So I have this idea to use unlimited mode skirmishes to play the Battletech RPG. I would used "A Time of War" for out of mech combat, then do skirmish mode for fights setting up a table for player to hot seat their mechs (custom builds) and me to drop an OP4. Their are a few issues.
#1 Custom Pilots for my player. This is the biggest because I want them to use their character names, call signs, and assign stats/level.
#2 No way to have mutipule lances under GM control that I know of.
#3 no vehicles in skirmish mode
#4 no bases/turrets I can set to control
Are there any mods to support any of these? I can work around #2-4 with story. Rural area with no bases, small contested planet that only has one enemy faction to explain the on 1vs1 lances, and the heroes are trying to escape the planet so specifically avoiding bases and civilization while earning money/upgrading/stealing to get their near scrap Leopard up and running. However, not having their pilot names, call signs, or stats really hurts the RPG elements. I could perhaps pick bad matches from the existing pilots to reflect them early on and match them better as they go, but they would have some benefits I don't intent and there will be some spots in between I am unable to hit and have to choose between making them weaker or stronger than they should be.
Thanks for any help / feedback.
#1 Custom Pilots for my player. This is the biggest because I want them to use their character names, call signs, and assign stats/level.
#2 No way to have mutipule lances under GM control that I know of.
#3 no vehicles in skirmish mode
#4 no bases/turrets I can set to control
Are there any mods to support any of these? I can work around #2-4 with story. Rural area with no bases, small contested planet that only has one enemy faction to explain the on 1vs1 lances, and the heroes are trying to escape the planet so specifically avoiding bases and civilization while earning money/upgrading/stealing to get their near scrap Leopard up and running. However, not having their pilot names, call signs, or stats really hurts the RPG elements. I could perhaps pick bad matches from the existing pilots to reflect them early on and match them better as they go, but they would have some benefits I don't intent and there will be some spots in between I am unable to hit and have to choose between making them weaker or stronger than they should be.
Thanks for any help / feedback.
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