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DevWolf

Second Lieutenant
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Jun 5, 2019
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So I was playing in the beta and decided to try out some of the new nature affinity content. Like the new blades of decay enchantment so I could also see the reworked decaying debuff. But before I could get it I ran into a freecity that had it and noticed something. The enchantment applies to base attacks, which skirmisher's ranged attacks count as.

Is this intentional? Since it's called blades of decay shouldn't it only apply to base melee attacks?

It's annoying to have to deal with any skirmisher but especially floral slingers inflicting 2 guaranteed stacks of decay when their ranged attacks hit. Ranged attacks that have no cooldowns make this harder to deal with. It's even worse with the floral slingers as their ranged attack always hits. Which I found out recently and find a bit odd that it also has no cooldown. It makes them very annoying to deal with since you can't avoid them by making use of obstacles. I'm guessing this is because most of the time players get them from spells and summons where they expire after 3 turns. But if you can get ones by other means they can be quite dangerous with this.

This also pairs with blooming projectiles another enchantment I wanted to try out. I really like how nature is leaning more into health manipulation with decay and blooming. I'd like to see more lifeseed debuff sources outside of blooming projectiles and the ritualist skills if possible. Maybe in the form of spells if you could find a place to fit them.

Speaking of ritualist I really love the rework, I made my main ruler a ritualist for this game. Leaning into full support with protective wildgrowth and rejuvenation. You can get some many buffs and spread them around with these abilities and other skills. I do like that we get one ritual at the end of the tree as well. A big improvement from the previous incarnation. Much more focused. I'll have to try hostile wildgrowth at some point too. But their deathward ability does seem to be currently not functional. At the very least it is missing some text in its description. I have yet to test it out as I worry it might be a waste of an action.

I like the new call animal spells letting you pick from a selection of units instead of just giving you one randomly. It's very helpful for trying to find specific roles among animal units.

I'm not sure if there are any other big changes to nature outside of these without going over the patch notes again. Really good work. Just need to tweak blades of decay so it won't apply to ranged skirmisher attacks. Also fix the deathward skill for ritualist.
 
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Guthuk considered Tome of Poision to have the "making of a good tome". Blades being expanded to skirmishers isn't necessarily an OP bad change, Projectiles of Decay in Tome of Necromancy, though weaker now, now also applies to more units.
 
Idk who he is, but anyway. Skirmishers always had separate enchantments on their attacks. Specifically, ranged attacks didn't get searing blades, for example.

If anything, blades of decay applying to their ranged attack us a bug, not a feature.
 
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Probably, but I don't really care that it's always been the case, and I wouldn't assume it's unbalanced.

Guthuk is hardly the center of my post, but I see no reason you should be proud of not being familiar with him.
 
Did some investigating before Astronlmo's post. So all other melee based enchantments mention they apply to base melee attacks. So they don't affect the skirmishers ranged attacks. Blight blades is applying to all base attacks. So yeah this is unintentional and probably a developer oversight. Hope they fix it before the patch goes public. While it's not overpowered it is annoying to deal guaranteed 2 stacks of decay from ranged attacks.

I didn't speak about the reworked decaying in my initial post so I'll put it here. I really like that it doesn't shut down healing completely, until it reaches 4 stacks. It also prevents it from being stopped by a single regeneration buff, as it could be prior to these changes. Which made it trivial for nature empires to deal with. While it can still be cleansed by many other options. These changes allow it to persist longer overall in the battle and helps deal with enemy healing. Good change overall. Makes it more of a counterpart to regen.
 
The best part of the change is against Umbral demons and their fog. It was really annoying, that you could kill the juggernaut and block any healing to yourself.

Also fun thing. Chaplain heal removes debuffs Before healing, so it's always at max.
 
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Good points.

Didn't know the chaplain heal worked that way. Thanks for the info.

Reminds me that I should check out the new order changes. But I might wait for the DLC first, it's looking good.
 
Guthuk considered Tome of Poision to have the "making of a good tome". Blades being expanded to skirmishers isn't necessarily an OP bad change, Projectiles of Decay in Tome of Necromancy, though weaker now, now also applies to more units.

Why do you refer to Guthuk's opinion on everything on every forum on every topic? I have no beef on this topic, and I actually like to watch Guthuk's videos, but he is not an infallible authority on everything, and yet it seems all you do is parrot his views. It's a bit grating.
 
Why do you refer to Guthuk's opinion on everything on every forum on every topic? I have no beef on this topic, and I actually like to watch Guthuk's videos, but he is not an infallible authority on everything, and yet it seems all you do is parrot his views. It's a bit grating.
I also reference China scholars when I write about ancient China.

I'm actually not so much referring to him as an authority, I am merely including him as an authority.
 
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I think it's usually better to form your own opinions on something, not that it's bad to take someone else's opinion to inform your own. I'm sure Guthuk makes good points and has an informed opinion on this game, but everything he says will be coloured by his perspective and his typical play style. There may be aspects he doesn't consider when it comes to his ranking and ratings.

But what you've said here doesn't give much insight into his thinking and your post is a bit confused sounding. For one you refer to the Tome of Poison, there are two tomes in the game that could be considered as a tome of poison. The one that immediately jumps to my mind is the tome of roots. You say blades being extended to skirmishers as if you're talking about an enchantment that already existed and not one that has been added. As prior to this upcoming patch there was no blades of decay enchantment. It makes it seem like you're talking about a different issue to the one I've raised.

So what did he say?
 
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Entwined Thrall summon is weak, which id agree with. It has low hp, 1 def / res, and is weak to fire. This hasnt changed. Its a weak unit that does decent physical damage with a chance to poison. But who is going to pick a weak unit for physical damage?

Notably the devs got rid of blight resistance malus and gave it more lightning resist. But while i would question summoning a ton of most early units anyway, I would in particular question summoning much of one this weak with so much fire malus...

Guthuk mainly suggest that the SPI isn't that great. This is another SPI thst id advocate could be great if you could build it before t2. It contributes to growth and a little mana.

I personally think nature is ok in the beggining since it contributes to colonization, but its not that great after that. So, i agree with guthuk about Nature even if it didnt watch his video. Maybe you know more.

Guthuk actually thought the enchantments were decent. Poison arrow has a decent chance to proc at 60%. He thinks more highly of the tome than i do, though i also think less of LIGHTNING FOCUS at 30% on tome of evocation.

Poison arrows effects physical ranged attacks. NECROTIC PROJECTILES effects attacks.

Though it does less damage now, I would point out that NECROTIC PROJECTILES has a higher chance. Poison counters regeneration but does not effect ethereal or undead. No one is immune to NECROTIC PROJECTILES decay as far as I know?

I guess its a little stronger now since NECROTIC PROJECTILES does less damage.... you might be a better judge which would be better against regeneration, but if you're not damage stacking id guess the higher chance against anything is probably a better bet.

As guthuk suggests, if you do just want pure damage and a decent summon you might as well take something like tome of zeal (i think a tome is coming that offers spirit resist, I don't know)

Though really there's a number of other tomes... how about tome of pyromancy. Even if someone becomes immune to burning at t4 flames still do damage right? Chaos isnt the best but you'll boost your t1 summon xp and get a little income.

Tome of pyromancy got the weird thing with mages that have no benefits + arrows, but i think it's mage could early AOE NECROTIC PROJECTILES if you're trying to mass stop regeneration, plus flames, and lots of people get the NECROTIC PROJECTILES.
 
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