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Any chance I could change to a fighter squadron commander, name of Squadron being the 'Flying Wombats'
 
The Patent Strange Ray is almost complete!

You have finished designing and prototyping 12 cm C-4 Visible Light Lasers, then you finished designing and prototyping a four-barreled turret mount for them (and it is pre-building now), then you finished designing and prototyping a Power Reactor for them (already queued for pre-building), and now you are working on a 4x4 Beam Fire Control to aim them with... only a few more steps to go!
 
Any chance I could change to a fighter squadron commander, name of Squadron being the 'Flying Wombats'

Sure. Like I said above, it will be a few years yet... but Carriers and Fighter Squadrons are on the horizon!
 
All of the needed components have been researched, and we have a tentative design for our Laser Fortress:

Tower class Beam Defence Base 10,000 tons 295 Crew 1200.5 BP TCS 200 TH 40 EM 0
200 km/s Armour 5-41 Shields 0-0 Sensors 1/1/0/0 Damage Control Rating 7 PPV 87.04
Maint Life 3.27 Years MSP 525 AFR 114% IFR 1.6% 1YR 74 5YR 1115 Max Repair 115 MSP
Intended Deployment Time: 24 months Spare Berths 1

40 EP Nuclear Pulse Engine (1) Power 40 Fuel Use 76% Signature 40 Exp 10%
Fuel Capacity 120,000 Litres Range 2.8 billion km (164 days at full power)

Quad 12cm C4 Visible Light Laser Turret (4x4) Range 80,000km TS: 12000 km/s Power 16-16 RM 2 ROF 5 4 4 2 2 1 1 1 1 0 0
Fire Control S16 64-12000 (1) Max Range: 128,000 km TS: 12000 km/s 92 84 77 69 61 53 45 37 30 22
Pebble Bed Reactor Technology PB-1 (22) Total Power Output 66 Armour 0 Exp 5%

Active Search Sensor MR0-R1 (1) GPS 12 Range 720k km Resolution 1

This design is classed as a Military Vessel for maintenance purposes

One engine and a bit of fuel, so it can use Task Force Training to boost itself up to 100% fleet training. While on-station, of course, the engines will be off. Enough life support for two years deployment time on-station, and three years worth of engineering stores and spare parts. It can detect enemy craft of any size (res-1 sensor) out to 720,000 km... which is plenty given its maximum weapon range of 80,000 km. It can attack with 64 points of damage per five-second turn (that's 768 points of damage per minute) out to 20,000 km, with 32 points of damage per five-second turn out to 40,000 km, and with 16 points of damage per five-second turn out to 80,000 km. To-hit chance (exclusive of any Training bonus) is 92% at short range against a 12,000 kps target. We won't be seeing many of those anyway, I suspect.

Naturally, we will be deploying these puppies within point-blank range of the Jump Point, to gain the maximum bonus and the maximum damage-per-turn.

Comments?

EDIT: Ooooooh-YEAH! On our three-slipway yard, and using pre-fabbed components, we can churn out three of these puppies every seven months! That's only nine weeks per Fortress!
 
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Is there a hole where a pew-pew could get in?

e7mr07.jpg

We could all learn a valuable lesson here.
 
Is there a hole where a pew-pew could get in?

:D

Well... they're not particularly well protected. Five layers of armor (which on average shouldn't allow any internal hits until the third enemy salvo), and no shields. But they aren't intended for a toe-to-toe fight. That's what the Battle Fleet will be for. They are an ambush weapon. That's why they get deployed to the Jump Points... so they can massacre anything that comes through, before it recovers from jump shock and starts shooting back.
 
The Towers look cool!


What will the carriers look like, you think?

We will build Light Carriers as soon as we have a free yard which can hold a 15,000 ton ship. They will be basically a big hangar, a big magazine for missile stowage, loads of fuel tanks to support Fighter operations, and enough engines to bring them up to the same speed as the rest of our fleet. No weapons, no sensors and little armor. They will hold 25 or so Fighters each.

Later on, after we tech up and expand the yards, we'll build Fleet Carriers of somewhere around 25,000-30,000 tons. They will hold twice as many Fighters, twice as much ammo, lots more fuel, and will be somewhat better protected. But not much. A Carrier's main defense is its Fighters... to kill enemy ships before they get close enough to threaten the Carrier.

Once our Fleet Carriers are built and trained up to 100% efficiency, we will re-designate the Light Carriers as Escort Carriers, and use them for utility roles... for ferrying Fighters out to the fleet or to colony bases, for carrying Bombardment FACs (Fast Attack Craft) to soften up heavily defended enemy planets, for carrying Assault Shuttles to allow our Space Marine Battalions to "para-drop" on enemy-held planets, for carrying Boarding Shuttles to allow our Special Forces companies to attempt to board and capture heavily-damaged enemy ships, for carrying Air Superiority Fighters to fly CAP (Combat Air Patrol) and defend our Battle Fleet from enemy small-craft... this allows the Fleet Carriers to load Strike Fighters instead, for attacking enemy ships.
 
So, Grand Leader Emu, in regards to our future, I request that if I am to ever get a ship, I request it to be named the Enterprise.

You might want to wait until you get a Battle-Cruiser before naming it that. It would suck to have some dinky little putt-putt named "Enterprise".

You can have a ship right now... I've got CRAP-LOADS of them. But they're all Freighters, Colony Ships, Troop Transports, Tugs or expendable Geo-scouts. I expect that we'll lose several Geo-scouts over the next few years.
 
You might want to wait until you get a Battle-Cruiser before naming it that. It would suck to have some dinky little putt-putt named "Enterprise".

You can have a ship right now... I've got CRAP-LOADS of them. But they're all Freighters, Colony Ships, Troop Transports, Tugs or expendable Geo-scouts. I expect that we'll lose several Geo-scouts over the next few years.

No, no, no. When I mean I get a ship finally, I mean a carrier, after my service as a fighter pilot in the Naval Air Corps, and promotion to the Battle Fleet.
 
No, no, no. When I mean I get a ship finally, I mean a carrier, after my service as a fighter pilot in the Naval Air Corps, and promotion to the Battle Fleet.

You could always take some rust-bucket now, just to get employed... active officers can sometimes randomly improve their skills... then switch to a Fighter once we start manufacturing them. Then later, to a Light Carrier, and still later, to a Fleet Carrier.

Anyone aiming for command of a Fleet Carrier would actually be smart to serve in smaller ships first (as well as in an Air Group), since you can randomly pick up ship-oriented skills that will be handy once you get command of a Carrier.
 
You could always take some rust-bucket now, just to get employed... active officers can sometimes randomly improve their skills... then switch to a Fighter once we start manufacturing them. Then later, to a Light Carrier, and still later, to a Fleet Carrier.

Anyone aiming for command of a Fleet Carrier would actually be smart to serve in smaller ships first (as well as in an Air Group), since you can randomly pick up ship-oriented skills that will be handy once you get command of a Carrier.

Alright then. Assign me on what you see me as best.
 
Alright then. Assign me on what you see me as best.

You are in command of the Mule class Freighter Mule-17. You are 21 years old, Fleet Initiative 240, Fighter Ops bonus +25%, Survey Bonus +20%, Logistics bonus +10%, Born Leader, Enthusiastic, Embraces Change, Wealthy.
 
:D

Well... they're not particularly well protected. Five layers of armor (which on average shouldn't allow any internal hits until the third enemy salvo), and no shields. But they aren't intended for a toe-to-toe fight. That's what the Battle Fleet will be for. They are an ambush weapon. That's why they get deployed to the Jump Points... so they can massacre anything that comes through, before it recovers from jump shock and starts shooting back.

Lol I thought you might like that, I died as I wrote it.

Anyway, my suggestion than would be to get as many weapons as possible on it as our tech goes up. I'm a fan of missiles and always have been, but the laser towers should work wonders at specific ranges.

Edit: Sorry to ask right after the last guy, but mind uploading my stats.
 
In the "Ad Astra" game, one of the civilian companies launched a Luxury Liner called the Titanic.

Exxon is good to nature. :p

One of the most successful tanker designs from one of my previous games was the Amoco Cadiz class. :)

Captain Stamasd has been placed in command of the newly-launched Scientist class Grav-scout ESNS Copernicus. A fourth member of the class is half-built, and a fifth is being laid down.

Finally some recognition. Looks like I'll have to shelve the allegations of nepotism in assigning commands in this "modern" navy... for now. Also: squeaky wheel gets the grease.:p