I have been a long fan of Paradox, both because of the type of games they make and their patch policy with long term support (and I am fully aware that this is in part because of necessity and not pure goodwill).
But over the last half year I became more and more disappointed with how Paradox handles things over multiple product lines.
In EU4 I have the impression that the quality of the DLC is continously going down. Not the bugs, the code quality has always been questionable but I was happily willing to overlook most of it 8f the content is right, but the features itself.
I know it is always a balance between free and paid features but as of late I get the impression that features only get implemented to sell them. I am not so naive as to believe that making money isn't the primary reason for Paradox to make games at all, but previously the features introduced by expansions always in my opinion aimed to make the game better. But as of late the features introduced seem only tp be there to have new numbers, buttons and bars to sell without them really adding something to the game.
In Stellaris I was quite supportive of the large changes introduced in the last patch even though I dearly miss some of the removed features. But I did and still have the impression that in the long run it will be better for the game.
Then the War Exhaustion change happened where after 4 days of feedback a feature introduced by the patch got completely neutered. That makes me question how well thought out the design process at Paradox really is and how dedicated they are to make their games better instead of making a quick buck.
I tested the open beta and I have no idea how anyone could have thought the introduced penalties for 100% War Exhaustion come anywhere close to the forced peace. The penalties are hardly noticeable, both on paper and in game, which results in the feature essentially being rolled back.
That brings me to my main concern. I have the feeling that Paradox has shifted its focus too much to wargamers and abandoned the grand strategy approach. Whenever something in EU4 gets mentioned that would make world conquest harder you have a small group of players loudly argue against it despite EU4 having become more and more easy over time.
What happens now in Stellaris with Paradox caving in after not even a weak to appease the small group of players by removing a big feature confirms this in my opinion.
In my opinion this is not a good direction for Paradox to go. Their games sell because they are unique instead of just another wargame. But the more Paradox caters to a minority of wargamers the less unique their games become. And while for now the majority of players still stand silent more and more people become disgruntled with the sole focus on fast conquest and lack of any other gameplay as various EU4 thread like the ones about the immersion pack strategy or 1600 burnout show.
But over the last half year I became more and more disappointed with how Paradox handles things over multiple product lines.
In EU4 I have the impression that the quality of the DLC is continously going down. Not the bugs, the code quality has always been questionable but I was happily willing to overlook most of it 8f the content is right, but the features itself.
I know it is always a balance between free and paid features but as of late I get the impression that features only get implemented to sell them. I am not so naive as to believe that making money isn't the primary reason for Paradox to make games at all, but previously the features introduced by expansions always in my opinion aimed to make the game better. But as of late the features introduced seem only tp be there to have new numbers, buttons and bars to sell without them really adding something to the game.
In Stellaris I was quite supportive of the large changes introduced in the last patch even though I dearly miss some of the removed features. But I did and still have the impression that in the long run it will be better for the game.
Then the War Exhaustion change happened where after 4 days of feedback a feature introduced by the patch got completely neutered. That makes me question how well thought out the design process at Paradox really is and how dedicated they are to make their games better instead of making a quick buck.
I tested the open beta and I have no idea how anyone could have thought the introduced penalties for 100% War Exhaustion come anywhere close to the forced peace. The penalties are hardly noticeable, both on paper and in game, which results in the feature essentially being rolled back.
That brings me to my main concern. I have the feeling that Paradox has shifted its focus too much to wargamers and abandoned the grand strategy approach. Whenever something in EU4 gets mentioned that would make world conquest harder you have a small group of players loudly argue against it despite EU4 having become more and more easy over time.
What happens now in Stellaris with Paradox caving in after not even a weak to appease the small group of players by removing a big feature confirms this in my opinion.
In my opinion this is not a good direction for Paradox to go. Their games sell because they are unique instead of just another wargame. But the more Paradox caters to a minority of wargamers the less unique their games become. And while for now the majority of players still stand silent more and more people become disgruntled with the sole focus on fast conquest and lack of any other gameplay as various EU4 thread like the ones about the immersion pack strategy or 1600 burnout show.