What (and where) is the variable that determines the dead of the leaders in a battle?
I need to modify it, but I can't find it.
Thanks
I need to modify it, but I can't find it.
Thanks
on_combat_pulse = {
random_events = {
3000 = 0
[B]10 = 242 # Killed[/B]
20 = 243 # Wounded
10 = 244 # Maimed
5 = 245 # Serious head injury
20 = 246 # Improves martial education
10 = 247 # Flat improvement to martial skill
10 = 248 # Knowledge boost in capital from battle.
10 = 255 # Marshal: Unnecessary violence
15 = 270 # Gain Brave
15 = 271 # Gain Craven
10 = 272 # Gain Wroth
10 = 273 # Gain Patient
}
}
Thanks, Rodri.
I suppose that "10 = 242 # Killed" means: 10% possibility that results killed in the battle, isn't it?
modifier = {
trait = strong
factor = 0.7
}
modifier = {
trait = weak
factor = 2.5
}
on_combat_pulse = {
random_events = {
3000 = 0
100 = 242 # Killed
200 = 243 # Wounded
100 = 244 # Maimed
50 = 245 # Serious head injury
20 = 246 # Improves martial education
10 = 247 # Flat improvement to martial skill
10 = 248 # Knowledge boost in capital from battle.
10 = 255 # Marshal: Unnecessary violence
15 = 270 # Gain Brave
15 = 271 # Gain Craven
10 = 272 # Gain Wroth
10 = 273 # Gain Patient
}
}