The previous game is here.
Copypaste from the original signup thread:
If you're interested in BSG, or board games, or both, this is for you!
I have a copy of BSG: the Board Game and I've been looking for players who would like to play a game over the Internet. I've seen it done on other forums and it works well. As long as people act on their turns diligently, a game of six shouldn't take longer than a few weeks.
Logging in to give your orders and possible conditional orders at least daily is necessary so please have fun observing if you can not do that.
BSG is a board game based on the acclaimed SF tv show. The game contains references to only Season 1 of the show, and if any of the players so wish, I will ban discussing other seasons (most likely 4, as it's fairly new) entirely if they do not want to be spoiled. Readers and commenters should keep this in mind as well.
The game itself works on the basis of humans, cylons, actions and crises. All players are seemingly human in the beginning of the game, but one or two know privately that they are a Cylon.
The humans' task is to keep the Fleet alive and moving towards its objective, the planet of Kobol, and to root out the hidden Cylons.
The Cylons' objective is to prevent the human fleet from reaching Kobol by any means necessary, mostly covertly sabotaging their efforts or by exposing themselves and using special cylon actions to harm the humans.
Every round, every player has an action. After every player's action (unless they are a revealed Cylon), a crisis card is drawn. A crisis card is typically a scenario that if not resolved satisfactorily by expending resources (mostly skill cards that everyone draw on their turn) will cause some bad things to happen to the humans. This is the basis of the game - to survive the crises. The humans have the advantage of time, because crisis cards will automatically advance the time and the so called Jump Prep track, which allows the human fleet to progress towards Kobol when full.
Playing the game online works like this - I have a physical copy of the game, and I will be the game master, handling game operations via private messages and public messages in this thread. I will keep the players up to speed on everything that is public information in the thread. Players will announce their public actions in the thread. Everything that only one player can know or find out, such as their true loyalty and their card hand, I communicate to them via PM.
The game also has a rule on communication - exact information should never be exchanged. For instance, you should be ambiguous on the strength of your card hand, instead of announcing "I have three strong red cards". You can always announce that you are a Cylon, but if you are actually a human, casting unnecessary doubt on yourself is bad sportsmanship, and if you are actually a Cylon, casting doubt on yourself is simply stupid. The paranoia between humans is what helps the Cylons the most, and makes the game so much fun.
Copypaste from the original signup thread:
If you're interested in BSG, or board games, or both, this is for you!
I have a copy of BSG: the Board Game and I've been looking for players who would like to play a game over the Internet. I've seen it done on other forums and it works well. As long as people act on their turns diligently, a game of six shouldn't take longer than a few weeks.
Logging in to give your orders and possible conditional orders at least daily is necessary so please have fun observing if you can not do that.
BSG is a board game based on the acclaimed SF tv show. The game contains references to only Season 1 of the show, and if any of the players so wish, I will ban discussing other seasons (most likely 4, as it's fairly new) entirely if they do not want to be spoiled. Readers and commenters should keep this in mind as well.
The game itself works on the basis of humans, cylons, actions and crises. All players are seemingly human in the beginning of the game, but one or two know privately that they are a Cylon.
The humans' task is to keep the Fleet alive and moving towards its objective, the planet of Kobol, and to root out the hidden Cylons.
The Cylons' objective is to prevent the human fleet from reaching Kobol by any means necessary, mostly covertly sabotaging their efforts or by exposing themselves and using special cylon actions to harm the humans.
Every round, every player has an action. After every player's action (unless they are a revealed Cylon), a crisis card is drawn. A crisis card is typically a scenario that if not resolved satisfactorily by expending resources (mostly skill cards that everyone draw on their turn) will cause some bad things to happen to the humans. This is the basis of the game - to survive the crises. The humans have the advantage of time, because crisis cards will automatically advance the time and the so called Jump Prep track, which allows the human fleet to progress towards Kobol when full.
Playing the game online works like this - I have a physical copy of the game, and I will be the game master, handling game operations via private messages and public messages in this thread. I will keep the players up to speed on everything that is public information in the thread. Players will announce their public actions in the thread. Everything that only one player can know or find out, such as their true loyalty and their card hand, I communicate to them via PM.
The game also has a rule on communication - exact information should never be exchanged. For instance, you should be ambiguous on the strength of your card hand, instead of announcing "I have three strong red cards". You can always announce that you are a Cylon, but if you are actually a human, casting unnecessary doubt on yourself is bad sportsmanship, and if you are actually a Cylon, casting doubt on yourself is simply stupid. The paranoia between humans is what helps the Cylons the most, and makes the game so much fun.