A Civilian Convoy
Distance 3
Lose 3 Fuel and gain 1 Population. The Admiral may choose to lose 1 Morale to gain 1 Fuel.
Tylium Planet
Distance 1
Lose 1 Fuel. The Admiral may risk 1 raptor to roll a die. On a 3+, gain 2 fuel. Otherwise, destroy one raptor.
Misjump
Distance 0
Draw 1 Civilian Ship and destroy it. Then discard this card and draw a new Destination Card to resolve.
Barren Planet
Distance 2
Lose 2 Fuel.
Tylium Planet
Distance 1
Lose 1 Fuel. The Admiral may risk 1 raptor to roll a die. On a 3+, gain 2 fuel. Otherwise, destroy one raptor.
Deep Space
Distance 2
Lose 1 Fuel and 1 Morale.
Mining Asteroid
Distance 2
Lose 1 Fuel and repair 2 Vipers. Search the Crisis deck or discard pile for the Scar card and immediately resolve it. Then shuffle the Crisis deck.
raptor death is a painful death.
Distance 3
Lose 3 Fuel and gain 1 Population. The Admiral may choose to lose 1 Morale to gain 1 Fuel.
Tylium Planet
Distance 1
Lose 1 Fuel. The Admiral may risk 1 raptor to roll a die. On a 3+, gain 2 fuel. Otherwise, destroy one raptor.
Misjump
Distance 0
Draw 1 Civilian Ship and destroy it. Then discard this card and draw a new Destination Card to resolve.
Barren Planet
Distance 2
Lose 2 Fuel.
Tylium Planet
Distance 1
Lose 1 Fuel. The Admiral may risk 1 raptor to roll a die. On a 3+, gain 2 fuel. Otherwise, destroy one raptor.
Deep Space
Distance 2
Lose 1 Fuel and 1 Morale.
Mining Asteroid
Distance 2
Lose 1 Fuel and repair 2 Vipers. Search the Crisis deck or discard pile for the Scar card and immediately resolve it. Then shuffle the Crisis deck.
raptor death is a painful death.