About 50 years into the game and I'm hitting the point where I have no idea where I'm supposed to be getting more jobs.
While I could technically destroy the passive buildings like luxury residences, I don't want to. In 3.14 I would upgrade buildings to give more jobs and cost gasses/motes/crystals. In this current version those buildings just passively add a gas/crystal/mote cost to the workers and increase their production. It now also requires the correct zone, so just like my issue with the Heritage Site annotated above, I'd have to destroy all my buildings in my Industrial Zone, convert it to a factory zone, rebuild my two artisan factory buildings and then build the building that increases artisans' production at the cost of motes or crystals or whatever.
So yeah, I could specialize those two zones but it would end up giving me fewer jobs. More efficient jobs, sure, but fewer.
EDIT: Ok so I went ahead and specialized the two districts and now I have this:
It IS more efficient at both Unity and Consumer Goods production, although it loses the research and alloys it was making. Honestly, it's actually MUCH more efficient at GC production because when I destroyed my buildings to make the change I got hit with an "unemployment rising" event and now my pops are all using more CG, but you wouldn't even notice it. I also got an exotic gasses building which is producing A LOT of exotic gasses but pushed my minerals into the negative.
But at this point I still have no idea what I can even do with this planet anymore except ignore it and let it's extra population migrate to my other worlds. But if that really is all I can do then the sheer number of planets becomes much more important, firmly killing any kind of tall play.
I dunno. How are you guys building your planets?
PS: It goes without saying that this is a beta and numbers are not final yada yada. I'm just curious what changes would need to happen to this system to make better use of my growing population.

While I could technically destroy the passive buildings like luxury residences, I don't want to. In 3.14 I would upgrade buildings to give more jobs and cost gasses/motes/crystals. In this current version those buildings just passively add a gas/crystal/mote cost to the workers and increase their production. It now also requires the correct zone, so just like my issue with the Heritage Site annotated above, I'd have to destroy all my buildings in my Industrial Zone, convert it to a factory zone, rebuild my two artisan factory buildings and then build the building that increases artisans' production at the cost of motes or crystals or whatever.
So yeah, I could specialize those two zones but it would end up giving me fewer jobs. More efficient jobs, sure, but fewer.
EDIT: Ok so I went ahead and specialized the two districts and now I have this:

It IS more efficient at both Unity and Consumer Goods production, although it loses the research and alloys it was making. Honestly, it's actually MUCH more efficient at GC production because when I destroyed my buildings to make the change I got hit with an "unemployment rising" event and now my pops are all using more CG, but you wouldn't even notice it. I also got an exotic gasses building which is producing A LOT of exotic gasses but pushed my minerals into the negative.
But at this point I still have no idea what I can even do with this planet anymore except ignore it and let it's extra population migrate to my other worlds. But if that really is all I can do then the sheer number of planets becomes much more important, firmly killing any kind of tall play.
I dunno. How are you guys building your planets?
PS: It goes without saying that this is a beta and numbers are not final yada yada. I'm just curious what changes would need to happen to this system to make better use of my growing population.
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