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Xerge

Recruit
1 Badges
Aug 16, 2019
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  • Age of Wonders: Planetfall Deluxe edition
I've equipped a Paragon - Soldier and a Paragon - Fanatic units with an Autonom Network Connector mod thinking that would make them Networked units and enable them to receive buffs from the Autonom - Sentinel's Calculate Target Parameters ability. It did not.

What have I done wrong ?
 
You will still need to set up a network to share the network abilities. It doesn't give network automatically, just makes it possible to benefit from network buffs after it has been set up.
 
If "setting up network" means using Autonom Monitor unit Initialize Connections ability, I don't see a logic here. Sentinel's Calculate Target Parameters ability does not say the Sentinel itself has to be networked first. Also, the Initialize Connections ability "networks all friendly MECHANICAL units" and both Paragon units are Cyborg. If they are Cyborg, they shouldn't be networked with the Initialize Connections ability, should they ?

If so, it makes little sense to have the Autonom Network Connector mod available at the Peace faction relationship level and the enabling Monitor unit at the Friendship level. You can't use the mod if you don't have the unit which makes it work. I've managed to get Peace relation with Autonon faction somehow, but I don't think I'll be able to up it further, because I have to stop doing quests for them to stop angering Paragon scum. I have to favor Paragon in my setup, because they are next to my HQ and I cannot risk souring relations with them. Autonom's are fine - they're miles away from me. So, looks like I've just wasted some incredibly valuable cosmite (and influence) to buy myself completely useless mod and equip two units with it. Nice !
 
If "setting up network" means using Autonom Monitor unit Initialize Connections ability, I don't see a logic here. Sentinel's Calculate Target Parameters ability does not say the Sentinel itself has to be networked first. Also, the Initialize Connections ability "networks all friendly MECHANICAL units" and both Paragon units are Cyborg. If they are Cyborg, they shouldn't be networked with the Initialize Connections ability, should they ?

If so, it makes little sense to have the Autonom Network Connector mod available at the Peace faction relationship level and the enabling Monitor unit at the Friendship level. You can't use the mod if you don't have the unit which makes it work. I've managed to get Peace relation with Autonon faction somehow, but I don't think I'll be able to up it further, because I have to stop doing quests for them to stop angering Paragon scum. I have to favor Paragon in my setup, because they are next to my HQ and I cannot risk souring relations with them. Autonom's are fine - they're miles away from me. So, looks like I've just wasted some incredibly valuable cosmite (and influence) to buy myself completely useless mod and equip two units with it. Nice !

First off, initialize network connection is a buff that affects either all allied mechanical units, and cyborg units with the mod - mechanical units do not need the mod. The mod is available early because it's possible to get network-creation units pretty early as a quest reward.

The entire gimmick with autonom is that any units that are connected by said network buff can be all simultaneously affected with autonom buffs. Also, multiple stacks of networked give greater benefits. It's impossible for a network to exist and autonom to not be in it, so if there's a network their buffs will always be shared.

Calculate aiming parameters is a self only buff that is shared with anyone in the same network as them. It works just fine without one, it's just obviously more useful with one.

Don't be friends with a faction just because it's close to you. As long as you don't deny its tributes (you can deny all the quests you want) they will never declare war on you. They are incapable of declaring war on you without either being bribed by another player, you attacking them, or you refusing to give them tribute when they specifically say 'give us tribute or we'll declare war' (normal tribute demands just make you lose rep). The tributes are trivial and not very common. Refusing a quest loses no reputation. Failing a quest does.

You can be best friends with two factions at the same time. Doing a quest for a faction gives you +10 rep with that faction and -5 with the rest. Buying something from that faction gives you +10 with that faction and no penalty for the rest. Get enough rep to buy stuff and start buying it and it will skyrocket. Then, start doing quests for another faction. On the game i'm at right now I'm at max rep with two factions at once without even specifically farming them just because i use their units a lot.

Don't bother trying to do it with 3 or more unless you have something like celestian to help you get bonus reputation because then it's too much of a hassle, but 2 is easy.
 
First off, initialize network connection is a buff that affects either all allied mechanical units, and cyborg units with the mod - mechanical units do not need the mod.

Thank you for clarification.

Just wanted to say that, first, the Initialize Connections in the game says "Network all friendly mechanical units ...". I guess it should be changed to "Network all friendly mechanical units or units with Network Compatible ability ...".

Second, the Autonom Network Connector mod in the game says "This unit gains Network Compatible, allowing it to benefit from Networked". My two Paragon units have the mod installed, but I do not see the Network Compatible ability appearing on their sheets. I'm wondering if it's only a display bug and the ability is actually applied, it's just not shown on the abilities list. Did you really tried to use units with this mod and it actually worked or this is just your speculations on how it should work ?
 
Oo I'm glad this thread came up, currently playing assembly with an autonom nextdoor, just bought a monitor and justicar and a dvar is building too close to my borders... I was gonna migrate his cities but now that I know mechanical units are automatically networkable, I think this is the start of a beautiful deathball.

I think the complaints here about unclear/inconsistent ability descriptions are very valid btw, this was an issue in AOW3 too but it'd be nice if they revised things in future patches.
 
I think the complaints here about unclear/inconsistent ability descriptions are very valid btw, this was an issue in AOW3 too but it'd be nice if they revised things in future patches.

Just FYI, those were not complaints, just friendly observations ;).

My biggest bummer so far was the fact that you can't found a colony in a landmark sector. I don't remember it being mentioned anywhere explicitly unless I wasn't paying attention. I've built a colonizer and started to move it towards a golden level landmark sector I was drooling over from the landing. Next turn, I suddenly noticed this sector doesn't have a "can colonize" icon when the colonizer is selected. Not sure why I haven't noticed it the turn before. Only then I realized I cannot build a colony on landmark sectors. I had to redirect the colonizer to a neighboring sector and, later, annex the landmark sector, but I've lost 1 turn doing so :mad:.

Yes, I know there are "can found a colony" icons (when a colonizer is selected) and "potential colony" entry in sector analysis view, but still ... would be nice to have it mentioned somewhere explicitly.
 
Just FYI, those were not complaints, just friendly observations ;).

My biggest bummer so far was the fact that you can't found a colony in a landmark sector. I don't remember it being mentioned anywhere explicitly unless I wasn't paying attention. I've built a colonizer and started to move it towards a golden level landmark sector I was drooling over from the landing. Next turn, I suddenly noticed this sector doesn't have a "can colonize" icon when the colonizer is selected. Not sure why I haven't noticed it the turn before. Only then I realized I cannot build a colony on landmark sectors. I had to redirect the colonizer to a neighboring sector and, later, annex the landmark sector, but I've lost 1 turn doing so :mad:.

Yes, I know there are "can found a colony" icons (when a colonizer is selected) and "potential colony" entry in sector analysis view, but still ... would be nice to have it mentioned somewhere explicitly.
I believe it was mentioned in the tutorial if I remember correctly.