bobtdwarf said:Well given that a simple solution is more desirable then a complex one, and having the HRE being LESS powerful then he was IRL during the same time frame it is far more likely that they would be as powerful in aberration as they were in the historic not less.
There must be some kind of basic reference to history for us to even have a discussion on this subject. And the sad truth of the matter is that it is far, far more likely that you will have no weaker an emperor at the start of an aberration game then you would have in vanilla. But for the sake of argument if you guys want to have a substantially weaker emperor by all means go ahead, I can't think of a set of circumstances that would lead you to them giving up anymore then was done in the Golden Bull...
OK. Again, we are getting even further ahead now. I repeat that my understanding of the HRE is minimal. You are becoming more rational and less ranty and this is being a big help.
bobtdwarf said:edit:
In my opinion one of the strengths of aberration as a mod, especially an alternate history mod, is it degree of plausibility. Could England have come flying apart as a kingdom given an alternative Hastings? Certainly, it had not been unified for very long and there were some residual regional feelings that could come to the for with a little nurturing by a warlord with delusions of grandeur or two (and there always seems to be a few lying around the side stages of history). The same could happen to France, although I think that the more likely outcome is one that can not be handled by the game engine (Pope makes the crown elective much like the HRE). The whole rest of the lot also is credible/plausible enough to be engaging and vibrant.
Thank you. And, yes, I am obviously concerned with plausibility, although - like balance - this is something each individual will be more or less sensitive to. Some people will find even vanilla/agceep to be implausible interpretations of what happened.
bobtdwarf said:But there is a fine line therein as well, only so much you can tweak before it flies in the face of credulity and totter off into the realm of the banal and ridiculous. And one of those would be to weaken the HRE below its' historically known level as you imply may need be done.
It was my great preference that a central German state not be a feature of every game of Aberration. It is extremely wealthy and the unified culture (at least in the broad EU2 strokes) makes for a lot of abuseable manpower. It has been a very common theme in all threads on Germany that players are weary and warey of a unified German state. However, what you have below could work, as it is not as straightforward as this.
bobtdwarf said:With England gone, France now a squabbling puppy pile of successor states and Spain still firmly in the grasp of the infidel (not to mention the heretic Byzantines still all to alive and kicking), what possible and plausible reason would there be to weaken the last strong arm of Christendom (with no offense meant to our Orthodox brethren, just trying to speak in period here)? If anything the tend would be to make it stronger, as we can see from recent history IRL, nothing concentrates power like a perceived outside threat.
An excellent point.
bobtdwarf said:Besides, the kind of independence of SWA and HAN from the HRE you are looking for could not be achieved as long as the HRE was still in existence. Which in turn could be the solution to your problem however bold a solution that may be: Pre-start German unification, or a unification event very shortly after the start of the game. It can be assumed the "A" choice for SWA and HAN will be "NO!!" to the unification, and thereby guarentee their independence of that nasty bit of imperial entanglement; but it would also guarentee extreme emnity between the three. But it will tend to cost you some of the German minors.
Perfect. I think you are on to something significant and delicious here.
bobtdwarf said:But barring that there is not much that can be done as long as they are subjects of the Empire and Emperor, even the Electors who were given regal status and privaledge by the Emperor were still subjects OF the Emperor and answerable to him. And I don't think that you can give Swabia and the Hansa much above being considered on the same level as a King.
As a counterpoint, I think that we need to also remember that in this period it was difficult to keep large continental states together. As much as forces work to centralize and sustain, there are other forces working to decentralize and break. Princes want their independence, there are always those seeking to replace a ruler and we are not living in the age of nationalism yet, so most people are not attached to any idea of a German state per se.
If we have an early unification event, this Germany ( for want of a better term) will be very hard to hold together. Both because of the desire for 'independence' by those within this nation accostomed to paying only lip service to the Emperor, but because of the coming reformation. A reformation which, however implausible, we will be keeping as a core element of Aberration and which will still happen some time in the 1520 period.
The event scripting will be fun. The challenge in keeping this empire together needs to be beyond the ability of the ai and a nice challenge to a player, although not impossible.
- increasing revoltrisk in events that attempt to force the Emperor to decentraliza as his authority is challenged.
- a reformation that sees princes use it for political purposes as they did in RL, ceding from the empire along with the religion that sustains it
- the War of Religion becomes now as much a civil war as it does a religious war
I love it. In essence it is the reverse of what most people foresee. Instead of beginning the game with a fractured Germany that gives way to unification through force majeur in the 1550s, it begins (well, soon after) with unification and becomes fractured during the 1550s.