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MattyG

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Mar 23, 2003
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I am having a lot of difficulty accessing the internet. The places I am staying at have connections I can use only occassionally and their 36.6 dial-ups. Not only slow, but unreliable. Lost too many message postings already.


I thought I would try this idea out, and have a thread that lists what will be in the NEXT beta, so interested people can track the material that has been completed. Please don't post here. If I am sent something by anyone, I'll edit/update this posting.


For beta5


Eire:

After playtesting, lengthened de Coimbra by a couple of weeks and cut Caiomhin O'Tuathaigh down from 3 years to 18 months. As he is explorer and conquistador, this is plenty of time to discover about 12 provinces in the New World.

Added a couple of events relating to the death/discoveries of Henry the Navigator (to give 'closure'), and events for the arrival of Iberian refugees. Then, an event for these same refugees to establish an Eire-owned colony in the New World.

Renumbered all the Eire events.

Changed refugees to trigger from several provinces, with addition refugees arriving as more Iberian provinces fall.

Included two different channels for dealing with Iberian refugess, one which leads to instant colonists later, one which provides greater Infra and Trade. Both have a price, of course.

Western Trade event now dependent on the survival of northern Iberian provinces. Otherwise the CoT will not appear until the 1460s, when Eire establishes more New World colonies.
Corrected gaelic spellings and many anomolies in the leaders file, as well as altering some stats and dates.

Altered the Turmoil period in early 1500s to include independence for Connauhgt, Leinster and Munster with two different outcomes, both of which result in Eirean reunification.

Added Monarch and leader files for Connaught, Leinster and Munster, and extended their Revolter period to 1550.

Removed the Eireann go Braich and Ambitions Overseas events, incompatible with Aberration II concepts.

Changed the abdication event to give more complex options, one stream starting bad ending good with a focus on the military, the other starting good, ending bad with a focus on economy. The former keeps the o Neills, while the later takes the Earls of Tyrone and ends with a Great Fire event and the return of the o Neills, as in ABI.

Added emigration and convict transportation events for the 1600s and 1700s.

Increased the Famine period events so that each year is detailed.

Introduced three different Constitutional Monarchy events for different periods, and Excellent Minister type events once the Assembly is chosen.

Included two new paths to recreate Portugal, which depend on the option taken for Iberian refugee integration. If the Iberian colony is establishedin the new world, the Principality of Portugal can be created there, which will have cores on old Portugal. Or, if integration is chosen, the option comes in the 1539 - 49 period of weak Cordoban monarchs for an invasion that reestablishes Portugal in Tago, with either minor or major Eirean aid.

Added an Eire-only random event to keep Eire generally decentralized until the Assembly is formed.

Added a disaster in the colonies for 1468 to help explain why there are no more exploers for 40 years and noone else seems to care about the New World until 1510. Now it's less of a sssstttrrreeeeetttch.


Epochal_Iberian

Include a new event cycle if the moors capture Galicia for how they treat the important pilgrimage site of Santiago de Campostella. They can close it down or keep it open. Closing it down reduces pop and tax value but shifts pilgrims to the new pilgrimage site of Saint Amedee in Savoy (see Savoy info). Keeping it open makes it harder to convert Galicia, Asturias and Cantabria. All told the moors get 4 events offering to close it down. If Galicia is recaptured, the cycle can be reversed.


Epochal_Gaul

Now a completely different file. The original gallic division events do not form a part of Aberration II. This file is now used for Reformation events by province. In France, the reformation is handled very differently, with different nations (or different lineages within a nation, ie Savoy) reacting to the ideas of the reformation in different ways, depending on they size, aspirations, who else has gone protestant or stayed Catholic etc. This file is to cover the conversion of provinces should their 'normal' owners (say Provence by Savoy or Languedoc or Occitania) are not in control. In most games, these events won't trigger.


Savoy

Rebuilt Savoy and there are a complex series of events that lead to the eventual choice of an Italian king, French king or Occitan king each of which leads Savoy down a different path. This even series follows to end of Amedee the Blessed, so before the Reformation or the start of exploration. The Italian lineage has no option on protestant but be able to keep multiple cultures longer than the others, and gets more explorers, but fewer military leaders. The French lineage will get more military leaders, the least explorers and has he option to go protestant depending on the number of Occitan provinces owned in proportion to countrysize. The Occitan lineage will get more cores and a moderate number of explorers and military leaders, but will only be able to retain Occitan culture.

Amedee also eventually becomes a saint and gets a pilgrimage site as Saint Amedee de Fremont in Savoy, province 405. It increases in value if the moors take Galicia an close down Santiago de Campostella.

Added an event series in the French lineage which gives it a core on Lorraine in the 1630s which can lead also to inheriting/seceding Lorraine, but at the possible cost of becoming the vassal of that provinces owner (if not independent.)

Bayards Army Reforms now happen only for the French lineage and only if catholic. Toned the land bonus from 8000 (!) to 400 but created the Bayardons elite light cavalry unit 6/2/2.

Italian lineage gets a few mercantile events and eventually returns to the French line with Eugene I. Italian line will always stay Catholic in the Reformation

Occitan lineage gets events for the inheritance of Languedoc and of Navarre. If Navarre happens, it also gets another lineage change for 100 years into the Navarese line, starting with the famous 'Henri IV' (Enricx I) 9/9/9 but still merging back into the House of Savoy for Eugene. Yes, this is a big win for Savoy if you can pull it off.

Occitan lineage will likely go Protestant, but can chose to stay Catholic. If it does so, it can hold off the reformation largely until Calvin, in which case the 'cathars' finally emerge, but as Reformed.



Holland (Reformed Provinces)

Following earlier discussions, the Reformed Provinces can emerge in response to Burgundian religious repression. Later, when we redo Bavaria (and doesn't it need a major revision!) they will have these events too. Assuming they are acceptable. This is a lot earlier than initially proposed, but we can always set it back another 100 years. Not much in there just yet, I want to make sure it flies first.


Wales

Added Monarchs and a leader for Wales.
Added a succession event that can trigger a war involving Scotland and Eire.
Added the Longbow Guard elite unit.


Golden Horde

Included the modified religious conversion event and made it into two events. Altered the leaders to lengthen several in the post-conversion period to usher a few decades of stability.


Haudenonsaunee

Reworked most existing events to actual work as planned and renumbered the events for the new system.

Added an event cycle for preferential fur trade between Haudenonsaunee and the first major European they know and are not at war with. Gives provincetax benefits while the H. are independent.


Brittany

Altered the monarch names to Brythonic versions.


Vinland:

Removed their ai colonisation until after they are 'discovered' again, as otherwise they colonise too much of Eire's terrain.

Added an event sequence whereby once Eire discover them, they can either treat them as other natives (ie wipe out!) or establish relations but keep it all quiet, or else to tell Norway. If they do, Norway gets an explorer and conquistador to head out there. Then a couple of events for how those relationships pan out.

I have kept every event relation in any way to Vinland in the Vinland file. This way, if we decide Vinland isn't working, it can be removed very easily.


Portugal

Added Kingdom of Portugal and Principality of Portugal as nations. The former can be a revolter (as long as no Principality and no Porto in play) while the Principality can never be a revolter revolter, only something created in the New World by Eire.

Added leaders and monarchs for Principality and Kingdoms of Portugal. Added Portugese Flags etc for the Principality. Aded events for both Portugals for basic conversions, cultures, cores etc. Added new ais for both. Altered the epo_ibe file to reflect new Reconquista approach.

Portugal will not use the vanilla files.


Byzantium

Altered the Genoan deal so that Byzantium gains latin tech instead of Italian culture.

Rewrote the Kingdom of Armenia event cycle so that any monarch line can have it, but that taking Caucasian culture would lose you Turkish (assuming you went along the Palaiologoi line). The cycle can fire in two separate periods, so it can be 'turned down' once. Also two ai-only events to reverse diploannex if the Kingdom of Armenia is established.

Changed many of the sliders associated with dynastic changes that were too dramatic, and also changed the values in many of the commands. Increased a little the strength of the Palaiologoi Turmoil/Civil War.


Armenia

Added extensive new monarch file and a few leaders. Added about 20 events covering claims and dynastic choices, plus religious and cultural changes for some provinces. Also events related to the Etchmiadzin's extensions, destruction and rebuilding.

Burgundy:

Established the new set-up and inserted the new events, slightly modified from those posted in the France thread.

Designed the new .inc file for Burgundy, for it to begin with Bugogne, Franche-Comte, Nivernais, Champagne and Calais.


Orleans

Reintroduced Orleans, with it owning Orleanais, Picardie and Ile de France.


Mutazelite:

Found the province reference to shiite and changed it to sunni.


Ragusan CoT

If Ragusa is a one province country and at war it will cede itself to Genoa or Sicily for protection. There are lots of triggers based on who she is at war with and which of Genoa or Sicily won the war. The CoT would stay in Ragusa. However, if any other nation annexes Ragusa it loses the CoT and, if conditions are right in Hungary, the CoT can reappear there.


Navarra

Using the AGCEEP monarch list. Joana III will now marry into an Occitan lineage Savoy, or second preference Occitania or final preference, France. If neither condition is met, she marries a local nobleman. Otherwise Navarre is absorbed by the appropriate country and they take on the remainder of the Navarrese monarch lists, starting with the famous Henri, 9/9/9.


France

Brought France back in as a successor state. Can be formed by Burgundy (if Phillipe le Grand chosen over Phillipe le Bon), Orleans, Auverne, Bourbonnais and Guyenne. The events and systems for this have so far been only written up for Burgundy, Bourbonnais and Orleans, the three most likely to acheive this result.

Added all the monarch and leader lists for France. She inherits the monarchs of the state which formed her. She inherits leaders the same way, but also inherits the leaders of the other four nations which she conquers.

Added a few basic events covering the Reformation, minister Saint-Georges, the Inheritance of Navarre and the conversion of Burgundian and Occitan provinces to French.



Cordoba

Added two events, one which reduces the techonology of Cordoba to orthodox if the Malwas option is taken, the other which can reverse this is the Malwas are later done away with.

Added an ai-only event to make war more likely early in the game.

Included a new explorer in the early 1440s to discover the Azores, whether Eire has or not.


Occitania

Built the Occitania leaders and monarchs. Monarch lines can differ depending on how it is created, via Languedoc, or revolt from Savoy. Created basic Occitanian events, cores, explorers and reformation. There is much still to do with Occitania, including revolt from Cordoba if they control southern Gaul.



Random Events

Altered costs for free fortress events, they are a little too high at 100, down now to 75 as a starting point, with increments based on the number of fortresses.

Made the Great Royal Hunt not affect pagans, several bad events don't affect the ai and the Unhappiness Amongst the Merchants now only triggers when you are Trade 2 and higher.

Added Indebted Nobility as an event to represent cash crises from heavily loaning nobles, rather than have such events built-in to countries.


Housekeeping:

I have created a excel file listing all of the tags, sorted by nation-name and by TAG and sorted by AT START nations, REVOLTERS and then UNUSED. This file will be in the beta5 folder for anyone to look at and refer to. There are 91 free tags of which 13 are reserved.

I have done the same thing with the EVENT and LEADER/MONARCH ids. A text file with all the original and ABII ranges.

Added colourscales suggested by Calipah.

Corrected a number of anomolies in the Revolt file.

Included the name changed for RUS tag to Boyar League and added their monarch as Duma 4/4/4.

Removed province 978 from the known section of all starting nations, which is the sea zone surrounding the Azores.
Changed Gerona and Catalonia to Occitan culture. Catalan is an Occitanic language and there are much closer linguistic and cultural links between Occitan and Catalana and Iberian and Catalan, especially given the Aberrated Iberian history.

Changed Lyonnais back to French culture. It can become Occitan later by event through Languedoc. Occitania or even Savoy. It can also become Burgindian through Burgundy.

Changed Han culture to Cree to match the vanilla culture name, as han is forbidden and appears in-game as none. Cree appears as han.

Made all native/pagan provinces (ie those which can be colonised) into ABORIGIN culture and changed the in-game name of aborigin to 'native'. Having cultures such as aleutian adds a little flavour but no function, and they are not even close to accurate anyway.This means we now have 12 cultures currently available to add to the game. Added a file ABII_Cultures that lists what each is and which are available.

Toughened the native combat numbers and strengths in all of the old native nations in the Americas, such as the Creek, Shawnee etc, so that those powerful groups are better represented without being 'nations'.

Altered all of the event file names to a new format: ABII_Country_TAG.txt

MattyG
 
Last edited:
Edited in additions for beta 5 Australian time Thursday 3pm.
 
Added additional new material Wednesday night Australia time. Eire is now 'complete'.
 
Added more updates of recent work completed, as of Wednesday morning, Australian time. Stuff for Eire, Portugal, Byzantium, Armenia and Cordoba.
 
Whoa! Is it really a one-man project now ? :eek:
 
Any new threads always welcome.

Any threads postings always welcome.

Any contributions of actual events always welcome.

Any assistance with administrative changes always welcome.

This remains an open team project, it's just that at the moment I appear to be the only person working on it. Disappointing, but I still love the project and I continue to work on it as time allows.
 
Im doing the Abbasids still, but Ramadan (done) , the RPG, and School (just starting) are taking my time, but dont worry, Im done half way :)
 
Ah, the death of English ...

Mike, you work slowLY. Tut, tut. :p

Calipah, I assumed RL had caught up with you. I will not be uploading beta 5 until I am back in Canada and the French material has been completed to a playable point and would have hounded you then.

Dr. Bob, I will PM you, thanks!
 
Hello, long ime no play EU2 anyflavor. life caught up with me and then Civ 4 did too. i have not had any new historical anecdotes to add to possible dicussion

here is an interestingpiece of work fone on oceans i noticed here

Oceanic Currents by Fodoron
http://forum.paradoxplaza.com/forum/showthread.php?t=218994

sounds liek a good idea.
 
Tarakan,

Thanks for the link. I have give it a once over and like the concept. I will watch the thread develop and if the concept appears to improve the games then I will add it to ABII.

Awesome.

MattyG
 
I Killed Kenny said:

If you mean for Aberration II to be complete ...

It will never be complete, one could always be adding to an improving a mod.

The current beta plays smoothly and is already a much improved version of standard Aberration with a lot more balance and variety.

Beta 5, which will include completed TO, Brittany, etc will be uploaded in December, once I'm back in Canada and have received files from mikl and Calipah and Dr Bob.

And more will be avilable sooner if you help out! ;)
 
Updated (above) the contents of Beta 5 as of uploading the material December 8th.