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If you're gonna build a beerhall pack, make sure to build tables that match the existing tables - IE, regular beer table, stone beer table, marble beer table, large marble beer table, harvest ale table, small beer tables, etcetera. :)

Actually, come to think of it, this wouldn't really be all that hard, would it?

Just take the normal table models, remove their feast-food and put on a bunch of boozeahol and maybe some drinking food (like nuts, or whatever fits the table aesthetic,) and code the Dwarves to look for a nearby beer table when they eat from a regular table; if there is one nearby (and they certainly should not go out of their way to get to it,) they'll use it before going back about their business, generating a small boost to happiness.
 
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As for game mechanics, I don't think +happiness would be optimal. For starters, happiness is damn near useless and once you invest a couple hundred units of stone on wall and floor tiles, it ceases to be a factor for the rest of the game.

I suggest: After eating (and only after eating), a dwarf looks for a beer barrel (not a table =) in close vicinity.
If one is found, the dwarf goes there, draws a mug full, and gains +energy from it.
I'm thinking of maybe 10-15% of a dwarf's energy bar. Not enough to fully replace beds. That's also why it would be limited to 1x after eating.

The beer drinking animation already exists so basically it would require ingame objects for various beer kegs or barrels... and a very localised addition to the AI which won't add any more performance issues because it's not part of the regular decision loop.
 
As for game mechanics, I don't think +happiness would be optimal. For starters, happiness is damn near useless and once you invest a couple hundred units of stone on wall and floor tiles, it ceases to be a factor for the rest of the game.

I suggest: After eating (and only after eating), a dwarf looks for a beer barrel (not a table =) in close vicinity.
If one is found, the dwarf goes there, draws a mug full, and gains +energy from it.
I'm thinking of maybe 10-15% of a dwarf's energy bar. Not enough to fully replace beds. That's also why it would be limited to 1x after eating.

The beer drinking animation already exists so basically it would require ingame objects for various beer kegs or barrels... and a very localised addition to the AI which won't add any more performance issues because it's not part of the regular decision loop.

Hrm...

Actually, I like your idea, but why can't it be both? Drinking a good alcoholic beverage gives a Dwarf back some energy, and a little happiness boost to boot. Then you could mix it up a little - some tables might serve energy ales that give a Dwarf back more energy, but aren't relaxing, while others might serve really relaxing ales that give little, or nothing, in the way of energy. Mead kegs would be a low-end, no-frills energy boost, good for deploying alongside miner camps.


These swedish dwarves are some sort of freaks.

Wood is their most important resource and beer is no gameplay element at all.
I'm thinking these are elves masquerading as dwarves...

Wood is their renewable resource. Maybe if we had plants that grew other salable things...
 
Christmas time coming - I demand rice porridge and christmas ale tables!

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As I don't see any video anywhere, I can't help you there :p

But we danes eat this during Christmas (...and some of us all year round :blush:). It's basically polished desert rice slowly boiled with whole milk (need constant stirring) Then when it is done you sprinkle a mix of sugar and cinnamon on top and drop a small chunk of butter on top. Serve varm and enjoy :cool:
 
The Real Question is, Would this Beer Hall Serve the Dwarfs Julmust!?:p

You oughta make it a wikipedia link when you post something like that. :p


That said... I imagine not.

Julmust was evidently made as a non-alcoholic alternative to beer, which is more or less anathema to Dwarven society. So unless they're drinking their Julmust with a depth charge of whiskey or something... Which, knowing these Dwarves, they might, so, yeah. Sure. Julmust with a depth charge of whiskey. Perfectly Dwarven yule-time drink, that.