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Why is it weird? It's weird it wasn't that way from the beginning. There is no reason why tanks all with the same gun, ammo and optics should have different accuracy and penetration values.

4 acc was ANEMIC vs other vehicles past phase a. Sherman has no value if it can't ever land the first shot. I've gotten to a point where i would just buy 105 Sherman's instead with some 76s. The 75 werent going to kill any tanks anyway...
Then they shouldn't cost less then a PIV-H because right now they feel more useful to me.
 
Hi Guilmund,

Indeed we are investigating a crash. Would you mind sending to our customer support the dump generated to be sure it matches the issue we are working on?
Also, would you mind giving us more information? On which map was it? Were they any particular events (player leaving the game, using new units, ...).
 
Hi Guilmund,

Indeed we are investigating a crash. Would you mind sending to our customer support the dump generated to be sure it matches the issue we are working on?
Also, would you mind giving us more information? On which map was it? Were they any particular events (player leaving the game, using new units, ...).

Hi Eug_Garnet, i've a lot of things in my AppData/Local/Temp, anyclue where to look at ?
The last one was on Carpiquet 10vs10 and i don't really know why it did happen. My previous one was on Pegasus Bridge 10vs10 (i think though). It's hard to say on my part if it's about new units cause i wasn't using any new ones myself at the time, i was playing GA. We all dropped so it could be related to one of us using new units, sure (i know it wasn't just me cause some of us were on teamspeak and everyone dropped simultaneously).
 
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Game keep crashing for me too. Just happened on Carpiquet 10v10, it either just turned, or was about to be, C phase. Nothing particularly special was happening.

2nd time, playing on 10v10 Pegasus Bridge as 17th SS. Double clicked on my neb 42's to select all of them and the game crashed. They were firing at that time.
 
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The only dmp file i have found is a 300088213_EugGame Final_7869.dmp from 21st of november. But i'm sure there should be another one from 23rd of november. Can't find it in the directory unfortunately.

If anyone of you players having these issues have .dmp files in your directories , send your .dmp files to Eugen.
People is just talking about 10vs10 crashing in global chat again, i guess it's massive.
 
I'm confused by Ox and Bucks as it seems to just be a better AB Bren Group for 5 more points with one less availibility in the bank, IIRC usually (in game that is) airlanding groups had more availability but came in B stage so I'm confused by the role they are meant to fulfill. The problem with the 6th Airborne has been that after your initial wave of Airborne cards was that your units were too weak, and while this is also kind of an issue with the 3.Fall, the 101, and the SSB, it hits the 6th especially hard as the British Airlanding, and Aslt Pioneirs really lack behind its counterparts despite its large availibility.

The Volontaires look like absolute demons in close range!! 4x 12 HE Sten's + another 2x MP40s on a 12 Strength card.... That's so fricking terrifying its hilarious. I actually think these will tear apart multiple Stosstruppen units- having more firepower and more people in a unit albeit less veterancy. In a deck that already had some very good infantry these still shine albeit very situational use.

I love the models on the IC Firefly and the F-6C good work on them they're beautiful.

The towed leFH is finally in the game! And its a p good unit, slightly expensive maybe?

The 21. Panzer version however looks like a very good piece for Breakthrough however also slightly on the expensive side...

Great patch, thank you!
 
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Are we going to see a more substantive balance patch soon? Given the problems at the moment, particularly the strength of the 2 DLC armoured divisions this seems really anaemic.

  • Reduced Brummbar FAV from 14 to 12
  • Reduced Brummbar gun accuracy from 5 to 3
  • Reduced Brummbar gun power to match other 150m gun
  • Changed Brummbar availability (1x1 in A, 2x2 in B)
What is the point of this? They already had the Panzer IVC, now they've also got the 105mm, why put the Brummbar into the same range as them?
 
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The 9. Pz doesn't need to be nerfed, its already one the weakest divisions in Germany's side.

The 4th Armored just got hit with a rock, and we haven't seen its full effect yet. But right now it shouldn't be swarming unless you let it unlike before.
 
Are we going to see a more substantive balance patch soon? Given the problems at the moment, particularly the strength of the 2 DLC armoured divisions this seems really anaemic.


What is the point of this? They already had the Panzer IVC, now they've also got the 105mm, why put the Brummbar into the same range as them?

Brumbarr should be 14 av / 1200m range with 2x cards of 1 in A phase total. The entire battlegroup hinges around this support tab and the pak 43. Beute Shermans are the best tanks you get until the King Tigers, but at that point the game is pretty up in the air with your mostly sub-par equipment everywhere else. This would allow the P4C to get in a bit closer and be actual infantry support. As of right now, I see the Brumbarr as a unit without a role.
 
Brumbarr should be 14 av / 1200m range with 2x cards of 1 in A phase total. The entire battlegroup hinges around this support tab and the pak 43. Beute Shermans are the best tanks you get until the King Tigers, but at that point the game is pretty up in the air with your mostly sub-par equipment everywhere else. This would allow the P4C to get in a bit closer and be actual infantry support. As of right now, I see the Brumbarr as a unit without a role.

Ahahahahaha okay that sure seems balanced. Making the brummbar 1200m range would be pretty nuts because the allies don't have any phase A at weapons to deal with it.
 
Sure they do. 2nd ID has 76mm in A phase and a few other battlegroups have 1200m AT. It's roughly the same argument for the King Tiger, how do people kill it in C phase? In almost 1600 games now I have yet to see someone use it, or have used it, to be noticed in a fight. It's a pretty useless unit right now if you ask me. Maybe it would be a good time for an intermediate range unit, like 1100m. Just putting ideas out there.
 
Sure they do. 2nd ID has 76mm in A phase and a few other battlegroups have 1200m AT. It's roughly the same argument for the King Tiger, how do people kill it in C phase? In almost 1600 games now I have yet to see someone use it, or have used it, to be noticed in a fight. It's a pretty useless unit right now if you ask me. Maybe it would be a good time for an intermediate range unit, like 1100m. Just putting ideas out there.

1200m HE is really powerful. Most allied decks do not have 1200m AT in phase A. Even those cannot pen AV14. Allied 1200m HE vehicles top out at 11 and only a few axis decks completely lack 1200m HE capability, either phase A 88s, pak 40s, or even a pak 43.

It's a big difference- context. This is why the Sherman is generally better than the panzer IV- the axis 1000m AT options are far worse against the sherman than the allied 1000m AT options are against the panzer IV.

Phase A and phase C are very different environments and the toolbox is a lot bigger in phase C.