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I ended up making a mod that rebalances parts of the crisis and makes it more of a 'playing with space dragons' and less a 'fix your logistics' game, which to me at least was a fair bit more fun. It doesn't dramatically change the power level of the crisis, just alters how it interacts with its own mechanics. Here's the link if anyone is interested in trying it out:

 
Then it stopped being fun when my empire imploded. As you progress through the growing pains situation you get a negative empire modifier. Which gets worse, slower pop growth. Less job output. More pop food upkeep. More empire size effect. You get happiness as the only benefit to this modifier. The negatives start out as 15% penalties but reach 120% at the end. Empire size goes up to 200%. Destroying your economy and tanking your food production, which you need to use your behemoth abilities. The happiness bonus went from around 10% to 80%. (Some numbers may be incorrect. May update after more Behemoth runs.)
I honestly did not even notice the penalties. Are you using a living standard like Utopian Abundance? With Stratified Economy, you'll use far fewer consumer goods, and with livestock slaves you can produce plenty of food. Since you get happiness, you won't need happiness from better living standards.
I didn't even realize it, but I guess my slaver empire is well suited to Behemoth Fury because the population is so mistreated.
 
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I wanted to try behemoth run.
But what You are telling me, is that we don't play as Behemoth at the end, but as regular empire WITH behemoths?