This is a thread for an online play-by-post of Battlestar Galactica, the board game. Signups are closed but the earlier thread in the OT explains the basics of the game for those curious.
If you are not involved in this game, commenting on the game is allowed as long as you keep it civil and do not start campaigning against a certain player, harassing anyone, etc. Commentary will be fun as long as it's jovial.
The players and their characters:
Galle - President Gaius Baltar
sbr - Admiral William Adama
Jacob Lundgren - Chief Galen Tyrol
HisMajestyBOB (maartos for Aug 4th-11th) - Lt. Sharon "Boomer" Valerii
Acesand8s1003 - Cpt. Lee "Apollo" Adama
Yeah, the title is because two players are playing Boomer. Laugh, it's funny.
I'm going to explain a few things before we get started. I'm going to assume everyone playing knows the rules, if you don't, gods help us all and you in particular.
PRELOADING ACTIONS -
There are certain actions in this game that you can take when another player has their turn. Mainly, playing the cards Evasive Maneuver, Strategic Planning, or Declare Emergency. If you have one of these cards, you can state, in private message to me, a condition or a situation in which you wish to automatically play it, to aid in a die roll, a skill check, or a combat situation.
For example, you can state a trigger that if the FTL jump is initiated when the Jump Prep track is at the -3 or -1 position, you will play a Strategic Planning from your hand to aid it.
If several people are firing a preloaded action, I will pick the player next in playorder from the current player. Playorder will be randomized in the beginning.
You can also preload an action for your next action turn, if you are really confident about what you are doing. Skill card play can not be preloaded because you can not prognosticate what the crisis is (at least with our set of characters).
Preloading is highly recommended because it speeds up play considerably since we won't have to wait for everyone to decide whether they want to play a reaction card or not. I'll usually allow for half a day or something similar if no one has made a preloaded action in case someone wants to do it, i.e. if a die is rolled and no one has preloaded a Strategic Planning for it, I'll wait for a while before proceeding with the roll. (I'll wait even if no one has Strategic Planning so that the Cylons can sit on them if they want.)
PLAY ORDER -
1) Adama (3 LDR 2 TAC). Starts in Admiral's Quarters.
2) Boomer (2 TAC 2 PIL 1 ENG). Starts in Armory.
3) Baltar (2 POL 1 LDR 1 ENG). Starts in Research Lab.
4) Tyrol (2 ENG 2 LDR 1 POL). Starts in Hangar Deck.
5) Apollo (2 LDR/POL 2 PIL 1 TCT). Starts by launching and taking an action with a Viper.
PREPARING FOR PLAY -
Adama will draw a full set of skill cards, however everyone else will draw cards according to their skill sets, except reduced to three, by your choice. I.e. if you have Politics 2 Leadership 2 Tactics 1, you can take one of each, or two of Politics and one of Tactics, or so on, but never two of Tactics. Baltar does not get any card possible because this is not a Crisis card play.
REMEMBERING WEAKNESSES AND STRENGTHS -
Adama - On Adama's turn, every skill card worth 1 played on the crisis skill check is a positive. Once in a game, he can draw all the skill cards used on a skill check back into his hand. He cannot use the Admiral's Quarters location.
Boomer - At the end Boomer's turn, she may look at the top card of the Crisis deck and keep it on top or put it in the bottom. Once in a game, she can dictate the result of a skill check instead of resolving it. Is thrown in the Brig during Sleeper Phase and receives two loyalty cards.
Baltar - Baltar receives a skill card of any colour when the Crisis on his turn is revealed. Once a game, he can look at all the current loyalty cards of any player. He starts the game with two loyalty cards instead of one.
Tyrol - After using a Repair skill card as an action, may take another action. Cannot be chained. Once a game, before a skill check, may select one type to always add or deduct 0 from the check. Tyrol's hand limit is EIGHT instead of the usual ten.
Apollo - Can launch in a Viper from any location on Galactica instead of just the Hangar Deck (not the Brig!). He can, once a game, activate up to six unmanned Vipers. When Apollo is forced to discard skill cards, he must discard them randomly.
Next: let's get started! Remember to announce your initial skill card draw, as the colours are public knowledge.
If you are not involved in this game, commenting on the game is allowed as long as you keep it civil and do not start campaigning against a certain player, harassing anyone, etc. Commentary will be fun as long as it's jovial.
The players and their characters:
Galle - President Gaius Baltar
sbr - Admiral William Adama
Jacob Lundgren - Chief Galen Tyrol
HisMajestyBOB (maartos for Aug 4th-11th) - Lt. Sharon "Boomer" Valerii
Acesand8s1003 - Cpt. Lee "Apollo" Adama
Yeah, the title is because two players are playing Boomer. Laugh, it's funny.
I'm going to explain a few things before we get started. I'm going to assume everyone playing knows the rules, if you don't, gods help us all and you in particular.
PRELOADING ACTIONS -
There are certain actions in this game that you can take when another player has their turn. Mainly, playing the cards Evasive Maneuver, Strategic Planning, or Declare Emergency. If you have one of these cards, you can state, in private message to me, a condition or a situation in which you wish to automatically play it, to aid in a die roll, a skill check, or a combat situation.
For example, you can state a trigger that if the FTL jump is initiated when the Jump Prep track is at the -3 or -1 position, you will play a Strategic Planning from your hand to aid it.
If several people are firing a preloaded action, I will pick the player next in playorder from the current player. Playorder will be randomized in the beginning.
You can also preload an action for your next action turn, if you are really confident about what you are doing. Skill card play can not be preloaded because you can not prognosticate what the crisis is (at least with our set of characters).
Preloading is highly recommended because it speeds up play considerably since we won't have to wait for everyone to decide whether they want to play a reaction card or not. I'll usually allow for half a day or something similar if no one has made a preloaded action in case someone wants to do it, i.e. if a die is rolled and no one has preloaded a Strategic Planning for it, I'll wait for a while before proceeding with the roll. (I'll wait even if no one has Strategic Planning so that the Cylons can sit on them if they want.)
PLAY ORDER -
1) Adama (3 LDR 2 TAC). Starts in Admiral's Quarters.
2) Boomer (2 TAC 2 PIL 1 ENG). Starts in Armory.
3) Baltar (2 POL 1 LDR 1 ENG). Starts in Research Lab.
4) Tyrol (2 ENG 2 LDR 1 POL). Starts in Hangar Deck.
5) Apollo (2 LDR/POL 2 PIL 1 TCT). Starts by launching and taking an action with a Viper.
PREPARING FOR PLAY -
Adama will draw a full set of skill cards, however everyone else will draw cards according to their skill sets, except reduced to three, by your choice. I.e. if you have Politics 2 Leadership 2 Tactics 1, you can take one of each, or two of Politics and one of Tactics, or so on, but never two of Tactics. Baltar does not get any card possible because this is not a Crisis card play.
REMEMBERING WEAKNESSES AND STRENGTHS -
Adama - On Adama's turn, every skill card worth 1 played on the crisis skill check is a positive. Once in a game, he can draw all the skill cards used on a skill check back into his hand. He cannot use the Admiral's Quarters location.
Boomer - At the end Boomer's turn, she may look at the top card of the Crisis deck and keep it on top or put it in the bottom. Once in a game, she can dictate the result of a skill check instead of resolving it. Is thrown in the Brig during Sleeper Phase and receives two loyalty cards.
Baltar - Baltar receives a skill card of any colour when the Crisis on his turn is revealed. Once a game, he can look at all the current loyalty cards of any player. He starts the game with two loyalty cards instead of one.
Tyrol - After using a Repair skill card as an action, may take another action. Cannot be chained. Once a game, before a skill check, may select one type to always add or deduct 0 from the check. Tyrol's hand limit is EIGHT instead of the usual ten.
Apollo - Can launch in a Viper from any location on Galactica instead of just the Hangar Deck (not the Brig!). He can, once a game, activate up to six unmanned Vipers. When Apollo is forced to discard skill cards, he must discard them randomly.
Next: let's get started! Remember to announce your initial skill card draw, as the colours are public knowledge.
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