• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

PSYCHO V

"Qui tacet consentit"
23 Badges
Feb 18, 2001
360
2
Visit site
  • Europa Universalis III
  • Semper Fi
  • Europa Universalis: Rome
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • 500k Club
  • War of the Roses
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Crusader Kings II: The Old Gods
  • Crusader Kings III: Royal Edition
  • March of the Eagles
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
Gday all. I’ve started a small modification to help make some of the western "Barbarian" factions / features a little more historically accurate.

Whilst these are primarily for personal use, I’m happy to share them if others are interested.

WIP update
RomeBarbModUpdate.jpg


Intent:

  1. Updating Factional Colours and Banners
  2. Adding Characters
  3. Adding Events, Wars, etc
  4. Tweaking Diplomatic Relations
  5. Tweaking Stats

Gauls will be addressed first, then other western "barbs". Will be looking into the possibility of adding new factions and or changing factions, amending provinces, adding new models, etc.

If interested, please pm me.

my2bob
 
Last edited:
if I understand correctly, this is mostly a texture mod, right?

the unit skins in the sceenie look pretty cool, continue the good work. :)
 
Cheers

2763r57651265 said:
if I understand correctly, this is mostly a texture mod, right?

the unit skins in the sceenie look pretty cool, continue the good work. :)

No, will be changing several aspects. eg. have reworked the Eburones, whom Paradox had portrayed as western Germanics when in fact they were Moselle Celts. Also slightly adjusted the civilisation value up and down for various parts, etc etc.

When I get time, I'm also going to see what can be achieved regarding geographical placements (which are a little out in some regards) and diplomacy (again a little out)… and of course the chance of creating new factions. If new factions can’t be created, may have a look at swapping one of the lesser Gallic factions for one more prominent...or another Germanic faction.

my2bob
 
map

Steve, check your pms.

It looks like the provinces are easy enough to change. The only glitch I've come across is getting the nice red province border line back. Also apparently no problem moving things around, swapping provinces, etc. Haven't tried adding a new faction yet. Yes, almost completed graphical work. Suggest just trying the new skins and banners atm.

my2bob
 
Awesome work PSYCHO I was very happy to see a mod like this pop up. Where did you find those banners BTW? Their amazing! :eek:

I honestly can't stand what Paradox have done to the Celts and Iberians in this game.(The Germanics too, but that should've spoken for itself.) The Celts were never as far behind the Romans(in 280BC) as the Aztecs were the Spanish in Eu3 but it seems the devs thought that an appropriate analogy.They certainly weren't a bunch of one province minors scattered about France. The most powerful Gallic kingdoms and confederacies should have just as much a shot at Empire as Carthage or the Greeks in 280BC.(Probably the Demo's start date as well.)

Speaking of which, do you intend to give them more land in the demo? I know that by the full game's start date the Averni and Aedui were the most powerful and had decentralized territories under them.
Also, I know this is jumping the gun a little bit as were not sure about adding new factions, but how do plan on tackling Britain and Ireland? Seems kinda pointless to have them their if they don't have a single native faction. :confused:
 
Historicallt the Parisi were client of the Eduens (was in the same confederation), the helvetes were clients of the Sequanes untill they try to move south (Cesar time, just before the war btw Rome and Gaul).

Arvernes are certainly more complicated to recreate, as they were powerfull but not in size (Eduens were the most powerfull in size) but in wealth and culture.

Let say Gaul in its whole was close to be comparable to Rome in wealth, culture , population .... just it never acted as a whole country the political system being maybe too much democratic for the time (imagine women have the very same right than man, including the right to choose their husband, to divorce because he was alcoholic, to rule also ....).
 
TrulyOUTRAGOUS said:
Awesome work PSYCHO I was very happy to see a mod like this pop up. Where did you find those banners BTW? Their amazing! :eek:

Gday TO and cheers. Banners are based on material and literal evidence for the various peoples.


TrulyOUTRAGOUS said:
I honestly can't stand what Paradox have done to the Celts and Iberians in this game.(The Germanics too, but that should've spoken for itself.) The Celts were never as far behind the Romans(in 280BC) as the Aztecs were the Spanish in Eu3 but it seems the devs thought that an appropriate analogy.They certainly weren't a bunch of one province minors scattered about France. The most powerful Gallic kingdoms and confederacies should have just as much a shot at Empire as Carthage or the Greeks in 280BC.(Probably the Demo's start date as well.)

Speaking of which, do you intend to give them more land in the demo? I know that by the full game's start date the Averni and Aedui were the most powerful and had decentralized territories under them.
Also, I know this is jumping the gun a little bit as were not sure about adding new factions, but how do plan on tackling Britain and Ireland? Seems kinda pointless to have them their if they don't have a single native faction. :confused:

Not sure how things will pan out at this point. I don't have a lot of free time and am still trying to work out what's hard coded and what's not. I'd be interested to see how Paradox depicts the barbarian regions at the beginning of the game (280 BC?). In any event, for the time being at least (in the demo), I've tried to replicate the system of alliances and clientage by allying the Nervii, Atrebates and Eubrones together, the Aedui with the Carnutes and Parisii, the Aulerci with the Parisii and the Arverni, Sequani and Lemovices. It's a rough solution but seems to work ok.


my2bob
 
Last edited:
ericB said:
Historicallt the Parisi were client of the Eduens (was in the same confederation), the helvetes were clients of the Sequanes untill they try to move south (Cesar time, just before the war btw Rome and Gaul).

Arvernes are certainly more complicated to recreate, as they were powerfull but not in size (Eduens were the most powerfull in size) but in wealth and culture.

Let say Gaul in its whole was close to be comparable to Rome in wealth, culture , population .... just it never acted as a whole country the political system being maybe too much democratic for the time (imagine women have the very same right than man, including the right to choose their husband, to divorce because he was alcoholic, to rule also ....).


Sorry I missed your post. Thoughts on the aforementioned alliances?
 
Not really for what I recall ... but my knowledges are old, and maybe outdated (mostly based on old scholars studies and let say familial traditions).

For exemple, Sequanes and Arvernes were allied like USA and France are allied actually, mean in case of global danger they will act as one, but still they had their own differences/griefs (that is based on my familly traditions, no kidding).

At the opposite, the alliance btw Parisii and Aedenuii were more like the one btw Andorra and France (2 independant States yes, but one having to follow the other), Monaco and France, or maybe more accurate like French Polynesia and France (they are independants INSIDE the national collectivity).

But still I repeat it's how things were presented to me let 30 years ago, so I can be wrong, still I do have some arguments to confirm that : after Alesia, most of the gaulish warriors went in slavery or get the right hand cut, but the arverni guards because as they everytime kick the roman ass Caesar wished to incorpore them, so they were send as free men to their home with their possession confirm by Caesar itself. So it concerned only Arvernes , and some important people from the Sequanes who were incorporated in the Arvernes Guard, no other tribes had (for what memory recall) members in the arvernii guard. So it mean SEquanes were equal to Arvernes ... At the opposite, I never heard about the same for the Parisii, but to be called clients with the old roman meaning (inferior).
 
ericB said:
Not really for what I recall ... but my knowledges are old, and maybe outdated (mostly based on old scholars studies and let say familial traditions).

For exemple, Sequanes and Arvernes were allied like USA and France are allied actually, mean in case of global danger they will act as one, but still they had their own differences/griefs (that is based on my familly traditions, no kidding).

At the opposite, the alliance btw Parisii and Aedenuii were more like the one btw Andorra and France (2 independant States yes, but one having to follow the other), Monaco and France, or maybe more accurate like French Polynesia and France (they are independants INSIDE the national collectivity).

Interesting analogy

my2bob
 
Kubelwagen said:
Great work, keen on seeing where this goes. :)

Cheers. If you just want the new graphic files you'll need to pm your email.

my2bob
 
hmmm

LeifNepstad said:
Do you plan on greater variation between the skins of the models of the 'barbarian' nations?

I’d love to if it were possible … not sure it is at this point. It appears the game has been hard coded somewhere to ensure all factions within each culture group use the same model and skin ..but with different colour (RGB) overlays as defined by the faction txt files.

Whether one could successfully change this for each faction, or add new pseudo-cultures to achieve the same ends, remains to be seen.


my2bob
 
update

Ok, started adding new barbarian wars, leaders and other tweaks. I haven't been able to add additional factions at this juncture, if anyone is able to help out in this regard, pls let me know.


my2bob