Birger Jarl said:No biggie, I think I'll use it myself.![]()
Birger Jarl said:Great idea, maybe I should put all together with the next EGUFSM version?![]()
Looks great. I have to wait to test until I get back homeBirger Jarl said:This might do?
![]()
Molleby said:Looks great. I have to wait to test until I get back home
Edit: btw, what graphics program are you using when you resize stuff?
Mad King James said:You know, if you're making some sort of hellenic scenario, I made a sprite for a hoplite that I never ended up using in the end...
Molleby said:Very nice
Not as "cartoony" as the civ3 one that I'm currently using.
Where is it from?
Mad King James said:Yep, modelled, textured and animated by yours truly
Molleby said:Well, I'll be damned![]()
...
Ahem... you know... I could use a Celtic warrior that also wasn't so... cartoony as the civ3 one![]()
![]()
![]()
![]()
Bocaj said:That naval icon is really nice, but I can't get it to work for some reason. I cut-pasted the other set into the root directory, and then added that one to the gfx/interface. Renamed it to what BJ said, but when I loaded it up to try it, the old one was still showing. When I tried to rename it the same as the old naval icon (btn_naval.bmp) the same thing happened, so I don't know what I'm doing. :wacko:
Bocaj said:That naval icon is really nice, but I can't get it to work for some reason. I cut-pasted the other set into the root directory, and then added that one to the gfx/interface. Renamed it to what BJ said, but when I loaded it up to try it, the old one was still showing. When I tried to rename it the same as the old naval icon (btn_naval.bmp) the same thing happened, so I don't know what I'm doing. :wacko: