Adding scars every time your Commander gets 'killed' for example...Yes the "PC"/Commander can have his/her/themappearance tweaked anytime. Its rather interesting what a big difference that makes in giving more life to one's player character.
Adding scars every time your Commander gets 'killed' for example...Yes the "PC"/Commander can have his/her/themappearance tweaked anytime. Its rather interesting what a big difference that makes in giving more life to one's player character.
Will LosTech items appear rarely in shops, or on other missions then the story mission with this Update?
As far as I know, the only LosTech in the game is the SLDF mechs in the story. Without modding they don't show up in stores, loot, or the OpFor. I don't think this patch changed that.Again, purely anecdotally - I've not seen much LosTech since restarting the campaign after this patch...?
Also as a visible cue there are current 5 pips. Three should be a pip for every 20pts of stability on the hud.
I actually had a similar issue resetting mine. I knew to remove the lances with modded mechs before verifying files/patching, but I forgot that I had created a couple of variants of the new mechs. I had to add them back to the version manifest them delete the variants before patching. It helped that I only had the mechs in skirmish, so I didn't need to delete save games.I haven't actually been able to try the beta. At first I thought it was from some files possibly still in place from any mods I had. So last night completely uninstalled and reinstalled the game on Steam. Made sure to delete the directory structure manually as well before the reinstall. When I try to start a new game, I get the options menu if I select custom campaign, but then go to a load screen that never seems to end. Selecting standard campaign just goes straight to the loading screen with the little spinning circle in the corner.
Edit: OK found the issue. I couldn't load into Skirmish either. I ended up having to reload some of my modded files for extra variants I had added to the game and delete any custom mechs or lances using any non stock mech in it and then remove the mods again. Then the game seems to load fine. After a complete uninstall/reinstall Steam must have restored some of the files on reinstall or else they are stored somewhere outside of the main <drive>:\Steam\steamapps\common\Battletech\ directory
I actually had a similar issue resetting mine. I knew to remove the lances with modded mechs before verifying files/patching, but I forgot that I had created a couple of variants of the new mechs. I had to add them back to the version manifest them delete the variants before patching. It helped that I only had the mechs in skirmish, so I didn't need to delete save games.
Bunch of good stuff in there. PPC and LL buffs my have been a bit too big, and I think AC2/AC10 will still need some more love, but overall looking good.
Any MORE info on the increased salvage to create a mech? Like is it 5/5/5/5 across the weight classes or 3/5/7/9 ect.?
My only big complaint is I still don't see the option to move mechs around in the mechbays... Not being able to organize my mechs makes my gamer OCD trigger X.X
May wait until we get tutorial skip and mechbay re-arranging for another play-through.
If you look at the link on the first page of this thread discussing future plans, multiple languages and Linux support are being looked at for a future patch.Where is German, French and Russian localization?
When we can expect this?
"someday" - is not answer for my question.If you look at the link on the first page of this thread discussing future plans, multiple languages and Linux support are being looked at for a future patch.