Really noob question: does it matter if your division is wide or deep? Ie 8 inf in a 4 wide 2 deep configuration vs 2 wide 4 deep?
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Partisan suppression is state wide (same area as used for building slots). You can also check the resistance mapmode -> F6.How big of an area can the Partisan supression unit cover? One province? All of France?
Yes.Ah. When I look for "combat width" I find this.
Does that mean I try to build divisions to have an even 80 "frontage" in each attack? Basically 4 divisions at 20 line battalions each?
No, it has no effect on combat performance.Really noob question: does it matter if your division is wide or deep? Ie 8 inf in a 4 wide 2 deep configuration vs 2 wide 4 deep?
Thank you for the great guide. What sort of mix do you make for your Command groups depending on your starting location and intended target? I've spent 7 hours with the game and still have no idea what troops to throw at where like rivers, mountains, forests etc. Tutorial was a bit vague where I set up a front line to attack then let the AI do its thing. Sometimes it was winning sometimes it was losing then winning again and eventually crushed the inferior opposition but I think I'm going to be hitting a brick wall when I'm up against panzers and such.
One thing i think is important is to make sure you have a basic infantry template. As Italy, I'm kicking myself because I upgraded my infantry a lot amd now my home defence have super high support brigades.
If you forsee having different types, build a "base template" and then duplicate from there.
Quick question: as Brazil, I have plenty of manpower and not a lot of frontage to fill (since most fights are in jungles/mountains).
Seeing as special forces only take up 1 width, while being mostly equal to regular infantry stat-wise, would it make sense to make entire armies out of them instead of regular infantry? This will allow me to put much more of my huge manpower pool into any given fight, where the same amount of men trained as regular infantry would take up twice the width thus only allowing half of them to fight effectively.
Where is frontage explained? I can't find it on the Hoi4wiki. I have an idea from EU IV, but not the execution in HoI.
Thanks for the guide - very helpful!
And a related noob question about aircraft wings. Is there an optimal size? Is there any reason to not make a wing as large as possible given airbase capacity if you can resource it?
For example soviet winter war say. Should I just create one massive tac wing to do ground support and one massive interceptoer wing to provide air superiority?
Also with out of date planes; if I create a wing with them it just gets upgraded with more modern planes which puts the old ones back in my reserve and then tells me I have them and need to deploy them, which is a little circular. Is this WAD?