I know that a lot of people play these games in order to use their military force to conquer territory and achieve their goals, but sometimes I think it might be interesting to let your military force be automated.
If you think of your role as a player in V2, most of the decisions you make are "state level" such as budget allocations, national focus, diplomacy, etc. The military aspect is the only one that involves so much player micromanagement. It might be interesting to let this be an option, i.e., you make the national level decisions like picking your generals, allocating resources (stockpile), and maybe even something like "focus regions." Then you let the AI execute your commands. There would have to be more than one level to this, i.e., strategic, operational, and tactical, but I think it would add an interesting element of chance and strategy to the game. You as the player (national leader) have to make decisions that enable your military to be successful, like choosing the right generals/admirals, researching the right techs, etc. You could even specify what kind of composition you want.
I know a lot of people will probably take issue with AI control, and say something like "I don't want to leave the success of my wars up to the AI!" Fair enough, and that could still be an option. I guess it just feels strange to me that in a game where most of my decisions are so broad in scope, I'm still maneuvering each of my battle groups individually in each war. It just feels like that doesn't need to be in my hands, unless i want it to be.
Obviously this feature would require a lot more thought than I've just given it, but I still think it would be a cool element, as long as I'm still in charge of setting the strategic priorities and wouldn't be surprised by poor AI management.
If you think of your role as a player in V2, most of the decisions you make are "state level" such as budget allocations, national focus, diplomacy, etc. The military aspect is the only one that involves so much player micromanagement. It might be interesting to let this be an option, i.e., you make the national level decisions like picking your generals, allocating resources (stockpile), and maybe even something like "focus regions." Then you let the AI execute your commands. There would have to be more than one level to this, i.e., strategic, operational, and tactical, but I think it would add an interesting element of chance and strategy to the game. You as the player (national leader) have to make decisions that enable your military to be successful, like choosing the right generals/admirals, researching the right techs, etc. You could even specify what kind of composition you want.
I know a lot of people will probably take issue with AI control, and say something like "I don't want to leave the success of my wars up to the AI!" Fair enough, and that could still be an option. I guess it just feels strange to me that in a game where most of my decisions are so broad in scope, I'm still maneuvering each of my battle groups individually in each war. It just feels like that doesn't need to be in my hands, unless i want it to be.
Obviously this feature would require a lot more thought than I've just given it, but I still think it would be a cool element, as long as I'm still in charge of setting the strategic priorities and wouldn't be surprised by poor AI management.