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Better bulldozer no longer seems to be working, ive tried uninstalling and reinstalling

Unsubscribe from Gooee, and any dependencies of gooee, any other mods dependent on gooee. Either Launch mod from skyve dashboard or manually go into %AppData%..LocalLowColossal OrderCities Skylines IIMods and delete any folders there related to gooee or mods dependent on gooee or mods that gooee depends on. Also mods data folder too.

Otherwise please send me logs, perferably Skyve log report.
Thanks for the help. I installed Skyve, deleted everything related to gooee, and ensured my whole mod list in Skyve didnt have any issues but better bulldozer still doesnt seem to be working
 
Better bulldozer no longer seems to be working, ive tried uninstalling and reinstalling

Unsubscribe from Gooee, and any dependencies of gooee, any other mods dependent on gooee. Either Launch mod from skyve dashboard or manually go into %AppData%..LocalLowColossal OrderCities Skylines IIMods and delete any folders there related to gooee or mods dependent on gooee or mods that gooee depends on. Also mods data folder too.

Otherwise please send me logs, perferably Skyve log report.
Thanks for the help. I installed Skyve, deleted everything related to gooee, and ensured my whole mod list in Skyve didnt have any issues but better bulldozer still doesnt seem to be working
Edit: There was another Gooee folder in the ModData folder that I missed, deleted that and all is good now! Thank you so much!
 
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I don’t know how to that yet. It would take some research. What are you trying to remove that’s underground?
I had some assets that got broken and I removed them. after saving it, I noticed there is still an underground path that belongs to them but I couldn't remove it with the bulldozer. When I click the house or small house icon, I lose the underground option
 
I had some assets that got broken and I removed them. after saving it, I noticed there is still an underground path that belongs to them but I couldn't remove it with the bulldozer. When I click the house or small house icon, I lose the underground option
Okay. I see how that could be helpful. In the meantime, could you try: DevUi Tab Menu -> Simulation-> Debug Toggle. Vanilla toolbar menu or keyboard shortcut to activate underground mode. Can you select the orphaned paths? If they’re invisible paths you will need to also activate Dev UI -> Gameplay -> Show Markers. If you can select them. Then go to Dev UI tab menu -> UI bindings -> Actions Section-> Delete. I might have some of the works a little off, but fingers crossed that helps provide a solution for you. I’m not positive they’ll be selectable though.
 
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Okay. I see how that could be helpful. In the meantime, could you try: DevUi Tab Menu -> Simulation-> Debug Toggle. Vanilla toolbar menu or keyboard shortcut to activate underground mode. Can you select the orphaned paths? If they’re invisible paths you will need to also activate Dev UI -> Gameplay -> Show Markers. If you can select them. Then go to Dev UI tab menu -> UI bindings -> Actions Section-> Delete. I might have some of the works a little off, but fingers crossed that helps provide a solution for you. I’m not positive they’ll be selectable though.
thanks so much. this worked. it would be really great if this was part of the bulldozer. sometimes, I get this a lot with some assets

Screenshot (69).png
 
thanks so much. this worked. it would be really great if this was part of the bulldozer. sometimes, I get this a lot with some assets

View attachment 1161863
Remove subelements tool mode single selection is based off of what I taught you, I need to work out how underground mode works for a custom tool. Glad it worked.
 
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When removing the Tram depo, the tracks stay behind and not able to bulldoze no matter what. But great mod, thank you

I wasn't able to reproduce with a quick check. Thanks.
For removing the things you can't bulldoze, could you try: DevUi Tab Menu -> Simulation-> Debug Toggle. Can you select the orphaned tracks? If you can select them. Then go to Dev UI tab menu -> UI bindings -> Actions Section-> Delete. I might have some of the words a little off, but fingers crossed that helps provide a solution for you. I’m not positive they’ll be selectable though.
 
Yenyang, for those of us who want a little more challenge, do you think you could add an opt-in option to pay for demolition, instead of getting a refund? Would be a nice addition to thinking about how to build your city initially and make me hate Eminent Domain even more!
 
Yenyang, for those of us who want a little more challenge, do you think you could add an opt-in option to pay for demolition, instead of getting a refund? Would be a nice addition to thinking about how to build your city initially and make me hate Eminent Domain even more!

You should look into Hard Mode mod by TDW. I believe that's included in that as well as 'demolition' animations.
 
我需要的功能是“删除范围内的树”,不知道可以实现么?



That’s vanilla. Just hold down right click with the tree brush. If you want to remove more than one type of tree unselect the snapping option. That will remove all trees, plants, and standalone props.
 
If I delete any sub-item, the moment I use the Move-it Mod, the items reappear. Is this a Better Bulldozer problem or Move-It or both?

That should only happen if you're using Single Selection. If you use Matching or Similar selection they should automatically be removed again after Moving something with move it. You should expect them to temperarily appear.
 
If I delete any sub-item, the moment I use the Move-it Mod, the items reappear. Is this a Better Bulldozer problem or Move-It or both?
Is this mod no longer monitored?

I don't always receive the emails, and I don't know why. . . it's not as easy for me to keep up with comments on here as it used to be with Steam workshop and CS1. I am generally active on the Cities Skylines Modding discord, but I am also sometimes busy with work and real life.
 
That should only happen if you're using Single Selection. If you use Matching or Similar selection they should automatically be removed again after Moving something with move it. You should expect them to temperarily appear.
Correct. It happens with Single Selection which, to me, is the most often used. So you have to remove ALL of a type for it to work permanently? So ALL hedges, not just the one that is in the way? ALL trees, not just the one that is in the way?
 
That should only happen if you're using Single Selection. If you use Matching or Similar selection they should automatically be removed again after Moving something with move it. You should expect them to temperarily appear.
Correct. It happens with Single Selection which, to me, is the most often used. So you have to remove ALL of a type for it to work permanently? So ALL hedges, not just the one that is in the way? ALL trees, not just the one that is in the way?

Yes that's how it works. I understand that may not be as convenient, but it's how I was able to figure out how to efficiently save what you've removed from that specific instance of the asset. I couldn't figure out an efficient way to save sub-element removal for single selection.