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Exactly. By the rules we have to just auto-resolve him as doing nothing, but I don't think that would be rather fair. We need to do something however...

Maybe let someone else play him for a turn and he has not shown back up by the next time he is needed we sub him out?

It'd be fair by the rules, but I don't like autoresolving him either.

If we replace him it'd have to be for longer than just 1 turn though. I don't think we should waste a sub on a 24 hour substitution of someone who might not be back for much longer. Don't forget that that person would then be unable to sub for anyone else as he knows Saintis' hand at that point.
 
WE SEEM TO BE STUCK NEEDING A SUB. THERE IS SADLY NO EASY LOGICAL ACTION FOR THEIR TURN EITHER TO JUST GM-ASSUME WHAT THEY WOULD DO AND CARRY IT OUT. IE WERE THEY IN A SHIP AND RAIDERS ALL OVER THE PLACE OR FLEET NEEDS TO JUMP ETC. EVEN SIMPLY BRIGGING OR EXECUTING IS HARD AS BOTH ARE OPTIONS AND ON 2 DIFFERENT TARGETS. So....anyone wants a sub in?
 
WE SEEM TO BE STUCK NEEDING A SUB. THERE IS SADLY NO EASY LOGICAL ACTION FOR THEIR TURN EITHER TO JUST GM-ASSUME WHAT THEY WOULD DO AND CARRY IT OUT. IE WERE THEY IN A SHIP AND RAIDERS ALL OVER THE PLACE OR FLEET NEEDS TO JUMP ETC. EVEN SIMPLY BRIGGING OR EXECUTING IS HARD AS BOTH ARE OPTIONS AND ON 2 DIFFERENT TARGETS. So....anyone wants a sub in?


Accutally, I do not expect Saintis to try a brigging or excution because they don't have the cards to pull it off. The humans have a grand total of 6 cards after his draw. The Cylons have 16 cards. There is no way that they could pull either off unless he drew all strong cards. His best action right now would be damage control in the safest way he could do so. Changing the titles is equally as hard and unlikely to happen, so his next best bet would be to go somewhere where an XO will help more later, or get more cards for the upcoming skill tests.

I can't say for certain what he has in his hand, but based on what the others have for card numbers, he wants to avoid skill tests, as they either throw what little cards the humans have, only to risk the crisis hurting them more, or they can't play enough so the Cylons without a thing to fear don't play any cards.

If I where him, I would likely draw a Engineering card hoping to get a Jury Rigged. Then if I had the cards would likely launch myself in a viper and go scout the Destination Card deck. That puts him in a solid location if cylon ships appear to move to defend the civilians, and he works on reducing the places that could be bad that the Admiral could direct them to.

Another very solid move would be to draw a Leadership card and toss away a card to head over to the Press Room and get two Politics cards for helping to release Adama later on. Assuming that he tosses a Piloting card, that should give him most of the cards that will be needed to let him go.
 
I can try, although I still don't really know much about this game. Still, it would seem that regardless of my noobishness, the Humans are sort of doomed, so I can't hurt much...

I would like to add that Humans can still win this, Cylons need to rely on luck to weaken stuff, and if every crisis for the rest of the game does not target fuel, and the distance cards are all low fuel costs cards, you are in a good spot.

I don't know how many are left that target fuel, but that is the fun of this.
 
1 cylon only has treach cards and thus could do nothing to sabotage an execution attempt. That aside there is not a whole lot to be down quite yet by the human starbuck. Maybe go draw an extra tac card from the lab or the press room to get 2 politics cards. Either can help out.
 
I can try, although I still don't really know much about this game. Still, it would seem that regardless of my noobishness, the Humans are sort of doomed, so I can't hurt much...
Get reading up on the rules and maybe we can have you take over tomorrow. Humans are not doomed if the cards fall right. Only fuel is really low and there is a good chance the fleet jumps again without any damage to the fleet. The cylon players have to forgo getting super crisis cards to stick around and abuse the fleet from within.
 
The entire cylon strategy here is depriving the humans of cards and of opportunities to affect the game as much as possible for as long as possible. I won't go into too much detail but I'll tell you having to use cards to brig or execute two cylons and unbrig a human while at the same time one of those humans is brigged and thus cannot put more than 1 card in checks .. sure, you guys can probably throw us - or at least, one of us - off the ship with some effort. In the meantime however the game will go on with crisis hitting the fleet while you aren't quite able to do much about them.

Like Jopi noticed, I have stopped giving the humans advice the last few days but that's no more than reasonable I feel - the game and the options available should be clear enough by now and I really don't want to feel like I am the one running *both* sides of the game board ;-)
 
Well, if I understand, it is not in your interests so far to execute humans in the Brig, so, as you said, your game will be mostly sabotaging our skill checks and brig/execution attempts. At the same time, our Admiral will do everything in his power to damage the fleet, especially concerning the jump destinations. And with you controlling the Quorum... looks nasty.

Question, when does sleeper phase kick in?
 
Well, if I understand, it is not in your interests so far to execute humans in the Brig, so, as you said, your game will be mostly sabotaging our skill checks and brig/execution attempts. At the same time, our Admiral will do everything in his power to damage the fleet, especially concerning the jump destinations. And with you controlling the Quorum... looks nasty.

Question, when does sleeper phase kick in?

Does not matter, both Cylons are known. Everyone will get a card that says, you are not a Cylon.
 
Terribly sorry for that, but Thanksgiving with friends and family in Connecticut intervened. Reis can still play for me if you wish, since I expect school to pick up in intensity after the break..
 
reis will take over, no hard feelings saintis. But to speed things up he will draw leadership as instructed by saintis in a pm.

This isn't quite real advice so much as a general comment on the situation. The colonials have to eventually execute/brig/depower the cylons running amok in the fleet. That will have to be done or the humans will lose for certain as many crisis have decisions that the admiral or president make that will likely doom the fleet. All the humans have to figure out is the best way to go about causing this, long/medium/short term. A failed attempt to brig/execute the admiral and thus restore the title to the humans or a failed attempt to execute (brigging doesn't remove president) the president would be a large waste of both resources and turn.


action queue
GM~STUFF
REIS~wait for hand and then do turn.
 
You would be free to stay as an advisor to help a newbie out, though.

So, considering options regarding cylons.

1) Trying to get Strange out of the brig
2) Trying to use Administration to demote randakar (assuming Adama can take over the office while in jail)
3) Trying to brig EL, causing him to forfeit his admiral title
4) Go straight for the airlock. Requires burning a card, which could be acceptable, if we have the cards to pull an execution off

Oh, and I don't have much info regarding your hands, so comments would be appreciated.
 
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You would be free to stay as an advisor to help a newbie out, though.

So, considering options regarding cylons.

1) Trying to get Strange out of the brig
2) Trying to use Administration to demote randakar (assuming Adama can take over the office while in jail)
3) Trying to brig EL, causing him to forfeit his admiral title
4) Go straight for the airlock, avoiding Zarek's trait which adds a +2 difficulty to the first 3 options. Requires burning a card, which could be acceptable, if we have the cards to pull an execution off

Oh, and I don't have much info regarding your hands, so comments would be appreciated.

Zarek is not in the game.

As for hands: You're about it on the human side. The turn update lists hand strengths:

turn 12 update said:
Kriszo -- Chief Tyrol [0]
Lord Strange -- Adama [1]
Randakar -- President Baltar [6, 3Q]
Jopi -- Caprica 6 [4]
Eternaly Lost -- Admiral Helo [6, 2N]
Saintis -- Starbuck [0+5]

So: LS has 1 card, Kriszo 0.
On the Cylon side: EL and me 6, jopi has 4.
 
Doesn't list the strength of each card, though.

And character post is wrong, then

1: Kriszo: Chief
2: Lord Strange: Adama
3: Randakar: Zarek (would be Baltar)
4: Jopi: Caprica 6
5: Etarnaly lost: Helo
6: Saintis: Starbuck

My hand is not strong btw, so even a Brig check of 7 would be hard to pass, excluding reckless cards. So I think I'll move to the research lab and draw TAC or ENG.
 
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If you want to indeed use the research lab, TAC would be more useful than ENG generally. The ENG I draw is usually more than enough, while we are short on TAC.
 
Don't forget to bold orders :)