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DoktorNumbers

Corporal
4 Badges
Jan 23, 2013
27
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  • Europa Universalis III: Chronicles
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • 500k Club
I know that a lot of people play these games in order to use their military force to conquer territory and achieve their goals, but sometimes I think it might be interesting to let your military force be automated.

If you think of your role as a player in V2, most of the decisions you make are "state level" such as budget allocations, national focus, diplomacy, etc. The military aspect is the only one that involves so much player micromanagement. It might be interesting to let this be an option, i.e., you make the national level decisions like picking your generals, allocating resources (stockpile), and maybe even something like "focus regions." Then you let the AI execute your commands. There would have to be more than one level to this, i.e., strategic, operational, and tactical, but I think it would add an interesting element of chance and strategy to the game. You as the player (national leader) have to make decisions that enable your military to be successful, like choosing the right generals/admirals, researching the right techs, etc. You could even specify what kind of composition you want.

I know a lot of people will probably take issue with AI control, and say something like "I don't want to leave the success of my wars up to the AI!" Fair enough, and that could still be an option. I guess it just feels strange to me that in a game where most of my decisions are so broad in scope, I'm still maneuvering each of my battle groups individually in each war. It just feels like that doesn't need to be in my hands, unless i want it to be.

Obviously this feature would require a lot more thought than I've just given it, but I still think it would be a cool element, as long as I'm still in charge of setting the strategic priorities and wouldn't be surprised by poor AI management.
 
Hearts of Iron 3 has that type of feature. Unfortunately it doesn't work well there even after years of work and numerous expansions. Too bad, because you're right; it would fit the game well. The military aspect of the game does feel a bit "tacked-on" and really isn't very good. All those hundreds of regiments... it's a mess.
 
Then fix the system, instead of giving up and force the player to make the AI play the game for him.

HOI 3 system isn´t a model of how a game should be for many people.
 
From a coding perspective, I'll admit I have no idea how complicated this would actually be. Then again, the AI controls the military for every single other nation except the players, so part of me thinks that the data is there for the AI to use in order to make the right decisions in combat (i.e., grouping some units together like in a HoI3 "Theater" and telling them to adopt a defensive strategy; hopefully they would move to a province with good defensive terrain features). A lot of that could be based on the general/admirals skills, which right now don't do much except avoid a -2 "not having a leader" penalty. I don't mind if my military loses a battle, but I want it to be for the right reasons. I still think it would add a level of depth and make the military aspect of the game more interesting.
 
Yeah the AI is a) rabid b) retarded. It needs to attack constantly, it can't just sit back for a while. If it faces a solid frontline it asks for access and flanks crossing half of globe in the process. Then you have random Austrian stacks in Ostpreussen while your armies are ready to enter Vienna. It would most likely just march your army into desert. Or attack heavily entrenched garrison that's likely to receive reinforcements soon (looking at you Italy).
 
I'd love this seeing as I'll get into a really big great war or just finish one and end up going "ugh, not this again". I've decided to give up on a German empire game somewhere in the early 1900's due to a new war forcing me to fight on three fronts which I just couldn't be really bothered with (and FPS death but that's not really an issue seeing as its expected in the end game). A HOI-esque system would be nice if they could refine the AI, but keep in mind that if the AI control gets better then the AI countries also get better at war so really its all relative in the end.
 
From a coding perspective, I'll admit I have no idea how complicated this would actually be. Then again, the AI controls the military for every single other nation except the players, so part of me thinks that the data is there for the AI to use in order to make the right decisions in combat (i.e., grouping some units together like in a HoI3 "Theater" and telling them to adopt a defensive strategy; hopefully they would move to a province with good defensive terrain features). A lot of that could be based on the general/admirals skills, which right now don't do much except avoid a -2 "not having a leader" penalty. I don't mind if my military loses a battle, but I want it to be for the right reasons. I still think it would add a level of depth and make the military aspect of the game more interesting.

Problem is that Vicky 2 happens in an era where military saw drastic changes. Much more than other Paradox games. So having a HOI-like system from the start is awful. Armies didn´t make fronts in 1836.

I personally favour an early game/late game military system. Early game would be similar to CK 2 with armies with center and 2 flanks. Then after either machine guns or other set of conditions it would make a transition to a division > army > theather model. But not the whole bloody HOI 3 OOB which the AI simply sucks at using.
 
The three front problem referred to by Wizard12 is a pain, particularly for Germany. I fought one on four or five fronts (two in Africa) which is a good way to lose track of things.. not to mention naval warfare .. and, yes, I know that more experienced players will say they've fought them on 10 fronts simultaneously or some such.. more than two is a pain for mere mortals, not to mention almost work..

One simplification of the military system would be to adopt the divisional structure of the HoI series and means of manufacturing.. ie a production stack.. rather than messing around with brigades from geographic areas.. granted its much easier with the rally point system (and a little discipline) then it was with vanilla Vikki2, but its still repetitive .. divisions were in use long before the period in question..
 
It doesn't even have to be grandiose; I would love a system where I could tell a couple of armies to try and occupy all enemy territory it can see, attacking smaller isolated forces (a percentage of stack strength I could set) and retreat if engaged, notifying me in the process, so I can only manage the interesting bits (ie, the combat). This would allow me to focus on the one or two important fronts, in my 10 front Germany game :)P), such as France, Italy, and initially Russia, while letting the AI worry about mopping up the small unciv stacks and occupying the now defeated Russia, without losing efficiency and pace. It wouldn't be that hard, to add a very basic battle plan page to the Military screen, and then to be able to select a rough plan for armies to follow.
 
AI control is ok-ish in Hoi3 as long as you don't expect too much out of it. It can occupy and push against weak enemies on land while you do something else. But it's terrible at invasions, naval war and perhaps even defending.

Vicky 2 AI isn't a whole lot better I would think. I remember my usa game, I had suez and panama, and colonized most of Africa, conquered Brunei, Vietnam and Cuba.
I got up into a world war, there was France and Russia against me. Fra had gas defence, Rus did not.

Russia kept sending these huge stacks walking across military access ottoman empire, and military access even through my own sphereling Egypt!!! Pretty much the entirety of Russian Army was sent in dribs and drabs marching across the scorching deserts, just to occupy American Eritrea?!

At first I thought that it was utterly ridiculous that my sphereling would even give military access to enemy GP, but I thought it was ok, let them come. I mobilized and started forming balanced infantry,dragoon,arty stacks in Texas, and transported them to Somaliland. I devastated the entire Russian army in the deserts of Sudan (I did have gas attack against them though).

France actually did pretty much the same thing, they marched pretty much their entire army through Russia, Ottoman empire, Egypt, into American Oman.