I'm still liking and recommending the mod, but I'm starting to develop some gripes.
1) Starting anywhere is generally fun, but I keep getting stuck with alliied mechs that can't pathfind and never make it to the fight. That sometimes means that my 1 skull contract, which would have been right on had I had those two Panthers or that lance of tanks to support me, ends up grinding me into the dust. Plus it takes forever, since there are so many allied and enemy combatants and they all get to make a move, even if it's to run back and forth behind a hill for an hour.
2) That mission where I shepherd a lance with a Jenner, and Urbie, and an LRM Jav is getting really old. It's always the same. I always have a long walk. The Urbie always takes forever to get there. My rookies always miss a ton of shots. The Jav always runs out of ammo before doing any damage. It always turns into a slow, deliberate grind, trying to wear down those turrets with 150 HP and 150 armor and missing half my shots. How can the Urbie miss a stationary target sooo often...? Anyway, any chance you could randomize the lance, lower the odds of getting an Urbie (so it becomes a "hey, neat" moment rather than a "damn it, not again" moment), and shave some HP off those turrets? Early lances just have so little firepower, and the mission is such a slog (but frequently the only realistic choice available).
3) My load times are increasing into "go make a sandwich and do a load of laundry" territory.
4) I can't save mid mission. Is that a setting I missed somewhere? Some of these missions take an hour or more, and sometimes I need to walk away unexpectedly. I don't want to quit 45 minutes into a mission or leave the game running untill morning every time my kid wakes up. It sucks.
Anyway, I still like the mod, but I'm finding myself playing less and less.
1) Starting anywhere is generally fun, but I keep getting stuck with alliied mechs that can't pathfind and never make it to the fight. That sometimes means that my 1 skull contract, which would have been right on had I had those two Panthers or that lance of tanks to support me, ends up grinding me into the dust. Plus it takes forever, since there are so many allied and enemy combatants and they all get to make a move, even if it's to run back and forth behind a hill for an hour.
2) That mission where I shepherd a lance with a Jenner, and Urbie, and an LRM Jav is getting really old. It's always the same. I always have a long walk. The Urbie always takes forever to get there. My rookies always miss a ton of shots. The Jav always runs out of ammo before doing any damage. It always turns into a slow, deliberate grind, trying to wear down those turrets with 150 HP and 150 armor and missing half my shots. How can the Urbie miss a stationary target sooo often...? Anyway, any chance you could randomize the lance, lower the odds of getting an Urbie (so it becomes a "hey, neat" moment rather than a "damn it, not again" moment), and shave some HP off those turrets? Early lances just have so little firepower, and the mission is such a slog (but frequently the only realistic choice available).
3) My load times are increasing into "go make a sandwich and do a load of laundry" territory.
4) I can't save mid mission. Is that a setting I missed somewhere? Some of these missions take an hour or more, and sometimes I need to walk away unexpectedly. I don't want to quit 45 minutes into a mission or leave the game running untill morning every time my kid wakes up. It sucks.
Anyway, I still like the mod, but I'm finding myself playing less and less.