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1) The next patch will be C# Aurora and has nothing even close to an estimated time of arrival, so my vote is play now.

2) I haven't had any woes getting it functional on Windows 10, but I don't believe Aurora benefits particularly from multi-core to the best of my limited knowledge. As such, I'll defer to your estimation of your hardware. Play on Windows 7

3) Let's go for a bit of a lark. Conventional 1948 start, with Swarm on at game start and Invaders active once we've got a decade or two to build an infrastructure. ^_^
 
2) and 3) wont be relevant for me

1) I vote hold off. The new C# he's been working on recently seems to be a major step forward, among other things, in terms of compatability, too many games of Aurora end when you are in full swing, but the game has slowed down to a crawl, due to so many things going on at once... like runaway civilian trading companies, which are being handled in C# version. I mean, I won't STOP you if you play a round of 7.1, but... I have terrible memories of it myself :(
 
As long as we see Tugboats of Doom I don`t care about anything else.
 
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My vote:

1.) Now
2.) Windows 7
3.) 2025
 
For those who haven't checked...

Version 7 and update 7.1 have some major changes. From a game-play perspective, possibly the biggest change from our previous games is that since 7.0 Carriers are no longer the exploit they used to be... the AI builds them, too (and the AI cheats on fuel!). Carriers might now be mandatory... at least until good anti-Fighter weapons and sensors have been developed.

The number of jump-points per star has been seriously reduced... no more 10-connextion Nexus systems. About 75% of systems will have three or less jump points (including the one leading in).

This will "stretch out" the galaxy, so path-finding has been extended and fuel production has been increased (which in turn consumes Sorium faster). Fuel Harvesters (for gas giants) are now more important than ever.

... plus a host of minor changes and code optimizations. The game seems to run rather faster.

Minor changes: Moons and Asteroids have had a re-work, with Asteroids down to 0.02g capable of hosting a colony. Many new settings are available, including some to limit (or boost) the number of (new) AI races created when (other) AI ships explore a new system, and settings to prevent AI from detecting each other unless a Player unit is present (no more slow-downs, but very unrealistic). Fleet training has received a minor re-work. Interrupts caused by AI activity have been reduced. Lots of other small changes.
 
1. now
2. windows 10
3. 1919 start with Germany winning WWI.
 
1. now
2. windows 10
3. 1919 start with Germany winning WWI.
I was thinking of a 1948 start with Roswell alt-History.
 
I was thinking of a 1948 start with Roswell alt-History.
But the 1919 start will have a lower world pop. Anyways I hope this isn't some really mean April fools joke.
 
So the possibilities are:

Start date:
1. 2025 Trans-Newtonian start (world population 0.5 billion)
2. 1948 Roswell alt-History (world population 2.5 billion)
3. 1919 Kaiserreich alt-History (world population 1.8 billion)

Government choices:
1. Player race (the default choice)
2. Benevolent Dictatorship (-25% science penalty)
3. Insane Dictator (-75% science penalty)
4. Meritocracy (+50% science bonus)
- There might be other bonus-and-penalties to those choices, but they weren't visible on the start-up screen.

Ship design:
1. Carrier focus (this might be mandatory, now that the AI uses carriers)
2. Gunship focus (pretty well impossible at low tech levels)
3. Balanced
4. Modular ship design (ships are composed of three to five modules (eg: engine module, hangar module, sensor module) held together with tractor beams... so that a fleet is literally "assembled" for a specific mission.

Advisory council:
Yes or no?
 
Start data:
3

Government:
Other: Kingdom/Empire

Ship Design:
1 with 3

Advisory Council:
Yes
 
Alright... how about our Navy? Hyme suggests a Carrier focus with some more balanced designs to provide flexibility. What sort of missions are we likely need performed? What roles does this create? What general sort of warships will we require?

Missions:
Trade protection. Colony protection. Patrol. Intercept-and-inspect. General fleet engagement (fleet combat). Reconnaissance-in-force. Convoy escort. Trade interdiction. Jump point defense. Jump point assault. Planetary assault. Resupply.
... any others?

Roles:
Battle Management. Search and scouting. Early warning. Strike. Anti-missile defense. Planetary bombardment. Close combat (at jump points, both assault and defense). Pursuit. Escort. Replenishment (fuel, ammo, extra Fighters, maintenance spares, etc).
... other roles?

Warships:
Open to discussion, but I see a need for at least three types of Carriers... Fleet Carriers for strike operations, Light Carriers for fleet protection (anti-Fighter, anti-FAC), and Escort Carriers for a variety of low-intensity roles (carrying replacement Fighters out to the Fleet or to colonies, carrying FACs for colony defense and PPV, carrying Assault Shuttles and Gunships for planetary assault or Boarding Shuttles for capturing damaged enemy warships.

Other warships required:
Battle Management vessels. Dedicated PD vessels, anti-Fighter and anti-FAC vessels. Fleet Tankers. Ammunition tenders. Bombardment vessels. Jump point defense and jump point assault vessels. Even high-speed Freighters would be useful (to drop DSTS listening posts in a contested system).
... others?
 
If you're going to do a Kaiserreich setting then a Gunship focus might be a bit more appropriate, the Kaiser liked his BBs after all.
True, but that will leave us helpless for the first hundred years or so. Gunships require long-range lasers and fire controls, heavy armor, effective point defense, and most of all: HIGH SPEED to cross the zone dominated by enemy missiles (and Fighters!) and rapidly close with the enemy ships.

Bear in mind that beam weapons are limited to virtually point-blank range in this game... top-tier (late game) beam weapons can reach out about 2.5 million km, while missiles will be deadly at more than 100 times that range, even at lower tech levels.
 
The Kaiserreich did have torpedo boats. I think a Carrier focus with some light fast missile boats would be good. No one is saying that the Kaiserreich could not develop carrier fleet later.
 
The Kaiserreich had bomber Zeppelins, fighter aces in triplanes, and uboats. They were fine with trying out new stuff. Probably too keen about it if anything.
 
So... what would we call the new thread? Perhaps...

Ein Reich, Ein Volk, Ein Emu!

... or perhaps "One Emu, one vote... ONCE!"
 
I am fine with whatever name you come up with.
 
Are we agreed, then?

Aurora IV, v7.1 - Ein Volk, Ein Reich, Ein Emu!

- 1919 start
- 1.8 billion people
- base-level tech
- no missile bases
- Precursors and Swarm turned on from the start
- Invaders off but turned on once we near the top of the tech tree
- one "live" NPR, but enable it to create more by exploration
- Carrier and Missile focus initially, but tech up towards gun-ships

- anything else? What government type? What policy vs neutral Xenos?
 
I agree.