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Really noob question: does it matter if your division is wide or deep? Ie 8 inf in a 4 wide 2 deep configuration vs 2 wide 4 deep?
 
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How big of an area can the Partisan supression unit cover? One province? All of France?
Partisan suppression is state wide (same area as used for building slots). You can also check the resistance mapmode -> F6.

Ah. When I look for "combat width" I find this.

Does that mean I try to build divisions to have an even 80 "frontage" in each attack? Basically 4 divisions at 20 line battalions each?
Yes.

Really noob question: does it matter if your division is wide or deep? Ie 8 inf in a 4 wide 2 deep configuration vs 2 wide 4 deep?
No, it has no effect on combat performance.
 
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Quick question: as Brazil, I have plenty of manpower and not a lot of frontage to fill (since most fights are in jungles/mountains).

Seeing as special forces only take up 1 width, while being mostly equal to regular infantry stat-wise, would it make sense to make entire armies out of them instead of regular infantry? This will allow me to put much more of my huge manpower pool into any given fight, where the same amount of men trained as regular infantry would take up twice the width thus only allowing half of them to fight effectively.
 
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Special forces have width 2 like normal INF. If you want more firepower per frontage focus on ART or SP-ART (or use bombers to blast away your enemies).
 
Thank you for the great guide. What sort of mix do you make for your Command groups depending on your starting location and intended target? I've spent 7 hours with the game and still have no idea what troops to throw at where like rivers, mountains, forests etc. Tutorial was a bit vague where I set up a front line to attack then let the AI do its thing. Sometimes it was winning sometimes it was losing then winning again and eventually crushed the inferior opposition but I think I'm going to be hitting a brick wall when I'm up against panzers and such.
 
Thank you for the great guide. What sort of mix do you make for your Command groups depending on your starting location and intended target? I've spent 7 hours with the game and still have no idea what troops to throw at where like rivers, mountains, forests etc. Tutorial was a bit vague where I set up a front line to attack then let the AI do its thing. Sometimes it was winning sometimes it was losing then winning again and eventually crushed the inferior opposition but I think I'm going to be hitting a brick wall when I'm up against panzers and such.

Go by terrain is what I'd do. I'd keep them separate, so you can have the AI move your infantry by 'line' and you can focus your more powerful tanks and mobile division to 'pincer' and surround an enemy via smaller fronts.

Infantry can do the bulk of the heavy lifting - you can't go wrong with them, if in doubt, make more infantry. They should target forests, hills, cities, etc.

Tanks you want to direct at plains - not too many of these in good places in Europe unless you go to Russia or North Africa. No point throwing tanks around as say, Japan (too many mountains in China) or Italy (too many mountains in Northern Italy).
 
One thing i think is important is to make sure you have a basic infantry template. As Italy, I'm kicking myself because I upgraded my infantry a lot amd now my home defence have super high support brigades.

If you forsee having different types, build a "base template" and then duplicate from there.
 
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You left off HP which is what INF brings to the fight. The STR losses are applied against this stat.

And I disagree on the armor. Many tests show that 5xARM,2xMOT2xSPG is much better than the 3 tank divisions because it has higher armor and higher hardness which means a greater chance that the enemy can't penetrate.

And recon gives you terrain modifiers to your speed. These really help you get to where you're going very fast.
 
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One thing i think is important is to make sure you have a basic infantry template. As Italy, I'm kicking myself because I upgraded my infantry a lot amd now my home defence have super high support brigades.

If you forsee having different types, build a "base template" and then duplicate from there.

I actually only used two types of infantry on my first Germany run. I had 1 "homeguard" with 6 cav +1aa + MP, and I spammed over 150 divisions of this to garrison everywhere. Great suppression and just enough defense to bog down naval invasion while my mainline troops came to deal with them. My mainline infantry was a width 40 with 4 art and a ton of everything else.

Granted over half my army was armor with a lot of SP art and medium armor.
 
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Quick question: as Brazil, I have plenty of manpower and not a lot of frontage to fill (since most fights are in jungles/mountains).

Seeing as special forces only take up 1 width, while being mostly equal to regular infantry stat-wise, would it make sense to make entire armies out of them instead of regular infantry? This will allow me to put much more of my huge manpower pool into any given fight, where the same amount of men trained as regular infantry would take up twice the width thus only allowing half of them to fight effectively.

Well, the points on SF have already been addressed. I have a few re Br@zil..

I played Brazil in HOI3 and look forward to it in HOI4 where it looks enormously more interesting -though my appetite was sated for a while by the Communist Brazil YouTube series.

Some things on my list of things to consider that might be relevant re the land forces (the navy role is simple but critical, to clear out enemy and get troops landed safely with fire support.).

1. Key elements of the field army would include Mountaineers, Marines, and a few Paratroops all to see extensive use for special skills and general high quality. Organize armies based on geographical needs. All defense and security units to be under a single FM.

2. MOT with light armor is easy and sufficient for the suitable parts of South America and as fire brigades/volunteers.

4. Considering that many engagements will be relatively small or at long distances from help or air support, having support artillery, ENG, and other support elements along could be a decisive advantage. Evaluate cost and effectiveness.

5. Based on discussions about deep battle/mass assault or superior firepower for concentrating power on narrow frontages, check typical widths of SA battlefields and see if these may be better options even with typically low unit density.
 
Where is frontage explained? I can't find it on the Hoi4wiki. I have an idea from EU IV, but not the execution in HoI. :(

Thanks for the guide - very helpful!

If you hover over Combat Width in the Division Designer, there's a brief tooltip about it. Not sure if that's what you're looking for.
 
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And a related noob question about aircraft wings. Is there an optimal size? Is there any reason to not make a wing as large as possible given airbase capacity if you can resource it?

For example soviet winter war say. Should I just create one massive tac wing to do ground support and one massive interceptoer wing to provide air superiority?

Also with out of date planes; if I create a wing with them it just gets upgraded with more modern planes which puts the old ones back in my reserve and then tells me I have them and need to deploy them, which is a little circular. Is this WAD?
 
And a related noob question about aircraft wings. Is there an optimal size? Is there any reason to not make a wing as large as possible given airbase capacity if you can resource it?

For example soviet winter war say. Should I just create one massive tac wing to do ground support and one massive interceptoer wing to provide air superiority?

Also with out of date planes; if I create a wing with them it just gets upgraded with more modern planes which puts the old ones back in my reserve and then tells me I have them and need to deploy them, which is a little circular. Is this WAD?

Have not done that yet, but see if there is a setting that places them on bottom priority or forbids them from using newer types.

EDIT: Don't see a way to prevent air unit upgrades - unlikely in practicee anyway.
 
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