RVN- 1X Raven
Advantages: If ECM gives any benefits, it makes the Raven a decent scout mech if it can remain undetected, and makes it an excellent spotter mech for indirect fire.
Disadvantages: Armor is light for a 35 ton mech. Weapons on standard variant are short range only. Movement is on the slow end for light mechs, meaning it cannot outrun most medium mechs. Depending on if the EW Equipment is in game and follows the basic lore then the below could apply negative to hit modifiers
Tactics: Greatly depends on the use or effectiveness of ECM in the game. If the Raven can be undetected or receive high beneficial modifiers then it becomes an ideal spotter mech, and a decent scout mech if the EW equipment can detect and ID mechs in non Line of Sight. The RVN-2X version ( Davion) replaces the EW equipment with a LL and 2.5 tons of armor, trading away all the ECM benefits for a better armored ( for a light mech) and good firepower ( with the LL in addition to SRM-6 and 2 ML) which gives a potential alpha strike of 30, which is higher than the Jenner or Commando as well as one of the few light mechs that has a punch beyond short range. But the 5\8 speed makes it the 3rd slowest light mech ( of what is known to be in the game).
The EW Equipment at the time that this 'Mech was built consisted of a massive 7.5 ton experimental electronic warfare suite that unfortunately did not live up to expectations. The equipment also had the unfortunate side-effect, when damaged, of disrupting other systems, though normally communications and targeting only.
- Packrat's Notes -
RVN-1X: I've never been a huge fan of the Raven. The BAP's features are rarely needed, and there aren't many electronic systems in its era for the ECM to jam (and by the time there are, there are many more mechs with ECM systems that can do the job). The Narc and TAG were the only advanced systems I really used, but they aren't on the Raven-1X! 5/8 with as much armor as a Locust limit its survivability, and while its armament isn't terrible, it's light for its weight, and its relatively low speed can make it difficult for the Raven to maintain a good firing range. The Raven's usefulness in this game will depend entirely on how the EW Equipment is implemented, because that's all it really brings to the table.
- Armaments: SRM-6, 2 ML, EW Equipment
- Movement: 5/8
- Armor: 4 tons
- Heatsinks: 12
Advantages: If ECM gives any benefits, it makes the Raven a decent scout mech if it can remain undetected, and makes it an excellent spotter mech for indirect fire.
Disadvantages: Armor is light for a 35 ton mech. Weapons on standard variant are short range only. Movement is on the slow end for light mechs, meaning it cannot outrun most medium mechs. Depending on if the EW Equipment is in game and follows the basic lore then the below could apply negative to hit modifiers
Tactics: Greatly depends on the use or effectiveness of ECM in the game. If the Raven can be undetected or receive high beneficial modifiers then it becomes an ideal spotter mech, and a decent scout mech if the EW equipment can detect and ID mechs in non Line of Sight. The RVN-2X version ( Davion) replaces the EW equipment with a LL and 2.5 tons of armor, trading away all the ECM benefits for a better armored ( for a light mech) and good firepower ( with the LL in addition to SRM-6 and 2 ML) which gives a potential alpha strike of 30, which is higher than the Jenner or Commando as well as one of the few light mechs that has a punch beyond short range. But the 5\8 speed makes it the 3rd slowest light mech ( of what is known to be in the game).
The EW Equipment at the time that this 'Mech was built consisted of a massive 7.5 ton experimental electronic warfare suite that unfortunately did not live up to expectations. The equipment also had the unfortunate side-effect, when damaged, of disrupting other systems, though normally communications and targeting only.
- Packrat's Notes -
RVN-1X: I've never been a huge fan of the Raven. The BAP's features are rarely needed, and there aren't many electronic systems in its era for the ECM to jam (and by the time there are, there are many more mechs with ECM systems that can do the job). The Narc and TAG were the only advanced systems I really used, but they aren't on the Raven-1X! 5/8 with as much armor as a Locust limit its survivability, and while its armament isn't terrible, it's light for its weight, and its relatively low speed can make it difficult for the Raven to maintain a good firing range. The Raven's usefulness in this game will depend entirely on how the EW Equipment is implemented, because that's all it really brings to the table.