Bavaria has been a bit of a problem for Aberration. It grows pretty big, pretty quickly, or can. Like any major, it can tank occassionally, if everything aligns against it correctly. Of course, I'm referring to an AI situation here. If you are playing Swabia in SP, Bavaria doesn't have a chance (unless, like, you're a bad player) and in MP, if your opponents are worth much they will make sure you don't grow exponentially (unless, like, they're all bad players).
We have tried to make a few structural changes to Germany, removing a few excess single-province minors and improving the AI for these minors so they they will perform a little more sensibly in war and start hopeless conflicts a little less often. But it only helps a little.
The big 'problem'with Bavaria is that high ranked leaders steal seiges. That's pretty much it in a nutshell. It isn't that they get leaders, that's their storyline. But when the German region spend the first 40 years in conflicts, almost all of which involve Bavaria because of its extent and alliances, it gets involved in and steal every seige and ends up capturing many provinces that it 'shouldn't'.
I propose two solutions.
1. In the first 40 years of the game a lot of the other German states would be given monarch leaders. Nothing fancy, just 2/2/2/0 standard leaders, but with the ability to keep control of a seige they start. And, should bavaria be player owned, to actually steala seige from a bavaria that tries to do too much too early.
2. Bavaria needs an event in about 1470-85 that mikl and I call The Sons of Friedrich. Or maybe Sigismund, or Heinrich. I can't remember who the monarch is in that period. Anyway, he dies. If bavaria is smallish, nothing happens, but if it still owns diverse properties such as Pfalz and Dutch provinces, then his sons conflict over ownership. he has three strong sons all of whom want a part of the family inheritance. They go to war, and the 'physically-unconnected' provinces break away as separate states. The main chunk of Bavaria retains cores there and can hope to win them back, but it's neat storyline that can also have later beneficial ramifications (like reinheriting them in two generations time) as well as breaking up a Bavaria that blobs too early.
Thoughts?
MattyG
We have tried to make a few structural changes to Germany, removing a few excess single-province minors and improving the AI for these minors so they they will perform a little more sensibly in war and start hopeless conflicts a little less often. But it only helps a little.
The big 'problem'with Bavaria is that high ranked leaders steal seiges. That's pretty much it in a nutshell. It isn't that they get leaders, that's their storyline. But when the German region spend the first 40 years in conflicts, almost all of which involve Bavaria because of its extent and alliances, it gets involved in and steal every seige and ends up capturing many provinces that it 'shouldn't'.
I propose two solutions.
1. In the first 40 years of the game a lot of the other German states would be given monarch leaders. Nothing fancy, just 2/2/2/0 standard leaders, but with the ability to keep control of a seige they start. And, should bavaria be player owned, to actually steala seige from a bavaria that tries to do too much too early.
2. Bavaria needs an event in about 1470-85 that mikl and I call The Sons of Friedrich. Or maybe Sigismund, or Heinrich. I can't remember who the monarch is in that period. Anyway, he dies. If bavaria is smallish, nothing happens, but if it still owns diverse properties such as Pfalz and Dutch provinces, then his sons conflict over ownership. he has three strong sons all of whom want a part of the family inheritance. They go to war, and the 'physically-unconnected' provinces break away as separate states. The main chunk of Bavaria retains cores there and can hope to win them back, but it's neat storyline that can also have later beneficial ramifications (like reinheriting them in two generations time) as well as breaking up a Bavaria that blobs too early.
Thoughts?
MattyG