For traditional mechanical shipsets, the starting ships are corvettes that are not exactly optimised for crushing defensive starports. You usually need to wait for L weapons (destroyers) or torpedoes (frigates) for that. Starting bioship Maulers may be more efficient in destroying these. Will that make bioships more effective at early conquest?Maulers primarily focus on short-range combat with shield penetration and high damage to armor and shields. Equipped with melee-range mandible weapons and either short-range S-slot or PD-slot weapons, these ships will form the bulk of your navy in the early game. Their unique mandible weapons have similar damage scaling against starbases and larger ships as torpedoes.
Come to think of it, the fact that you only need food instead of processing minerals into alloys might also help rushing, depending on how food costs are balanced. At the very least in the new zone system you will not have to rely on a zone in the city district for alloy production, food can be simply produced everywhere.
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