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Prussian Havoc

PDXCON 2019 ~ MechWarrior of the Year
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May 12, 2017
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PGI provided HBS Mech Data.

HBS provided PGI Vehicle Data.

HBS has been a guest presenter at PGI's MechCon's ever since Year One.

As @MeiSooHaityu has already mentioned, in PGI's MW5 "Ask Me Anything's" yesterday, it does indeed appear that Russ and PGI are picking up some excellent Lessons Learned and to me, even Business Practices from Jordan, Mitch and HBS.



BattleTech is my favorite gaming franchise.

I am a completely satisfied customer and fan of both HBS and PGI.

And I fully support the cross pollination of good ideas, Lessons Learned, Best Practices and all the Mech and Vehicle Data there is to be had. : )



As ever, good luck and good BattleTech gaming! :bow:
 
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Russ did say there would be 12 or more additional AMAs. That is a very robust level of planned interaction with customers. I quite like that. : )
 
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I'm always a sucker for more information when it comes to an upcoming game in the BT universe :). I'll be looking forward to more AMAs and some other teasers and goodies :).
 
I'm always a sucker for more information when it comes to an upcoming game in the BT universe :). I'll be looking forward to more AMAs and some other teasers and goodies :).
By way of "more information," here are my notes on AMA 1.

Any corrections or comments would be appreciated.

Russ and Alex refered to HBS and BATTLETECH on a number of occasions. To better track cross-pollination between HBS and PGI, I have highlighted these instances:


AMA 1
Russ Bullock - PGI Owner
Alex Garten - Game Producer
Tina Benoit - Community Manager

NOTES:
- Answers will be given, but changes can occur.
- There will be a Modding AMA down the line. But Steam Workshop will be used for MW5 Modding.
- There may be a future Art AMA.
- Initial game begins 3015 and ends 3049.


TOPICS COVERED:
Weapons Recoil will be in the game, and will be tune-able as MW5 moves forward. Camera and "Aim" will not be so impacted as to make the game unFUN.

"Is the game FUN?" - a driving question for Russ, PGI and MW5.

Microtransactions? None planned. Buy the game get everything in it. There will be DLC's, but no in-game store or currency.

Negotiation Points will be a part of MW5 Mercenary Contract negotiations. There will be Pieces-of-X (like BATTLETECH.) You won't be able to headshot 10 Mechs and see them all on the loot table.

Will MW5 have new Mech Data. No, MW5 will leverage MWO existing

Language support - "Love to Sim-chip with Efigs."

MWO Mech scale will be used. Buildings may be re-scaled somewhat.

MW5 AI - game gets harder as Reputation improves.

There will be friendly and Enemy AI MechWarriors. AI MechWarriors "level up." No Difficulty "slider/" Accuracy is a tune-able. (Can be modded.)

Enemy "Paper Dolls" Armor-levels will be color-based not necessarily point-based. "H-TAL" Color-Blind option for Damage States is a consideration.

Meches "carving" through buildings like butter." Slow-field not present in demos yet. So Light Mechs will e slowed as they move through large buildings.

Ghost Heat / Penalties? No. This is a Single-player game, balanced for FUN, thus no ghost heat.

VR Support will not hold back game shipping. Shipping on time is the focus and priority. VR may be a post-Launch item.

No Super-Heavy Mechs in MW5.

MW5 Role-playing Elements? Multi-mission Campaign and MercLIFE, yes. BATTLETECH-like.

Clans? Will be a factor of Product Success.

MW5 Map? Inner Sphere "edge to edge" with some Periphery Systems.

Mechlab? Mech Modification will be ossible, but not to MWO-levels. Adjust Armor Values and Heat Sinks. Variant Integrity will be observed. You will need to find other Variants. Economy balancing is a focus. "Rare" AC6's and other weapons (like BATTLETECHs Manufacturer differentiation) will be in MW5. Engines are Locked.

You can "burn off" MW5 vegetation.

Infantry? Yes, if there is enough time and game performance capability to support the inclusion of Infantry. Cost and System effectiveness per Infantry entity is a major factor.

Fifty Mech Types with 100+ Variants for Launch. Unknown for Closed Beta. DLC will be paid and some may be free.

MW5 will not interface with MWO. CryEngine.PvP verses Unreal/SP. MW5 will be an incredible base to build onto for many years to come.

MW5 Character Backstory will not be very extensive.

There will be a "Instant Action Manager" to set up a Coop Lobby's (may include AI MechWarriors.)

Maps can be either procedurally-generated or handbuilt.

MW5 will have Manufacturer "Quirks" for some weapons. This adds a level of flavor to the marketplace and salvage. Lostech can be neither confirmed or denied. (Thanks @Insainiac99)

3015-3049 Map will evolve based on Lore. Some friction points will used in the MW5 "Story" but the player is not a "Major" player, he is a Mech, then Lance Commander. (Not "Forrest Gump" shaking hands with Presidents, etc.)

Coop Campaigns will see a friend joining in and assuming the identity of an NPC Lance MechWarrior.

Player can choose start location (any of the five Great Houses.) Start choice will drive Starting Mech and local Market, local enemies, etc.

MWO-like Hero Mechs might be in game. "It would be really cool."

Difficulty scaling is somewhat possible in that 3 players in Coop will aid the Main Player immensely. Though AI is being built to be as challenge even then.

MW5 will include a robust 3rd-person camera.

Time is a factor in MW5 as the timeline progresses from 3015 through 3049. The player must use time wisely.

Mech may have "Spotlights."

A lot of work is going into the MercLIFE Metagame. In the Spring, the focus will shift to "running your Merc Outfit."

The player will not be "flipping planets." The player pilots a Mech / leads a Lance. Planet-flipping will be left to Lore.

Will PGI be taking MW5 to Conventions? GamesCon and PaxWest are likely.

Random Events? - no answer at the moment.

MechCon AI has already been improved considerably. For example the K2 will look to use its PPCs at range. And even to destroy destructible barriers between themselves and the Player.

Destroying Civilian Targets may carry an in-game consequence.

MW5 Mechs will be shown / announced over time. Fifteen or so are known now, some surprises will be included in the 50 or so Mech Types expected to be in MW5.

Headshots are "Tuned for Fun." So likely on a high basis than in MWO. Head hit-boxes are 50-100% larger in MW5 than in MWO. This is liable to change.

Mods in Coop, as long as all players have the Mod.

System Specs are a due out.




Again, all corrections or comments would be appreciated.

And as ever, good luck and good gaming! :bow:
 
Infantry...
 
Infantry...
Mention was made that there are a number of ways that Infantry might be included in MW5. I too hope one of them makes the cut for MW5 Launch. : )
 
A shame the pre-order bonus are MWO only. I would have bought it instantly. Thanks for the information.
 
Periphery getting ignored like usual. :(
Personally I quite like that the Inner Sphere will e covered "edge to edge" though admittedly not all 3,000 systems.

And yes, there will be some Periphery States / Systems included in MW5 at Launch.

...MW5 Map? Inner Sphere "edge to edge" with some Periphery Systems...
With BATTLETECH so VERY focused in the Periphery, I am quite looking forward to MW5's 3015 Great House focus.
 
Being left out of some features is what I meant by "ignored". The Periphery is traditionally present but neglected, and it looks like that's what's happening here. Again.
 
Being left out of some features is what I meant by "ignored". The Periphery is traditionally present but neglected, and it looks like that's what's happening here. Again.
No, it looks like you can’t begin your MW5 Mercenary Outfit in the Periphery.

But you can begin in each of the five 3015 Great Houses, AND have your starting Mech, Contracts, planets and opponent’s reflect the Great House you chose.

Yeah, that’ll work for me,

Mind you, I’ll still weave for myself my very own Aurigan Coalition (House Espinosa) or Taurian backstory... but I’ll be starting MW5 in the Draconis Combine, thank you very kindly. : )
 
Thanks for the details! Looking forward to how this shapes up.

A shame the pre-order bonus are MWO only. I would have bought it instantly. Thanks for the information.

It's my understanding that there will be another version of pre-order later and that this first "pre-order" is an offer directed at MWO players.
 
No, it looks like you can’t begin your MW5 Mercenary Outfit in the Periphery.

But you can begin in each of the five 3015 Great Houses, AND have your starting Mech, Contracts, planets and opponent’s reflect the Great House you chose.

Yeah, that’ll work for me,

Mind you, I’ll still weave for myself my very own Aurigan Coalition (House Espinosa) or Taurian backstory... but I’ll be starting MW5 in the Draconis Combine, thank you very kindly. : )
I was just voicing my own view. Personally, I never really felt connected to any of the Successor States, so it's a bummer for me to have the factions I find interesting in this era regularly looked over.

It's my understanding that there will be another version of pre-order later and that this first "pre-order" is an offer directed at MWO players.
From the MW5 pre-order FAQ:

"Standard pre-orders may become available through Steam and other digital marketplaces closer to the full release of MechWarrior 5: Mercenaries on September 10th, 2019. However, aside from the MechWarrior 5: Mercenaries Soundtrack, Digital Desktop Pack, and Digital Game Manual, those standard pre-orders will not contain any of the special MechWarrior 5: Mercenaries or MechWarrior Online content present within the Community Edition Pre-Orders."

It only says "may", so I wouldn't take that as a guarantee.
 
Personally I would like to see a Community Package of MW5 and BATTLETECH. Especially if there were some BATTLETECH Digital Content, I'd buy a second pre-order/account. : )
 
I got the impression that they will let us swap weapons, but are keeping hardpoints per variant. They'd have to include customization. It's one of the best parts of this IP.
 
From the MW5 pre-order FAQ:

"Standard pre-orders may become available through Steam and other digital marketplaces closer to the full release of MechWarrior 5: Mercenaries on September 10th, 2019. However, aside from the MechWarrior 5: Mercenaries Soundtrack, Digital Desktop Pack, and Digital Game Manual, those standard pre-orders will not contain any of the special MechWarrior 5: Mercenaries or MechWarrior Online content present within the Community Edition Pre-Orders."

It only says "may", so I wouldn't take that as a guarantee.

Ah, well if there is a second pre-order and it's only soundtrack, wallpapers and the game manual... then I'll pass. :cool:

Personally I would like to see a Community Package of MW5 and BATTLETECH. Especially if there were some BATTLETECH Digital Content, I'd buy a second pre-order/account. : )

That could potentially be an awesome pre-order and would probably win me over to pre-order... but I would put it as highly unlikely to happen. :D
 
Personally I would like to see a Community Package of MW5 and BATTLETECH. Especially if there were some BATTLETECH Digital Content, I'd buy a second pre-order/account. : )
Well, I haven't bought a first pre-order but I'd certainly grab a MW5 / BattleTech pre-order bundle.