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PauloBrito

Major
4 Badges
Apr 30, 2018
566
23
  • BATTLETECH: Season pass
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • BATTLETECH: Heavy Metal
One line summary of your issue
AI pathfinding bug

What platform are you running the game on?

GoG

What operating system do you use?
win10 x64 pro
Which version of the game are you running?
1.8.1 640r season pass
What DLC do you have installed?
Flashpoint,
Urban Warfare,
Heavy Metal

Please explain your issue is in as much detail as possible.
In the flashpoint that unlock the hatchman - first mission - escort convoy - one of the allied AI controlled vehicles go to a place that can't exit.
Have you tried verifying your files?
Yes

Steps to reproduce the issue
don't know is an AI pathfinding thing

Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)

Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log


If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox


If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/


Attach screenshot / video
 

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  • DxDiag.txt
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  • output_log.txt
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  • 9aca33c7-751b-4764-9994-7d309a155a49.sav
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  • bug 1.8.1.jpg
    bug 1.8.1.jpg
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Upvote 0
There are certain spots on maps where they get stuck. For the mining station in the crater (don't know what the map name is, sorry) there are two spots they get stuck at. At each point, the APC's will stop and face towards the center of the crater. I believe that at these points they can no longer 'see' an escorting battlemech and they stop moving. No amount of jockeying with my mechs in front of them seems to work.
I've included a screenshot with the two locations I've found on this map so far that get the APC's stuck. The empty circle is the most common point of them getting stuck, but I managed to wall off access to that tier of the crater with three mechs, which made them go up to the higher tier. That's when I discovered the spot where the APC that is circled currently got stuck.
In each instance, the APC's that are NOT stuck will continue through their turns until they reach the rendezvous point. The stuck APC's are ignored and the turn will proceed to the players and the enemies. The game is stuck when all enemies are destroyed, the remaining APC's are at the embarking point next to the drop ship, and you are chewing on your keyboard in frustration.
Bon apetit!
 

Attachments

  • 20191222153543_1.jpg
    20191222153543_1.jpg
    250,7 KB · Views: 6