Turn solar system into impenetrable fortress. We will fight them on the beaches... of methane sea on Titan.
Sounds a bit excessive. I am fine with minefields and fortresses, but fighter base is just too much. There should be operational fleet in SoL anyway. Either for retolling or waiting for deployment.
Captain Telesien has been re-assigned to our second Grav-Scout, the ESNS Brahe, and has boosted out to assist Commodore Stuckenschmidt in his search for more Jump Points.
We are now up to 28 research labs, 1200 construction factories and 533 mines on Earth. On-hand fuel stocks are slowly fallingAfter reaching a peak of 43 million tons of rocket fuel, we are now down to 40 million tons. Fortunately, our Fuel Harvesting Bases are now just starting to come on-line.
I find this plan awesome and therefore it gets my seal of approval.
Can't wait to see the designs.
Hey that ship was supposed to be mine!... But I see what's going on. Find a couple of abandoned fuel cannisters on MyAss and suddenly others are passed for promotion.
Hey that ship was supposed to be mine!... But I see what's going on. Find a couple of abandoned fuel cannisters on MyAss and suddenly others are passed for promotion.
I wonder what would be a perfect design for defensive fighter for our basis. What would be the differences when compared to ship-based fighter. My guts tell me that it should be larger, but I can't remember if the limiting factor for size is hangar space top speed...
Oh yes, I understood that when you wrote it for the first timeActually, I wasn't planning to build any Fighters for those bases. I was planning to put our first-generation Fighters on our Fleet Carriers. Then, after we tech up enough to make it worthwhile, we would design and build a bunch of second-generation Fighters, give them to the Fleet Carriers, and "retire" the older, obsolete Fighters to Jump Point guard duty.
One word of caution about the minefields... until we tech up a bit both in propulsion and especially in sensor tech, it will be possible for a sufficiently small opponent (such as a Swarm FAC fleet) or a sufficiently fast opponent (such as those 12,000 kps Invader ships) to simply over-run our minefields. The proximity mines will detect them and deploy the warheads... but that takes five seconds, and by then a small or fast opponent will have fled beyond homing range. Still... our main concern at this stage of the game is hostile NPRs, not the Swarm or the Invaders. Our planned minefields should work well enough against an NPR fleet.
Aren't those ships also bothered by jump shock?
Exxon is good to nature.![]()
Hey that ship was supposed to be mine!...
So, can I nickname my fighter squadron when it arrives the 'Fighting Weasels'? Also I request the first fighter to be named the Weasel.