One line summary of your issue
Bullshark model is missing some weapon hardpoint meshes
What platform are you running the game on?
Steam
What operating system do you use?
Windows 10
Which version of the game are you running?
1.8
What DLC do you have installed?
Flashpoint,
Urban Warfare,
Shadowhawk Pack,
Heavy Metal
Please explain your issue is in as much detail as possible.
The Bullshark's side torsos right now have 2 missile and 2 energy hardpoints each. However, only one of these will actually have a missile launcher visual show up, and only if the missile launcher was the weapon installed in that section first.
Also, the only missile rack that actually displays correctly is the LRM-10, as all other missile weapons default to a 10-tube launcher visual.
This is excluding the NARC as I have yet to find one at this point and as such, haven't tested it.
The next issue with the hardpoints is in regards to PPCs. These also do not have a visual representation distinct from the base laser's.
Thirdly, the mech has four hardpoints in each side torso, but according to your own Github there are only three hardpoints defined per side:
"location" : "lefttorso",
"weapons" : [
[
"chrPrfWeap_bullshark_lefttorso_laser_eh1",
"chrPrfWeap_bullshark_lefttorso_mg_bh1",
"chrPrfWeap_bullshark_lefttorso_lrm10_mh1",
"chrPrfWeap_bullshark_lefttorso_PPC_eh1"
],
[
"chrPrfWeap_bullshark_lefttorso_laser_eh2",
"chrPrfWeap_bullshark_lefttorso_narc_mh2",
"chrPrfWeap_bullshark_lefttorso_PPC_eh2"
],
[
"chrPrfWeap_bullshark_lefttorso_flamer_eh3",
"chrPrfWeap_bullshark_lefttorso_laser_eh3"
]
],
Right now, weapons do not default to the hardpoints that have the correct muzzle parts for them, and the chassis doesn't have enough hardpoints in the first place to even accommodate all weapons its stock configuration comes with.
There is also an issue with UAC visuals always using the same barrel sizes regardless whether it's a -2 or -20 class weapon (I would've liked to see the large bore double barrel visuals implemented for the larger class UACs as seen in MWO), but that's not limited to the Bull Shark chassis.
On a somewhat related note, I think it would be nice if the mech's arm hardpoints received weapon visuals for at least lasers and PPCs, but that one would really fall under quality of life for modders.
Have you tried verifying your files?
Yes
Steps to reproduce the issue
Take Bull Shark. Fit energy weapon in ST. Fit missile in the same ST. Missile launcher doesn't show up.
Fit PPC into ST. Laser hardpoint shows up.
Fit two missile launchers of any size into one ST. Only one 10-tube launcher shows up on the model.
Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)
Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log
If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox
If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Attach screenshot / video
Bullshark model is missing some weapon hardpoint meshes
What platform are you running the game on?
Steam
What operating system do you use?
Windows 10
Which version of the game are you running?
1.8
What DLC do you have installed?
Flashpoint,
Urban Warfare,
Shadowhawk Pack,
Heavy Metal
Please explain your issue is in as much detail as possible.
The Bullshark's side torsos right now have 2 missile and 2 energy hardpoints each. However, only one of these will actually have a missile launcher visual show up, and only if the missile launcher was the weapon installed in that section first.
Also, the only missile rack that actually displays correctly is the LRM-10, as all other missile weapons default to a 10-tube launcher visual.
This is excluding the NARC as I have yet to find one at this point and as such, haven't tested it.
The next issue with the hardpoints is in regards to PPCs. These also do not have a visual representation distinct from the base laser's.
Thirdly, the mech has four hardpoints in each side torso, but according to your own Github there are only three hardpoints defined per side:
"location" : "lefttorso",
"weapons" : [
[
"chrPrfWeap_bullshark_lefttorso_laser_eh1",
"chrPrfWeap_bullshark_lefttorso_mg_bh1",
"chrPrfWeap_bullshark_lefttorso_lrm10_mh1",
"chrPrfWeap_bullshark_lefttorso_PPC_eh1"
],
[
"chrPrfWeap_bullshark_lefttorso_laser_eh2",
"chrPrfWeap_bullshark_lefttorso_narc_mh2",
"chrPrfWeap_bullshark_lefttorso_PPC_eh2"
],
[
"chrPrfWeap_bullshark_lefttorso_flamer_eh3",
"chrPrfWeap_bullshark_lefttorso_laser_eh3"
]
],
Right now, weapons do not default to the hardpoints that have the correct muzzle parts for them, and the chassis doesn't have enough hardpoints in the first place to even accommodate all weapons its stock configuration comes with.
There is also an issue with UAC visuals always using the same barrel sizes regardless whether it's a -2 or -20 class weapon (I would've liked to see the large bore double barrel visuals implemented for the larger class UACs as seen in MWO), but that's not limited to the Bull Shark chassis.
On a somewhat related note, I think it would be nice if the mech's arm hardpoints received weapon visuals for at least lasers and PPCs, but that one would really fall under quality of life for modders.
Have you tried verifying your files?
Yes
Steps to reproduce the issue
Take Bull Shark. Fit energy weapon in ST. Fit missile in the same ST. Missile launcher doesn't show up.
Fit PPC into ST. Laser hardpoint shows up.
Fit two missile launchers of any size into one ST. Only one 10-tube launcher shows up on the model.
Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)
Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log
If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox
If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Attach screenshot / video
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