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unmerged(61532)

Corporal
Oct 7, 2006
29
0
BeBear's Balance MOD v2.1 for VIC Revolution

BeBear's always the best!

Installation: copy and overwrite, for VIC Revolutions v1.0 or v1.1, to full utilizes this MOD you had to open a new game.

This MOD respect the concept of VIC Revolutions, but reduce the huge references of civ/unciv and technical, balancing many factors, and fix some bugs and unreasonable things.


Economic system:

- Reduce the huge efficiency deference for raw materials and the tech effects
  Example: wool 3.75 grain 0.25 -> wool 1.6 grain 0.6
  Example: tech effect for wool/coal total 300% -> total 100%-150%

- Slightly reduce the price deference between raw materials and lux goods
  Example: agriculture goods 1.0 -> 1.6
  Example: Lux goods 65 -> 60

- Slightly raise the cost of country maintain fee
  Example: education/crime factor 0.25 -> 0.3

Military system:

- Change INF/CAV price rate in late age and fix some bugs
  Example: each grade of INF +2/+4 -> +3/+6
  Example: each grade of CAV +6/+12 -> +5/+8

- Change abilities for units to reduce the huge deference in late age and fix some bug, and irregular got a few tech upgrades
  Example: all army fire +1 org +5 (seems Paradox didn't fully consider the no general penalty)
  Example: irregular fire +1 reliable +1 speed +1, with +3 prices
  Example: reduce ART about 20% ability with about 25% price reduction
  Example: -8 shock attack but +2 fire/defense for barrel
  Example: sligtly tweak some unreasonable army and navy maintain cost


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v2.1 Update:

Ecomonic: slightly tweak prices, and slight increase basic income of POPs

Military: slightly tweak upgrade prices, and increase power of early ships
 

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Last edited:
bebear said:
Example: sligtly tweak some unreasonable army and navy maintain cost

Could you please elaborate? Also, cannot download your file.
 
NobillyT said:
Could you please elaborate? Also, cannot download your file.

just some moderately tweaks for unit costs, for example, base level artillery supply cost 120 and base level inf cost 15, that's paradox's bug for inf 75%pirce off (in very early verion inf cost 60) without proper artillery price adjustment.