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Location: Personal Quarters

Captains Log

Got word from the family today, it seems that most of them agreed to expanding the family wealth and bought even more shares in the Wheeler corporation. Wheeler corp.... it seemed that you would find their brand on everything from pre-fab stoves to toiletries in space today. No one had the resources to even compete with this giant conglomerate, they had more money than nearly a quarter of the worlds old nations combines. Not that any of this helps much with my school debts or that business venture that I lost all my money to years ago..... But with the Navy I plan on making that back one day.

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Wheeler Corp. HQ in New York City

In the news was the recent announcement of an interstellar exploration mission that was to take place. It would be the first of it's kind and the team it seems would be lead by a Commodore Stuckenschmidt. Navy said that his discoveries of JP's in our solar system made him a prime candidate for the job along with a Captain Telesien. Earth waited with bated breath as we would soon discover what truly lay outside of our own solar system, something that was being debated by academics on all worlds in our budding empire.

Lucky guys, gonna get all the glory out there in the unknown regions of space.


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Spatial Disturbance rendering, one of the images off Earth-Net

For now though, unless plans change i'll still be running trips, making deliveries, and hitting up the bars spending time with some martian chicks pretty soon.

End Log
 
If I may ask, what's fleet initiative and how does intel bonuss work.

Intel bonus speeds up the process of interpreting sensor contacts. A good Intel bonus will quickly give you info on the contact's course and speed, and (assuming that you are using Active Sensors instead of passives) on TCS (Target Cross Section) as well, from which you can deduce the target's tonnage.

Fleet Movement Initiative affects the order of movement during the five-second combat turns. The lower your FMI, the more likely you are to move first, before your opponent... so a commander with a high FMI will get to see his opponent's move before deciding on his own move. This can be critical during gun (Laser) battles, since Lasers have such a limited range. A high-FMI commander with longer-ranged weapons than the opponent can, by moving second, wait for his opponent to commit himself, then step out of his opponent's range and bombard him without risking any return-fire. Similarly, a high-FMI commander with shorter-ranged weapons than the opponent can foil that same plan, by waiting for the opponent to commit himself and then dashing in closer before exchanging fire, thus making sure that the opponent's range advantage cannot be fully exploited.

Note that during combat rounds, the opponents do not exchange fire until after BOTH sides have moved.
 
The first three Exxon Valdez class OFHBs (Orbital Fuel Harvester Bases) have been deployed to the Sorium-rich gas giant Uranus, and a fourth is headed for Uranus under tow, while three more are under construction and both OFHB shipyards are adding additional slipways.
 
Lord Strange has completed his theoretical study of Missile Launcher Reload Rate 3, which is fast enough to design highly efficient Point Defense (ie: size-1, RoF 5 seconds) missile launchers for our planned Planetary Defense Complexes. Both larger missile launchers and ship-borne launchers would greatly benefit from additional rate-of-fire techs, since the cramped conditions and limited crews aboard ship will halve the rate-of-fire. Lord Strange is now prototyping a Size-1 RoF-5 PDC-based missile launcher design.
 
Pictures from the latest test runs of the missiles
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Complete success!
 

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Lord Strange has completed and successfully tested his prototype PDC-based rapid-fire Point Defense Missile Launcher, and is now researching Gas Cooled Nuclear Reactors, an essential step towards the development of a 3rd-generation rocket propulsion system... Ion Drive. Construction of additional research labs continues, as preparations move forward for our first foray out of the cradle and into the Galaxy.

Our first four TN-tech Mobile Infantry Battalions have finished organizing and equipping and are now undergoing training, while four more are being assembled.
 
The Agency Director is not amused. :p

Did you want to accompany him through, instead of waiting on the Sol side of the wormhole? He could explore the new star system while you remained on the jump point leading back to Sol, to relay his reports back home in real-time.

The fifth Exxon Valdez class OFHB is now under tow for Uranus, with three more building and many more planned.

Thanks to our purchases of minerals from Wheeler Corp, we now have over three-quarters of a million tons of vital TN-minerals stockpiled on Earth, with more arriving by mag-catapult every day.
 
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Our first three Tower class Fortresses have been launched, and are under tow for Jump Point #1. The ESNS von Humboldt (Grav-survey) under Commodore Stuckenschmidt and the ESNS Russel (Geo-survey) under Captain Trajan are also headed for that same destination.

Three more Towers are due to complete in January of next year.
 
All is prepared for Mankind's first step into the unknown:

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All three of the new Tower class Fortresses have taken up station on the jump point. Commodore Stuckenschmidt in ESNS von Humboldt and Captain Trajan in ESNS Russel are ready to explore the wormhole, and discover where it leads. Captain Trajan will go first. When (and if!) he reports that he has safely transited the wormhole, Commodore Stuckenschmidt will follow him through. While Captain Trajan explores the unknown star system, Commodore Stuckenschmidt will remain on the exit jump point, to relay reports back to the Sol system in real time.
 
Exploration of the first jump point has led to the nearby system of Barnard's Star (OTL - about six light years away, in the constellation of Ophiuchus). An M4-V Red Dwarf, roughly 1/4 the mass and 1/80th the luminosity of our own Sun. It supports three terrestrial-sized planets, four gas giants, eighty-nine moons (all in orbit around the four gas giants), sixteen asteroids and eight comets.

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One of the planets is Colony Class 2, with almost Earth-normal gravity, a Nitrogen/Carbon Dioxide atmosphere slightly denser than Earth's, a surface temperature of just over 35 degrees centigrade and a liquid ocean covering about one-third of the planet. If life exists within this star system, then this world is its most likely home. As soon as Commander Stuckenschmidt arrives to take up his communications-relay position on the jump point, Captain Trajan will head inward, towards the class-2 world of Bernard II.

Nine other planets or moons within this star system are potential colony targets, but only Bernard II and possibly Bernard III are near-term colony prospects... assuming that they are not already occupied by someone, or some thing.

OOC: Ooops. Class-2 N2/CO2 worlds are exactly the type that is favored by the Prix. This might turn out to be a short game, or at least, a short exploration mission.
 
OOC: Ooops. Class-2 N2/CO2 worlds are exactly the type that is favored by the Prix. This might turn out to be a short game, or at least, a short exploration mission.

In my Aurora experience the Prix tend to favor methane atmospheres. Nitrogen/Oxygen class 2 worlds are usually NPC races. I guess I'll find out, and hopefully live to report it!
 
Commodore Stuckenschmidt has arrived in the Barnard's Star system, and has shut down his engines in order to mask his Thermal signature. He will wait on the exit jump point and relay reports while Captain Trajan heads inward to explore first the terrestrial-sized worlds, then the moons of the gas giants. Both ships have their ID transponders turned off.

Might be best to leave the grav scout in Sol while the geo scout check out the potential planet of interest.

I'm quite sure that would be best... but Stuckenschmidt is the Director of Survey, so I'll let him run the mission the way he wants to.