I get that a lot of people don’t want battlefield events because they can feel spammy or intrusive, but isn’t it kind of odd how empty campaigning feels? When you're leading an army, there are no events, no mechanics, no risks—nothing. You can't even be harmed or killed in battle, which only happens to AI characters. That just feels silly.
There’s no stakes, no thought, no real strategy or roleplay. It’s all just hollow and continues to be ignored by the devs. Say what you want about duels being controversial, but having events that actually make use of your martial education while leading troops would add so much. Supplying your army—like you do with your travel camp—could open up new challenges and events. Even just the basic ability to be injured or killed in battle would add tension and consequence to war, and without it, CK3 leans too far into safe, power fantasy territory.
Honestly, the game would benefit hugely from making warfare more engaging across the board. But it feels like the devs have little to no interest in fixing what is arguably the weakest, most undercooked part of the game. So… whatever, I guess.
This kind of goes back to what I was saying about battlefield outcomes already being determined the moment two armies meet.
Nothing is going to happen during the battle that sways the outcome, unless both sides are very, very evenly matched, and even then, sometimes the dice rolls go in your favor, but are immediately balanced out by going in the enemy's favor and it just keeps going back-and-forth every 4 days with another roll, to give the
illusion that conditions on the battlefield are changing. IMO battle dice-rolling should just be removed from the game completely, as I could probably count on one hand the number of times I've actually seen it be relevant to the outcome of a battle. Maybe I had one time that I got a few favorable dice-rolls in a row, and could actually see the red/blue bar moving back in my favor. One battle out of . . . thousands?
I'd even say it was done better in CK2. Setting your army up into 3 flanks. You could clearly see the battlefield go through phases. The tactics chance to fire was completely RNG sure, but at least you could see what was happening. You could be getting annihilated in the skirmish phase by nomads and their crazy horse blobs, but then the battle goes into melee phase, and then your pikemen's "force back" tactic triggers and the enemy's attacking flank gets utterly deleted. I'd literally be watching this 2-d interpretation of the battle unfold, watching and waiting for it to happen, and it was so, so glorious when it did. Battles were dumbed down considerably in CK3.
In CK3, most of it, by far, is determined by army size, MAA counters, building modifiers, etc all of which are prepared before the battle starts. You'll never see an upset, or an unexpected victory, unless you're just brand-new to the game and haven't learned how it all works. I'm kind of looking back and laughing at the comments that suggest that a leader can better lead from the rear, as an argument against duel events. What are you doing that is affecting the outcome of the battle? . . . . Nothing. Go take a bathroom break while the game is calculating your battle.
The developers tried to resolve this by making advantage have higher damage modifiers (from 1x to 10x) but this just compounded the issue. It is basically a 'how quickly do you want to see a stack-wipe happen?' option. It's still a factor that is completely out of the player's hands, once the battle starts.
Armies meet in battle, and the game starts a daily calculation based on damage and toughness modifiers. You watch the numbers drain down slowly until one side reaches 0. The
only tactical option a player has, once the battle has started, is to retreat (which isn't even really a tactical option because you're just prolonging the inevitable, they'll be more likely to capture your knights when you retreat, and that's just going to make the next battle even harder--I suppose in very specific instances you might be able to retreat to better terrain, and that's assuming the enemy would rather fight your army again than just start sieging holdings in the area that you abandoned). I've retreated—
maybe—3 times back when I first started CK3, and once was a mis-click.
Battles are the least-engaging element of the game. But we don't want to interrupt that, by having something . . .
anything . . . happen.