I just posted my Beginner's Guide to Diplomacy in Age of Wonders: Planetfall on youtube:
In this week’s video, I aim to answer the following questions:
1) How does Reputation work?
2) How does Opinion work, and how does it affect Pacts?
3) How does Favor work, and how does it affect NPC relationship states?
4) How does Race Relations work?
1) Reputation:
- Commanders with similar reputations are more likely to work together.
- Having over +200 reputation makes it easier to increase your diplomatic state with commanders who also have positive reputations, and makes it cheaper to trade with dwellings, which provide some of the best mods, doctrines, and units in the game.
- Having under -200 reputation will incur a casus belli from all other commanders.
- Hover the cursor over your reputation icon to get more information about what is impacting your reputation.
- Gifting 10 energy a turn to an AI is an easy way to get +50 reputation for 10 turns.
- Reputation level may impact the necessary threshold on opinion before an AI will take a Non-Aggression Pact.
Opinion:
- Opinion plays a role in AI decision making, but it is not the only factor. An AI at +800 opinion towards you can deny a non-aggression pact, and an AI at -800 opinion towards you can propose non-aggression pacts.
- A negative opinion tends to lead to the AI to pursue casus belli against you, and to move armies to your border. I have had an AI with +50 opinion fabricate a claim on me, but that was on the Hard AI setting, which may have lowered the numbers required for the AI to fabricate.
- I have seen a lot of discussion and theories on the forums about these values, and there is currently not a lot of information out there on the subject.
- AI commanders don’t trade with empires they have under -200 opinion with (-200 works), but complimenting them can be used to get them to consider trading casus belli with you.
- An AI who has recently been declared war on by another commander, will pursue a non-aggression pacts with other commanders.
- You can boost an AI opinion 100 points for 10 turns for 10 influence, which can be used to get non-aggression pacts and to avoid wars.
- It takes twenty turns to buy away a dislike (-250 opinion for 500 energy)
- If you can get to an alliance pact with another AI, then you can annex and colonize bordering territory without incurring a casus belli.
- You only need non-aggression pact and 100 energy to get the for the treaty that allows you to build on claimed sectors.
- Casus belli can be sold for 50 energy each, therefore 1 claim is worth 250 energy. Risky way to get energy quickly.
- Insults turn 10 influence into 3 casus belli.
- There is a decaying opinion modifier for past casus belli that have been bought off, called grudges, which loses 20 points per turn.
Favor:
- Earning favor leads to more influence per turn, and gives access to better options in the dwelling trading panel.
- Integrated npcs factions give +3 influence! Friendship give +2! Peace gives +1. Noble Diplomats (syndicate tech) doubles that bonus!!!
- Npc factions can be called into a war for 80 influence and 200 energy.
Race Relations:
- Race Relations is affected mostly by if you are at war, and how you deal with conquered colonies. Absorbing colonies boosts the race relations with the inhabitants, while migrating upsets the old inhabitants while boosting the race relations with the new ones, and razing just upsets the inhabitants.
- Absorbing colonies gives access to extra tech (including mods and operations), but at the cost of boosting the race relations with a race in you empire.
- Slightly modified by the # colonies with that race (only +50).
- High race relation gives unit morale, happiness to colonies, more frequent race events, and an opinion boost to commanders of that race.
- May affect where another commander is willing to consider a non-aggression pact with you
In this week’s video, I aim to answer the following questions:
1) How does Reputation work?
2) How does Opinion work, and how does it affect Pacts?
3) How does Favor work, and how does it affect NPC relationship states?
4) How does Race Relations work?
1) Reputation:
- Commanders with similar reputations are more likely to work together.
- Having over +200 reputation makes it easier to increase your diplomatic state with commanders who also have positive reputations, and makes it cheaper to trade with dwellings, which provide some of the best mods, doctrines, and units in the game.
- Having under -200 reputation will incur a casus belli from all other commanders.
- Hover the cursor over your reputation icon to get more information about what is impacting your reputation.
- Gifting 10 energy a turn to an AI is an easy way to get +50 reputation for 10 turns.
- Reputation level may impact the necessary threshold on opinion before an AI will take a Non-Aggression Pact.
Opinion:
- Opinion plays a role in AI decision making, but it is not the only factor. An AI at +800 opinion towards you can deny a non-aggression pact, and an AI at -800 opinion towards you can propose non-aggression pacts.
- A negative opinion tends to lead to the AI to pursue casus belli against you, and to move armies to your border. I have had an AI with +50 opinion fabricate a claim on me, but that was on the Hard AI setting, which may have lowered the numbers required for the AI to fabricate.
- I have seen a lot of discussion and theories on the forums about these values, and there is currently not a lot of information out there on the subject.
- AI commanders don’t trade with empires they have under -200 opinion with (-200 works), but complimenting them can be used to get them to consider trading casus belli with you.
- An AI who has recently been declared war on by another commander, will pursue a non-aggression pacts with other commanders.
- You can boost an AI opinion 100 points for 10 turns for 10 influence, which can be used to get non-aggression pacts and to avoid wars.
- It takes twenty turns to buy away a dislike (-250 opinion for 500 energy)
- If you can get to an alliance pact with another AI, then you can annex and colonize bordering territory without incurring a casus belli.
- You only need non-aggression pact and 100 energy to get the for the treaty that allows you to build on claimed sectors.
- Casus belli can be sold for 50 energy each, therefore 1 claim is worth 250 energy. Risky way to get energy quickly.
- Insults turn 10 influence into 3 casus belli.
- There is a decaying opinion modifier for past casus belli that have been bought off, called grudges, which loses 20 points per turn.
Favor:
- Earning favor leads to more influence per turn, and gives access to better options in the dwelling trading panel.
- Integrated npcs factions give +3 influence! Friendship give +2! Peace gives +1. Noble Diplomats (syndicate tech) doubles that bonus!!!
- Npc factions can be called into a war for 80 influence and 200 energy.
Race Relations:
- Race Relations is affected mostly by if you are at war, and how you deal with conquered colonies. Absorbing colonies boosts the race relations with the inhabitants, while migrating upsets the old inhabitants while boosting the race relations with the new ones, and razing just upsets the inhabitants.
- Absorbing colonies gives access to extra tech (including mods and operations), but at the cost of boosting the race relations with a race in you empire.
- Slightly modified by the # colonies with that race (only +50).
- High race relation gives unit morale, happiness to colonies, more frequent race events, and an opinion boost to commanders of that race.
- May affect where another commander is willing to consider a non-aggression pact with you