at this stage). Of course, in the popular imagination, autocracies are more stable than democracies, but the historical record doesn't bear this out for well-structured democracies (ie, not Italy or Japan).

As for non-melee combat or melee combat, it's not the type of warfare that dictates the political structure - it's completely irrelevant. It's the range of power bases in society. In a society with a relatively small power base (land), feudal structures make a lot of sense, but once the economy develops further, it doesn't matter if one nation/planet is isolated from others, a one-dimensional political system won't be able to cope with a multi-dimensional economy and society in the long run. Even if there was serfdom, it still wouldn't allow for feudalism because there was so much more to the economy than basic subsistence (the bulk of economic activity in feudal times).

Dune's a great story, but it's broader political world doesn't really stand up to scrutiny. It shouldn't have to, it's a bit of fun, not a serious commentary on social or political structure - that's a backdrop to Atreide's adventure.
 
I did some image manipulation and realized that the horizontal lines seen accross the left-side of the image are actually ingrained across the entire image itself, meaning only that the special effect being created here is a projection from an lcd panel. Bad news for Rome 2 believers, this game is Sci-Fi.
Capture.PNG
 
feels like spam. In particular the fact that you post this same post in multiple threads
He's not wrong, to be fair - the lines could be some kind of image compression though. If you look at the first post you can see them relatively clearly over the side of his hair.