Shuttles and resource hauler rovers should have better route and resource management tools. The current "take from 1, ship to 2 until 1 is empty" is pretty brain dead, I'm afraid.
My experience:
I've just exited the mid-game and moving past 500 colonists. I'm still trying to suss out specialization and transporting colonists long distances across a map, especially down off a plateau to access concentrated rare-metals and deep metal deposits.
So far, the lack of mobility really seems to impact the ability to specialize domes. I can't have a valley dome specialize in geology because they need to eat. I can't feed them because I can't get reliable deliveries from farms at the top of the plateau.
The game's limitations:
I have a limited number of airborne shuttles because their fuel use is high and I don't want water infrastructure to go crazy huge.
The shuttles are really inefficient at prioritizing deliveries and I have no way as a player to affect their behavior. Rover haulers are only bespoke haulers that I have to micromanage on a single supply run (in part because their pathfinding ignores tunnels, see my other suggestion in this forum) while other colony issues remain open.
Thus I have to set up farming capacity in a location that can only accommodate a medium sized dome. I could possibly do it, but I'm frustrated that the game never telegraphs to me that dome specialization was never an intended play style.
I very much wish to like this game, but its systems seem to support only particular play styles and break down if you make wrong assumptions about how to play. It's disappointing.
My experience:
I've just exited the mid-game and moving past 500 colonists. I'm still trying to suss out specialization and transporting colonists long distances across a map, especially down off a plateau to access concentrated rare-metals and deep metal deposits.
So far, the lack of mobility really seems to impact the ability to specialize domes. I can't have a valley dome specialize in geology because they need to eat. I can't feed them because I can't get reliable deliveries from farms at the top of the plateau.
The game's limitations:
I have a limited number of airborne shuttles because their fuel use is high and I don't want water infrastructure to go crazy huge.
The shuttles are really inefficient at prioritizing deliveries and I have no way as a player to affect their behavior. Rover haulers are only bespoke haulers that I have to micromanage on a single supply run (in part because their pathfinding ignores tunnels, see my other suggestion in this forum) while other colony issues remain open.
Thus I have to set up farming capacity in a location that can only accommodate a medium sized dome. I could possibly do it, but I'm frustrated that the game never telegraphs to me that dome specialization was never an intended play style.
I very much wish to like this game, but its systems seem to support only particular play styles and break down if you make wrong assumptions about how to play. It's disappointing.
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