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Can we please get the final votes for this rule?

If not, i consider the remaining part as positive to the rule :p

Voting result for the land 5 rule.

voted for
Drake
KJ
Fredrik

voted against
PJL
cicero
Pibe
Tonioz
Damocles
Tonioz

Neutral
Bocaj
Forzaa
Bâbur

not voted yet
Juv
Vendere Sacerdo/Cannon Fodder
HG
 
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this is exciting :p 3-3 vote, vote.
 
fuck no to land=5. That is greatest ever possible benefit for OE, Denmark, Sweden, Venice, but sucks for Holland, England, Portugal.
We are not 6-9 players game like Unleashed or TfG, where everyone has equal chance to grow and be the monster.
Besides land=5 should really played at 1419, 1453 or randomzation, and not with ready big countries pre-set in scen.
 
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Tonioz said:
fuck no to land=5. That is greatest ever possible benefit for OE, Denmark, Sweden, Venice, but sucks for Holland, England, Portugal.
We are not 6-9 players game like Unleashed or TfG, where everyone has equal chance to grow and be the monster.
Besides land=5 should really played at 1419, 1453 or randomazation, and not with ready big countries.

4against
3 in favor now

common vote ill play both aslong as we have a proper vote on the issue :)
 
Hrm. Was a new battlefront thread made without my knowledge? It seems so!

My vote is that tech and dp sliders stays the same as in the scenario with nothing raised or lowered. So I suppose, my vote is against.

HOWEVER,

If I were Venice, I'd go full land and conquer Italy :/
 
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Uploaded the scenario, I haven't done a lot of what I intend, but I have a really busy week with a full working week, an assignment due, all really bad timing. So I thought I'd get it all out there. This weekend I'm going to do a heap of stuff with it so please offer heaps of constructive comments for me to work with, and remember that it is well and truly a work in progress. :)

http://forum.paradoxplaza.com/forum/showthread.php?p=4450541#post4450541
 
Well, it is defintely is a work in progress I'd say. Venice defintely needs a bit more income, a bit more starting money,a few more ships, a naval manufactory and ideally, knowledge of the Isfahan COT.
 
When do we actually start btw? 20th or 27th?
 
34th
 
Tonioz said:


this sheds a whole new light as to why the october/november revolution is called that....
Obviously, it wasn't because the Russians hadn't "caught up" a few missing days... rather that it was a revolution past the 31st of october...
 
ForzaA said:
this sheds a whole new light as to why the october/november revolution is called that....
Obviously, it wasn't because the Russians hadn't "caught up" a few missing days... rather that it was a revolution past the 31st of october...

russians are always good in math indeed
 
Fredrik82 said:
Ah yes, and The Americans claims they are good in geography. :rofl:

sure they are good ! Either how they can be searched if not amazing bad knowledge of geography by Columbus :D
 
PJL said:
Well, it is defintely is a work in progress I'd say. Venice defintely needs a bit more income, a bit more starting money,a few more ships, a naval manufactory and ideally, knowledge of the Isfahan COT.

I think Venice's naval manufactury is given in an event. If the event already fired by 1520, it needs to receive it at the start.

Venice should also start with a few more ducats. He can build more galleys if he wants, one supposes, after that.

Venice should also get knowledge of the Isfahan cot. Thats somewhat of a nobrainer.
 
Can we move the start time to this for 1930 CET? As I am unlikely to be able to make the 1915 start from now on.
 
PJL said:
Can we move the start time to this for 1930 CET? As I am unlikely to be able to make the 1915 start from now on.
Then i will insist that we end 22.30 CET, as i consider 3 hours per session to be a minimum for a game that is played once per week.

Anyone that have a problem with that?