One line summary of your issue
Completed Liberation: Tyrlon successfully, but contract is still available
What platform are you running the game on?
Steam
What operating system do you use?
Windows 10 version 22H2
Which version of the game are you running?
1.9.1-686R
What DLC do you have installed?
Flashpoint, Urban Warfare, Shadowhawk Pack, Heavy Metal
Please explain your issue is in as much detail as possible.
I successfully complete the Tyrlon mission destroying all 3 generators and all enemies (including the spotters and get the notification that I got the last spotter). I notably destroyed all enemies before the last generator and got the notifications of the last generator and then a notification to mop up all the remaining enemies immediately followed by the mission complete dialogue. The game proceeds to the mission complete screen and I allocate salvage. After I issued a refit order for a damaged mech, I noticed that the Tyrlon mission is still available in the contracts screen. Odd, since I know I completed it. I thought maybe it was a 2nd phase with the same mission title. I went and started the mission, but sure enough, it is the exact same mission all over again (except this time I don't have a heavy mech that was damaged during this mission and the ace pilot who was injured inside, but hey, I got lots of good salvage). Anyways, searching online, seems this isn't an altogether uncommon issue. Some users have issues with the 3rd spotter spawning so they can't complete the mission at all (looks like this bug was fixed), but I am not having that issue, just with the mission completing and yet not being completed when you get back to the Argo. Seems to be the same issue as https://forum.paradoxplaza.com/foru...lon-not-registering-quest-completion.1299492/ and https://forum.paradoxplaza.com/forum/threads/liberate-tyrlon-bugged.1097884/
I just ran a verify integrity of BattleTech's files on Steam, all 41248 files successfully validated. I attached screenshots of the save game list showing the three manual saves during the mission and the auto saves "pre-mission" of the same mission I just beat.
Have you tried verifying your files?
Yes
Steps to reproduce the issue
1. Play the Liberation: Tyrlon mission (I had three manual saves during the mission, one of which I reloaded after taking a break and exiting the game)
2. Beat mission
3. Allocate salvage
4. Mission is still available in contracts and next stage of the story doesn't seem to be triggering (though I haven't played past this before, so I don't know if I maybe need to leave the system to see if the story continues)
Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)
File(s) attached
Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log
File(s) attached
If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox
File(s) attached
If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
File(s) attached
Attach screenshot / video
File(s) attached
Completed Liberation: Tyrlon successfully, but contract is still available
What platform are you running the game on?
Steam
What operating system do you use?
Windows 10 version 22H2
Which version of the game are you running?
1.9.1-686R
What DLC do you have installed?
Flashpoint, Urban Warfare, Shadowhawk Pack, Heavy Metal
Please explain your issue is in as much detail as possible.
I successfully complete the Tyrlon mission destroying all 3 generators and all enemies (including the spotters and get the notification that I got the last spotter). I notably destroyed all enemies before the last generator and got the notifications of the last generator and then a notification to mop up all the remaining enemies immediately followed by the mission complete dialogue. The game proceeds to the mission complete screen and I allocate salvage. After I issued a refit order for a damaged mech, I noticed that the Tyrlon mission is still available in the contracts screen. Odd, since I know I completed it. I thought maybe it was a 2nd phase with the same mission title. I went and started the mission, but sure enough, it is the exact same mission all over again (except this time I don't have a heavy mech that was damaged during this mission and the ace pilot who was injured inside, but hey, I got lots of good salvage). Anyways, searching online, seems this isn't an altogether uncommon issue. Some users have issues with the 3rd spotter spawning so they can't complete the mission at all (looks like this bug was fixed), but I am not having that issue, just with the mission completing and yet not being completed when you get back to the Argo. Seems to be the same issue as https://forum.paradoxplaza.com/foru...lon-not-registering-quest-completion.1299492/ and https://forum.paradoxplaza.com/forum/threads/liberate-tyrlon-bugged.1097884/
I just ran a verify integrity of BattleTech's files on Steam, all 41248 files successfully validated. I attached screenshots of the save game list showing the three manual saves during the mission and the auto saves "pre-mission" of the same mission I just beat.
Have you tried verifying your files?
Yes
Steps to reproduce the issue
1. Play the Liberation: Tyrlon mission (I had three manual saves during the mission, one of which I reloaded after taking a break and exiting the game)
2. Beat mission
3. Allocate salvage
4. Mission is still available in contracts and next stage of the story doesn't seem to be triggering (though I haven't played past this before, so I don't know if I maybe need to leave the system to see if the story continues)
Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)
File(s) attached
Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log
File(s) attached
If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox
File(s) attached
If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
File(s) attached
Attach screenshot / video
File(s) attached
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