I'm happy they only changed heat instead of doing what most balance attempts do and tweak too many things at once.
Yep - increments are the way to go.
Anybody else ever used old-school mechanical scales, the ones you might see for weighing patients in a doctor's office or those really small precise ones in a science lab? You achieve balance by gradually nudging the weights closer to the apparent target, making a few small changes and then minuscule micro-corrections to get an exact result. You certainly don't do it by slapping the weights hard and repeatedly overshooting your goal.
And I think we've all seen examples of game developers that do exactly that, racing to throw in "features" and "improvements" to make the play environment better
right now, only to get stuck with creating fixes to fix the problems they created when they tried to fix the
old problems. (Magic: The Gathering, for one, has produced some really unfortunate sets when the design team couldn't reign in their fixing instincts.)
Given that it takes time to collect feed back, figure out what needs doing, make the necessary changes, test the changes and then publish that, all whilst ensuring that nothing breaks when it goes live, then I think the people at HBS have done an exceptional job with what they have accomplished and the amount of stuff in this update.
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I would also like to point out that one persons "balance" is another persons cheat/impossible mode. HBS has to balance around everyone not just hardcore TT lore nerds or power gamers.
That point about feedback is certainly worth remembering, because here's something the modding community often tends to forget... it represents only a
minority of players and their interests. What modders can't see - but HBS can - is data that represents the entire player base, including the majority who use mods only as curiosities, if at all.
RogueTech, for example, is showing 1.1k total downloads at Nexusmods, while Steam charts show that there are typically at least 4k BT players active at any time (concurrently - not total). As ambitious and impressive as RogueTech is, it's reasonable to assume that it's not regarded as a universal improvement, or that it speaks to the majority's interests.