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Beyond Meatships

Impossible Shipburgers

Tofurigates

Desoyers

Corvegetibles
 
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Lithoid bioships should require a special permanent civic since they are made of minerals not food. A mineral cost for ships is very cheap(especially if you have arc welders or built an arc furnace otherwise) and should come with drawbacks(yes, they will also have strengths). Maturation time is an obvious one to increase.
 
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Lithoid bioships should require a special permanent civic since they are made of minerals not food. A mineral cost for ships is very cheap(especially if you have arc welders or built an arc furnace otherwise) and should come with drawbacks(yes, they will also have strengths). Maturation time is an obvious one to increase.
If they can seperate bioships and give them entirely different mechanics from mechanical ships without a civic, then they can create lithoships without needing a civic. They'd need to increase the mineral costs to compensate.
 
If they can seperate bioships and give them entirely different mechanics from mechanical ships without a civic, then they can create lithoships without needing a civic. They'd need to increase the mineral costs to compensate.
The difference between food and minerals is that food requires pops(which consume food, even farmers need to eat). Meanwhile, an arc furnace or two is usually enough to get through early to mid game. There is a reason lithoids have debuffs to pop growth and assembly.
 
The difference between food and minerals is that food requires pops(which consume food, even farmers need to eat). Meanwhile, an arc furnace or two is usually enough to get through early to mid game. There is a reason lithoids have debuffs to pop growth and assembly.
And minerals are needed to construct districts and buildings, produce consumer goods, etc. Lithoid debuffs to pop growth and assembly are more because they have +50% habitability everywhere, and will not suffer as severe growth penalties from habitability, and also because (at the time of their creation) pop growth could be derived from colony spam.
 
This is a great idea! Perhaps, Paradox is reluctant to add it since it's difficult to tell whether it should be added to Plantoids or BioGenesis. But I don't see why it couldn't be unlocked by having either. Requiring both would probably be a bit mean, though. Regardless, I am very much in favor of wood Ships!
 
Lithoid Organic Ships: +200% build time, +50% maturation time, 25% chance to spawn a "smaller" ship when your ship is destroyed (a "shard" of the original ship), -50% hull, 50% of base hull added as armor, +25% armor +25% armor hardening, -100% food costs, +100% mineral costs replacing food costs (including upkeep)

(Hard outer shell, fragile interior.)

Plantoid Organic Ships: Up to -25% build time based on sun in system, -25% maturation time and up to another -25% based on sun in system, ~25% of armor and shield components added as hull, -25% armor and shields, -50% food costs, +50% energy costs replacing food costs (including upkeep); 25% chance to spawn a younger ship when a ship ages.

(Wooden ships can bud and are very vulnerable to plasma weapons. Grow the ship with energy/sunlight.)
 
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