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Nov 13, 2005
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Game to be played in the Spirit of a 2v2

Germany+Japan V UK+USSR

The 5th player will go to USA if they are available and the 6th to Italy.
Of course this is with the exception of Tonic who will bust our balls if he doesnt go Brazil :rofl:

Seems most often 4/6 are always ready to play so this way the game always goes on. If someone cannot make it we can decide wether to delay or in most cases be able to play on.

RULES:

1. Semi Historical game. All rule discussion must take place prior to a new game commencing and must be approved by all players in the group.

Diplomacy and war entry guidelines

2. No war until Danzig unless via an event. ie. Japan and China.

3. No allying of minors prior to Danzig.

4. Base USA & USSR war entry is 1st January 1942.

5. Any unhistorical DOW's or Alliances will result in USA and USSR increasing or decreasing there base war entry by 6 months.

6. Italy may ally Germany after Eithopia is annexed with the following restrictions:
a)No German, Axis Allies or Italian air, Ground or ships may be in each other countries until they are at Major war.

b)Once in the German alliance Italy may not leave prior to Major war.

7. Base Japanese War entry Date January 1st 1941, however should USA refuse to trade min 20 of each resource for 20 Supplies the Japanese may attack earlier unless agreement reached on another trade.

8. Neither Russia nor Japan may DOW each other until 1st January 1943. should Japan select to attack russia at khalkin Ghol the war must be finished in a time frame befitting a border skirmish. (3 months).

9. Russia must accept the Historical Molotov - Ribbontrop pact if offered and NAP must be honoured. If historical M/R pact is offered then Germany MAY NOT DOW Russia before 1st of January 1941. Extended NAP's are to be negotiated between the German and USSR player at their discretion.

10. Trading of military units:
a) USA is permitted to supply UK with escort fleets if Gibralter Falls.
b) A human controlled France must not trade away any military units.
c) Military sales between nations are prohibited until both nations are at war.
d) Starting units may be sold except for Capital Naval Units (USA, Japan).

11. No one may influence a Human controlled country without their permission.

12. No one may attempt to kill any ministers or leaders from a country they are not at war with.

13. Supply Exploits:
a) No Expeditioning of forces to Minors to save Supplys.
b) A capital may not be diliberately surrounded for the purpose of preventing supplies and convoys from being sent from such a province.
c) If a capital is left vacant it must be occupied immediately. The agressor will play fair. Any major dramas should be brought to everyones attention

14. Trading of resources, provinces & blueprints with other countries:
a) Any resource may be traded with any other country.
b) The Allies may not trade for rares in the first month of the game. They may accept any trade offered.
c) No restrictions on trading blueprints with Allies or stealing them.
d) No one may trade provinces for the purpose of preventing Annexation of a country.
e) Provinces may be bought and sold freely from and country. And in some instances can be edited.

15. Military access:
a) No one is permitted to allow military access to foreign troops unless they are at war with a common enemy.
b) The USA does receive military access to the UK through events but this may not be used until the USA is at war with Germany.
c) If you manage to gain Military access to a neutral minor your forces may pass though but may not launch attacks from such a country.

16. Surrounded armies may not be disbanded when totally surrounded to save manpower.

17. Air units that have been given a rebase command and keep retreating back to a base about to be captured must be permitted to leave such a province. To keep engaging them to prevent such a rebasing mission is not in the spirit of the game. The damage done to such units is more then enough penalty.

18. Province improvements:
a) USA may not build coastal forts until China Falls.
b) No other country may build forts past level 5; exceptions are Gibraltar and Malta.
c) All airbases and Naval bases must be built in the province and not placed from build queue.

19. No country may change its starting land doctrine.

20. All games to be played until a group vote decides otherwise. A tie means the game will continue. Players must abide by the vote if they wish to continue playing in the Aussie group.

21. No SR from province that is adjacent enemy units not in retreat.

22. Maximum city stacking limited of 36. If forced by retreat and totally surrounded opponent may vacant a province so the stacking limit can be corrected.



Anyone wanting to participate in this game should reply to this thread and be here tomorrow night 5/1/09 7PM Qld Time.
 
I'll be here.

You'se are all fu**ed!
 
Fresh meat for the grinder, fresh meat, fresh meat. I have a little lop sided roster with work. But if you guys are happy to plan nights around that then I am more then willing to lend my services, to the highest bidder of course:cool: SE.
 
I would love to be involved if you have room.

Happy to play any nation and will play till the very end.

willofbrisbane@hotmail.com
0434 964 092

No Mighty, just because he gave out his phone number it doesnt mean he wants to father your unborn baby (at least I doubt it).

Seriously now though, great to have a new face. Ill be here tonight!

Do you have TeamSpeak Wilbury??? Download it and one of us will give you the login details in vnet tonight.
 
Thanks Rastius,

Woohoo, thought I had to drive miss daisy to the circus tonight but got out it!

I will be in Vnet ...now...

I have installed, setup, and tested teamspeak 2 and am good to go.

see you online!
 
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Wilbry. Teamspeak address is games.exetel.com.au
Room is ZZBC no pw.

You will also need to change your DB file.

Goto your HOI DD ARMA folder. There will be a folder called DB. In that folder is a file called misc. It is a text file. Click on that and scroll almost to the bottom until you come to max airstacks or something along those lines. It will be set at 4 by default. You need to change it to 8 to get the correct version, once that is done save it and load the game. Your new version should be ZBLV. Come into TS if you have any major drama's and we'll talk it to you. SE.
 
Good news guys. I have tomorrow off so I'll be able to make it at 6pm. Cyall then. SE.
 
The rule about Italy joining the Axis in 36 should go i think. Why not make it historical date othwerwise ITALY WILL BE WAY TOO STRONG. If Italy does join that early then the allies should be compensated ie USA can join earlier or lift rule on USA selling units too allies or Frogs selling to UK?

Who is contolling which nation and has the game started yet?


Nolan


__________


ps If im playing Italy please disregard all of the above :)


__________
 
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The rule about Italy joining the Axis in 36 should go i think. Why not make it historical date othwerwise ITALY WILL BE WAY TOO STRONG. If Italy does join that early then the allies should be compensated ie USA can join earlier or lift rule on USA selling units too allies or Frogs selling to UK?

Who is contolling which nation and has the game started yet?


Nolan


__________


ps If im playing Italy please disregard all of the above :)


__________


Italy and Germany formed the Axis alliance in November 1936.
 
CVLs ??

re: Considering their ability to teleport SAG fleets...

What is the go with them?

Are we using them?
If so are there any restrictions on using them?

Just need to know either way so I don't spend 30,000 IC on ships that sail out of port and then immediately sink...
 
Ill be here tonight.

BRITISH NEWS 01/01/1937

No Money

No Industry

Few Infantry

Sweet F$%k all Armor

Antiquidated Fleet and Air Force

High Dissent

Its going great
 
CVLs ??

re: Considering their ability to teleport SAG fleets...

What is the go with them?

Are we using them?
If so are there any restrictions on using them?

Just need to know either way so I don't spend 30,000 IC on ships that sail out of port and then immediately sink...

We dont have a rule limiting CVL's
 
The rule about Italy joining the Axis in 36 should go i think. Why not make it historical date othwerwise ITALY WILL BE WAY TOO STRONG. If Italy does join that early then the allies should be compensated ie USA can join earlier or lift rule on USA selling units too allies or Frogs selling to UK?

Who is contolling which nation and has the game started yet?


Nolan


__________


ps If im playing Italy please disregard all of the above :)


__________


England can easily invade Italy every game, chances are UK gets africa for free anyway as axis woudnt be able to defend all of that land when dealing with France and England in 1939.