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dark_saynt

Recruit
Jul 21, 2021
3
0
One line summary of your issue
Increasing health while injured resets healing time

What platform are you running the game on?
Steam

What operating system do you use?
Windows 10

Which version of the game are you running?
1.9.1-686R

What DLC do you have installed?
None

Please explain your issue is in as much detail as possible.
If an injured mechwarrior trains on guts to a level that increases heath points, the remaining time to heal is set back to a higher (but not necessarily) original value. This was on my primary character, going from +1 to +2 health via Guts training.

Have you tried verifying your files?
No

Steps to reproduce the issue
Start with an injured mechwarrior with experience points to spend. Let time pass until there is just a few days before the warrior is healed. Spend XP to increase guts to a level that increases health points. Note that time to heal has increased.

Attach DxDiag (PC), System Info log (Mac), or run sudo lshw -html > specs.html and uploaded specs.html (Linux)
File(s) attached

Attach Output Log
Windows: \Users\YourUserName\AppData\LocalLow\Harebrained Schemes\BATTLETECH\output_log.txt
Mac OS: Users >{name} > Library > Logs > Unity > Player.log
Linux: ~/.config/unity3d/Harebrained Schemes/BATTLETECH/Player.log

File(s) attached

If the game crashed, please attach the crash file with the time stamp closest to the crash.
Windows: [Steam library folder]\steamapps\common\BATTLETECH\DumpBox
For v.17 and beyond try here: C:\Users\[YourUserName]\AppData\LocalLow\Harebrained Schemes\BATTLETECH
OSX: Macintosh HD > Users > [username] > Library > Application Support > Steam > steamapps > common > BattleTech > DumpBox
Linux: [Steam library folder]/steamapps/common/BATTLETECH/DumpBox

File(s) attached

If a save game was loaded at the start of the game session, upload it. Please make sure to upload the save game with the timestamp closest to when you loaded it.
Windows:
Steam: [Steam installation folder]\userdata[SteamID]\637090\remote\C0\SGS1
GOG: 'C:\Users\USER_ID\AppData\Local\GOG.com\Galaxy\Applications\50593543263669699\Storage\Shared\Files\C#\SGS#'
Vanilla:'C:\Users\USER_ID\AppData\LocalLow\Harebrained Schemes\BattleTech\C#\SGS#'
OSX:
Steam: Macintosh HD > Users > [username] > Library > Application Support > Steam > userdata > [SteamID] > 637090 > remote > C#> SGS#
GOG: Macintosh HD > Users > [username] > Library > Application Support > GOG.com > Galaxy > Applications > 50593543263669699 > Storage > Shared > Files > C# > SGS#
Vanilla: Macintosh HD > Users > [username]> Library > Application Support > unity.Harebrained Schemes.BattleTech > C# > SGG#
Linux:
Steam: /home/.steam/steam/userdata/[steamID]/637090/remote/C#/SGS#
GOG: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/
Vanilla: /home/[username]/.config/unity3d/Harebrained Schemes/BATTLETECH/remote/C#/SGS#/

File(s) attached

Attach screenshot / video
File(s) attached
 

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Start with an injured mechwarrior with experience points to spend. Let time pass until there is just a few days before the warrior is healed. Spend XP to increase guts to a level that increases health points. Note that time to heal has increased.
That sounds like what one would expect if your current health hasn't changed but the amount of full health has, there's a bigger gap to heal over now. Is your expectation that the extra points in the health upgrade be credited to you immediately instead?

If so I'm afraid that will not be changed as there will be no more updates for this game, I'm sorry.
 
Sorry to hear that there won't be any more updates, I've been enjoying the game and would look forward to more content.

I expected that the time to heal would be set when the injury was incurred and would stay fixed. Any changes would cause the calculation for the next injury change, but not the one currently running. Since there's only three tiers in the Guts tree where this could happen, it's not a game breaking bug, but it is a little annoying.

Thanks!